Rule, Britannia! Britannia, rule all space!
Britons never, never, never shall lose grace!
*ahem*
The basic gameplay idea is that this civic combines gameplay aspects of elections and hereditary rulers. You get to experience the "fun" parts of democracy, while not having to deal with the constant replacements of leaders that get themselves ceremoniously elected to office, or the hassle of finding them a new job once they get themselves unceremoniously removed from office. The main function of a Stellaris ruler (besides increasing edict duration) is to boost unity production, which is a task that a symbolic but relatively powerless ruler can do just as well as any other.
Requirements
Effects
Some potential government/civic combinations:
Would this be fun?
Would this be balanced?
Britons never, never, never shall lose grace!
*ahem*
The basic gameplay idea is that this civic combines gameplay aspects of elections and hereditary rulers. You get to experience the "fun" parts of democracy, while not having to deal with the constant replacements of leaders that get themselves ceremoniously elected to office, or the hassle of finding them a new job once they get themselves unceremoniously removed from office. The main function of a Stellaris ruler (besides increasing edict duration) is to boost unity production, which is a task that a symbolic but relatively powerless ruler can do just as well as any other.
Requirements
- Government authority must be either Democratic or Oligarchic
- May not have fanatic egalitarian ethics
(those blokes would not tolerate this, they are fanatics) - May not have any of the following civics: Corporate Dominion, Technocracy, Exalted Priesthood, Police State
Effects
- Has a ruler, who rules for life and is succeeded by an heir, as under the imperial government authority.
- The ruler and the heir cannot be the leader of any faction.
- Has elections at normal intervals to decide the agenda/mandate of the government, but not replace the ruler.
- The ruler and the heir are excluded from being election candidates.
- The winning candidate becomes the governor of the capital sector.
- This may necessitate limiting candidate eligibility to just governors.
- It is not possible to fire or replace the capital governor.
- If the capital governor dies, a new election is triggered.
- If the capitol is relocated, the capital governor is moved to the new sector.
- +5% stability
- Balance reason:
The civic must offer a tangible benefit for the civic slot investment, otherwise it would be an AI trap. - Thematic reason:
Combining hereditary monarchies with democratically elected governments makes for unexpectedly stable democracies. Revolutionary populists cannot gain total power by just beating the "corrupt" opposition, they would also have to get rid of a beloved, unifying symbol of the nation.
- Balance reason:
- Blocks the "Anti-Autocratic" faction approval bonus (+10) for the Egalitarian faction, without giving the penalty associated with failing it.
- This prevents egalitarian pops potentially getting +10% happiness from faction approval, as the progressive faction can no longer reach 80%.
- Blocks the "Anti-Democratic" faction approval penalty (-25) for the Totalitarian faction, without fulfilling the "Autocracy" faction approval bonus (+10).
- This prevents authoritarian pops from dropping to -40% happiness from faction approval (they can still get -10% though).
- Allows the civic "Philosopher King" to be picked.
- Cosmectic effects
- The game picks the same government type as it usually does, but replaces the ruler titles with "King" and "Queen" and the heir titles with "Crown Prince" and "Crown Princess" (from Irenic Monarachy).
- The capital governor is called "Prime Minister", unless it is feasible to have them use the normal ruler title of the government type.
- Alternatively, a new "Constitutional Monarchy" government type is added.
Some potential government/civic combinations:
- Democratic + Constitutional Monarchy + Parliamentary System (the power rests with the people; Space Britain)
- Oligarchic + Constitutional Monarchy + Aristocratic Elite (the power rests with the nobles, with the ruler essentially being merely first among equals)
- Democratic + Constitutional Monarchy + Shadow Council (the constitutional division of power is merely a facade to placate the plebs)
Would this be fun?
Would this be balanced?
Last edited:
- 14