New bombardment stance for Devouring Swarms

New bombardment stance for Devouring Swarms

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G S Palmer

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I've been thinking that it would be fun if Devouring Swarms had a special bombardment stance similar to Determined Exterminators and Fanatical Purifiers, and after a bit of thinking, this is what I've come up with:

A new bombardment stance for devouring swarms, Dissolution, described as Dissolution Bombardment rains chemicals from orbit that melt armies and citizens alike into highly digestible goo. This would be unlockable by the Dissolutive Aerosols tech (Certain cell-lysing chemicals, if introduced into a planet’s atmosphere, could render the inhabitants into a more useful substance without us ever needing to set foot on their planet).

Dissolution Bombardment does Massive damage to organic pops and armies but none to synthetics or buildings. If all organic pops (or at least half) are killed, it gives the planet the Organic Sludge planetary modifier (This planet’s former inhabitants have been turned into a biological slime that now covers much of the surface), which provides a bonus to food production, pop growth (for devouring swarms), and speed/cost for Hive World terraforming projects. It also produces several rare planetary features called Biomass Pools that increase the number of agricultural districts (Vast pools of sludge formed from the melted remains of what was once a sizable population center).

If the planet is conquered by a non-gestalt empire, these features decay, with Organic Sludge becoming the Noxious Sludge planetary modifier (The stench of death lies heavy on this world. Much of its surface is covered in the decaying remains of a former civilization, now reduced to decomposing ooze), providing decreased happiness (especially for farmers) and pop unity production, while Biomass Pools becomes Rotting Biomass blockers that decrease the number of agricultural districts (These vast, liquiform graveyards are a putrescent testament to the brutality of the last species to live here. Few rational sapients can bear to work near them). These blockers can be cleared with a rare society tech, Postmortem Recultivation (These gigantic autonomous harrows can be relied on to dispose of particularly unsavory geographic features, having been designed without a sense of smell), to reveal Fertile Lands planetary features. Upon the last one being cleared, the Noxious Sludge modifier will be removed from the planet.

Any thought/comments/suggestions would be appreciated.
 
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Spaceception

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So I know this is an old thread, but I would still like to see this. It's like the perfect bombardment stance for them. Fanatic purifiers/Determined Exterminators can turn planets into Tomb worlds for their pleasure (well, not right now, since it's broken), so why can't Devouring swarms turn planets into prime breeding grounds? It absolutely fits for them.

As a suggestion, if another Empire captures these planets, then there could be a society research modifier alongside Noxious sludge.
But what should happen if that Empire turns out to be a regular Hive Mind? Would they take advantage of the features, or would they want to clean it up like any other Empire?

I also just wanted to say that I've been working on a sci-fi novel (unrelated to your idea) where a Hive Mind tries something similar to Earth, but they didn't know we were here at the time. So I'd love to have this ability in the game.
 

Jin_Cardassian

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But what should happen if that Empire turns out to be a regular Hive Mind? Would they take advantage of the features, or would they want to clean it up like any other Empire?

Regular machine empires can inhabit tomb worlds created through Armageddon bombardment, and there isn't a difference there. While regular hive minds wouldn't stoop to such behavior themselves, it doesn't seem like they would mind eating the soup.

Although, since they're in need of a buff anyway, maybe the tech should also unlock the ability to add these features to settled worlds. Regular hive minds could use it for micro-terraforming, just not as a WMD.

It would add a nice flavor to conquests against a hive mind. Their worlds would feel much different, because they've radically altered the biology to suit them.
 

Starless2001

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I've been thinking that it would be fun if Devouring Swarms had a special bombardment stance similar to Determined Exterminators and Fanatical Purifiers, and after a bit of thinking, this is what I've come up with:

A new bombardment stance for devouring swarms, Dissolution, described as Dissolution Bombardment rains chemicals from orbit that melt armies and citizens alike into highly digestible goo. This would be unlockable by the Dissolutive Aerosols tech (Certain cell-lysing chemicals, if introduced into a planet’s atmosphere, could render the inhabitants into a more useful substance without us ever needing to set foot on their planet).

Dissolution Bombardment does Massive damage to organic pops and armies but none to synthetics or buildings. If all organic pops (or at least half) are killed, it gives the planet the Organic Sludge planetary modifier (This planet’s former inhabitants have been turned into a biological slime that now covers much of the surface), which provides a bonus to food production, pop growth (for devouring swarms), and speed/cost for Hive World terraforming projects. It also produces several rare planetary features called Biomass Pools that increase the number of agricultural districts (Vast pools of sludge formed from the melted remains of what was once a sizable population center).

If the planet is conquered by a non-gestalt empire, these features decay, with Organic Sludge becoming the Noxious Sludge planetary modifier (The stench of death lies heavy on this world. Much of its surface is covered in the decaying remains of a former civilization, now reduced to decomposing ooze), providing decreased happiness (especially for farmers) and pop unity production, while Biomass Pools becomes Rotting Biomass blockers that decrease the number of agricultural districts (These vast, liquiform graveyards are a putrescent testament to the brutality of the last species to live here. Few rational sapients can bear to work near them). These blockers can be cleared with a rare society tech, Postmortem Recultivation (These gigantic autonomous harrows can be relied on to dispose of particularly unsavory geographic features, having been designed without a sense of smell), to reveal Fertile Lands planetary features. Upon the last one being cleared, the Noxious Sludge modifier will be removed from the planet.

Any thoughts/comments/suggestions would be appreciated.
Man, this is super cool! especially if you sludge-off a psionic empire's planet or a hive-mind's. Crazy things could happen with the sludge, becoming some sort of corrupt horror. Similar to the Contingency but (please Paradox) very different.

I'm gonna say what I think: Stellaris is stuck with a sucky engine by some sort of contract, and they can't get out of it. No kidding, this game could be the next Minecraft or Star Wars if Paradox had just had the vision...
 
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