since in 1.12 there are 11 different building in the game but max slots are 16. here are ideas for new buildings:
+ defensivness
+ enemy warscore cost
+ hostile core creation
+ garrison reinforment speed
- fort maintenance
- regiment cost
+ supply limit
- culture convertion cost
- monthly local autonomy
+ enemy attrition
+ friendly troops reinforment speed
- yearly inflation reduction (~0,01 > 10 buildings -0,1 yearly inflation reduction)
- enemy looting efficiency
+ own/heretic/heathen tolerance
+ trade value
btw unique buildings would work fine with new building system. I don't understand why PDX has been deleted them..
+ defensivness
+ enemy warscore cost
+ hostile core creation
+ garrison reinforment speed
- fort maintenance
- regiment cost
+ supply limit
- culture convertion cost
- monthly local autonomy
+ enemy attrition
+ friendly troops reinforment speed
- yearly inflation reduction (~0,01 > 10 buildings -0,1 yearly inflation reduction)
- enemy looting efficiency
+ own/heretic/heathen tolerance
+ trade value
btw unique buildings would work fine with new building system. I don't understand why PDX has been deleted them..
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