kodiak491 said:
Actually, playing a world conquest through militia game is exactly what got me going looking for CHC leaders. I managed to find around 20 or so via the web but I understand that Mod New Nations will have more in the next release.
I'd take anything New Nations puts out with a huge grain of salt (I actually either verify their stuff myself or get a second opinion before using anything they put out) but I'd be interested in the CHC leaders you managed to find yourself. Can you post names and links?
I still think modding the savegame is the most practical and honest approach. If you don't want to do this then you can add them to the files but if you do this PLEASE--1) disclose what you are doing if writing an AAR 2)Put a "Z-" prefix before their names so you remember not to use them prematurely. 3) Commit yourself to not using them until you've met specified parameters, which should be that you are the only Chinese state existing.
The other thing you can do is mod the Armageddon nation UCH (change the flag) to reflect normal CHC plus your added leaders, and when the time comes turn yourself into that nation--it's done by 1) creating an entry for UCH in revolt.txt 2) writing the following events
a) independence for UCH triggering
b) UCH event allying itself to you which then triggers
c) save and reload advice
d) (after reload) 24 hrs after reloading as UCH you inherit CHC and you're on your merry way.
If both CHC and UCH have "regular_id = CHI" you'll inherit the units automatically. For CHC this needs to be in the inc file. For UCH put it in revolt.txt
If you take a look at my New Revolters mod you'll see how this is done for Austria-Hungary (U39) allowing Austria to turn itself into them after taking over Hungary.
Don't forget to use all of CCIP's tech teams for ComChi.