• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

VTPending

Recruit
62 Badges
Feb 20, 2021
3
7
  • Surviving Mars
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Cities in Motion 2
  • Sword of the Stars II
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Pillars of Eternity
And the sieges for most of those would take a few days at the most, or would surrender almost instantly to a force the size of any army on the map.
Sieges in general took less time in real life than they do in EU4 as far as I can tell. The siege of Constantinople lasted 53 days for example and that was a place famous for its defenses. There were longer sieges of course and I haven't done exhaustive research so I could be wrong, but it feels like the average siege length should be re-evaluated, especially after the recent changes.
 
  • 7
Reactions:

Olaf Trygvasson

Captain
50 Badges
Mar 11, 2020
330
2.283
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Reapers Due
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
Sieges in general took less time in real life than they do in EU4 as far as I can tell. The siege of Constantinople lasted 53 days for example and that was a place famous for its defenses. There were longer sieges of course and I haven't done exhaustive research so I could be wrong, but it feels like the average siege length should be re-evaluated, especially after the recent changes.
Everything takes longer in EU4 warfare. Most battles took only a few hours, sometimes a few days, in EU4 they routinely last weeks. It is ridiculous and I will continue railing against it. Bringing in troops from even an adjacent province should be almost impossible, you should have to have a higher movement speed than the enemy and start moving towards the battle before it even properly begins
 
  • 9
  • 1Like
Reactions:

Fenrirwolf

Second Lieutenant
99 Badges
Feb 26, 2014
146
134
  • Age of Wonders: Shadow Magic
  • Crusader Kings II
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris: Apocalypse
  • Knights of Honor
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Majesty 2 Collection
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV
  • Crusader Kings II: Conclave
EDIT: 2/5 times won this battle against more than double sized enemy. Not too bad given I only havve 1 military idea group (though am ahead in tech)
you also have a way better general, and it seems like you were the defender. on what terrain, rivercrossing? and what techs are you ahead, more pips on units, tactics, are his cannons still useless in battle? whats the combat width, what mil boni do you have (disc, morale etc), wand what does he have. your losses seem pretty even, so while you get some warscore its not much of a win, you lost 15k, he 19k. if he has quantity and you dont then this fight is a net loss for you
 
  • 2Like
Reactions:

jamal bakr

Captain
55 Badges
Aug 4, 2017
337
318
  • Stellaris: Federations
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
Sieges in general took less time in real life than they do in EU4 as far as I can tell. The siege of Constantinople lasted 53 days for example and that was a place famous for its defenses. There were longer sieges of course and I haven't done exhaustive research so I could be wrong, but it feels like the average siege length should be re-evaluated, especially after the recent changes.
The siege of constantinople in game is not merely the siege of constantinople, but the pacification of the entire province. Going realism this far into the model will generally lead to a much worse game.
 
  • 8
  • 3Like
Reactions:

dualmaster

Corporal
1 Badges
Jan 24, 2017
25
55
  • Europa Universalis IV
Two observations from recent playthroughs:

Played a campaign as France and never knew French armies could be so weak. Highlight was fighting the Mamluks where I had 5.1 morale vs their 3.9 morale. They stackwiped one of my armies because they had ~50% more troops at the battle. That would never have happened in previous versions (based on experience with the specific numbers and composition involved).

Played another campaign as Coptomans>Rome. After sieging 5 billion max level forts over the course of the campaign, it has become clear that the AI will not hesitate to jump your stack if they have a numerical advantage of something like +50% size (even with somewhat worse quality). Fair enough. But if you simply bring numbers, they will simply run away like in previous patches. Thus, to siege a Level 6 fort, I would put a 40k stack on the fort with another 40-80k troops next to it and the AI wouldn't fight anymore but would just run away to the undefended province on the other side of the continent like usual.

So it may well be true that the most effective way to fight a war in this patch is to bring sheer numbers and thereby avoid fighting many battles.
 
  • 5Like
Reactions:

Red Death

Colonel
67 Badges
Apr 19, 2015
899
1.669
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Sieges in general took less time in real life than they do in EU4 as far as I can tell. The siege of Constantinople lasted 53 days for example and that was a place famous for its defenses. There were longer sieges of course and I haven't done exhaustive research so I could be wrong, but it feels like the average siege length should be re-evaluated, especially after the recent changes.
Though I suppose the siege of Constantinople (or other short sieges) are actually represented by wall breach (by paying mil points for artillery barrage) followed by assault, rather than waiting out the RNG siege process (which more represents the garrisson surrendering after demoralisation/starvation).

The latter type really could take many months to years IRL.
 
  • 8Like
Reactions:

Chippings

Second Lieutenant
81 Badges
Oct 12, 2015
110
244
  • Magicka
  • Lead and Gold
  • King Arthur II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Dharma
  • Imperator: Rome Deluxe Edition
  • Shadowrun: Hong Kong
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Conclave
  • Victoria 2
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
So it may well be true that the most effective way to fight a war in this patch is to bring sheer numbers and thereby avoid fighting many battles.

"Hence to fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."

― Sun Tzu, The Art of War
 
  • 7Haha
Reactions:

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.274
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Keep in mind some of the issues, when it come to the quality vs quantity might come from combats that don't fill the combat width. I know it is supposed to make some difference, but not to the point quality seems almost irrelevant. is like 20k Prussian troops supposed to loose to 40k+ other weaker troops when the width is above 24?
It's probably worth pointing out if enemy is utilizing 24 width to your 20, they are dealing just under 17% more damage just from width ratio at the start. However, the flank guys also aren't taking any damage in return, so as the battle progresses they keep doing maximum damage until their flanking range isn't relevant any longer...which snowballs into the edges of your line doing less damage to theirs.

Along with the ability for enemy to swap in some regiments that take too much damage, spotting the enemy an extra 17% damage is devastating enough that you should expect to lose. It's reasonably comparable to just throwing your "goose step" NI in the trash can for that fight.

If your lack of width includes back row of cannons in addition, it's even worse.

The latter type really could take many months to years IRL.
While there are some notable exceptions of impressive siege duration, the vast majority of historical sieges w/o assaulting the position did not take "years".

Food and especially potable water only holds out so long.
 
  • 3
  • 1Like
Reactions:

AvengedK1ng

Banned
Jan 28, 2022
1.143
1.864
I also don't understand why people are not complaining about this more. I don't care about the forts but with the combat changes they basically made a huge part of the game obsolete. Getting any mil-idea group besides quantity is now completely pointless because modifiers just don't matter anymore.

Also, battles are taking waaaayyyy too long now. It does not make sense that someone can reinforce even small battles that happen five provinces away in time. Before the patch it was possible to beat superior enemies by playing smart. Now you must expand until you have more men than the enemy. Extremely dull.
How does that happen? I thought morale loss was far faster this patch?
 
  • 3
Reactions:

Ferdinand_Bardamu

Second Lieutenant
Feb 2, 2022
195
633
The combat system changes make playing as any small nation really, really hard. It's no longer the case you might be able to beat a larger nation by taking strategic defensive battles whilst investing in better troop quality. The reason being you'll never win a battle quick enough like you could on previous patches, the AI will just reinforce with another stack. Or they'll retreat and come back with more men.

I'm not a fan at all, I think it is actually my least favourite change that's been made in a while. I hope Paradox devs will take the criticism constructively and make amends next time round. There's an 'if it's not broke don't fix it' line to be had here.
 
  • 9
  • 2
  • 1Like
  • 1
Reactions:

AvengedK1ng

Banned
Jan 28, 2022
1.143
1.864
The combat system changes make playing as any small nation really, really hard. It's no longer the case you might be able to beat a larger nation by taking strategic defensive battles whilst investing in better troop quality. The reason being you'll never win a battle quick enough like you could on previous patches, the AI will just reinforce with another stack. Or they'll retreat and come back with more men.

I'm not a fan at all, I think it is actually my least favourite change that's been made in a while. I hope Paradox devs will take the criticism constructively and make amends next time round. There's an 'if it's not broke don't fix it' line to be had here.
How many allies are you using? Sagir yogur to yuan should be very hard
 

currylambchop

Star eater gang (she/her)
42 Badges
Nov 25, 2016
3.052
3.711
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
you also have a way better general, and it seems like you were the defender. on what terrain, rivercrossing? and what techs are you ahead, more pips on units, tactics, are his cannons still useless in battle? whats the combat width, what mil boni do you have (disc, morale etc), wand what does he have. your losses seem pretty even, so while you get some warscore its not much of a win, you lost 15k, he 19k. if he has quantity and you dont then this fight is a net loss for you
what matters to me is that he doesn’t take my fort, not how many men I lose. If I lost the battle the enemy would have taken my fort and made life a lot harder for me.

I have defensive ideas and the Marathras discipline privilege in terms of military quality.
 

Ferdinand_Bardamu

Second Lieutenant
Feb 2, 2022
195
633
How many allies are you using? Sagir yogur to yuan should be very hard
It's not the mere point of the difficulty.

First of all, battles in the early game time period were often decided in hours or a day, not a week or a month. So this new change is completely ahistorical.

But it's that picking strategic battles and investing in army quality are almost pointless now. I've had multiple battles in which I know prior to 1.33 I would have stackwiped by terrain and army quality, that doesn't happen now.

Stackwipes were fun, they're gone now. Forts were very boring, there's more now.

This doesn't make the game harder for me. It makes the game more boring. For the first time in a few years I've looked at EU4 in my steam library and just gone 'eh'. It pains me, because I love this game. But the current changes have made the game infinitely more tedious and painful, not enjoyable.

If Paradox would just revert to 1.32 combat and maybe toned down forts by another 10-20% I think we'd have a very good game.
 
  • 8
  • 1Haha
Reactions:

jdavis86

Lt. General
44 Badges
Jun 21, 2010
1.583
916
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis IV: Wealth of Nations
  • Darkest Hour
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines
I agree and I am surprised more people don't have an issue with it.

The devs have done a lot of really good improvements to the game but the combat changes are not among them imo. I posted some screenshots and explanations of why the changes are bad in the beta thread.

As has been said, the changes seem to remove morale stacking as a viable option for smaller nation. EU4 has always been a game, at least in single player, where size wins. The changes don't really change the playstyle much for a single player France campaign (though the battles are still weird).

The change really hits smaller nations who can't fill a force limit, or can only afford one stack. You used to be able to stack morale and then carefully choose when to engage other AI stacks i.e. use skill. As has been said, battles are too long now for this to matter. You'll rarely wipe the AI stack before the AI reinforces. So...quantity is now even more important for victory.

Oh, and please fix the change to stack splitting :).
 
Last edited:
  • 7
Reactions:

Destaloss

First Lieutenant
40 Badges
Oct 19, 2014
279
382
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings II
  • Cities: Skylines
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - After Dark
  • Shadowrun: Hong Kong
  • Knights of Pen and Paper 2
Not sure this is right. Just ran a short test; England had 20% infantry combat ability and 5% more discipline. France had 50% more troops. Almost exactly the same morale. England filled combat width. Combat rolls were set to 0. No terrain modifiers or leaders. Results? England won the battle, barely.

More tests need to be run, of course, but on the surface it seems that the notion that "quality doesn't matter any more" is incorrect.

View attachment 815550

View attachment 815549

View attachment 815548
Just set the roles to 4 or 5 which would be the middle role and let both sides be attacker / defender.