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Steel

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I'm pleased to announce that C.O.R.E. v0.85 is now available for download. This is a bug-fix release aimed at resolving known issues and improving game balance. It contains more than two thousand fixed text entries, many event fixes, new tech pictures, an updated Spanish translation, tweaks to air unit stats & tech, AI fixes and model updates.


Where to get it:
Download C.O.R.E. v0.85 by visiting the C.O.R.E. website :cool: The download size is 2.2MB.


Installation instructions:
This is a patch and can only be installed on Hearts of Iron v1.06c with C.O.R.E. v0.84 already installed. If you do not already have C.O.R.E. v0.84 you can download it from the official website or install it from the Platinum Edition release of Hearts of Iron.

To install the v0.85 patch you need to download the installer. When you run it make sure you follow the instructions and specify the path where Hearts of Iron (hoi.exe) is located in the installation target dialogue. For most users a typical installation method should be selected, but if you want the Spanish translation please select custom install method.


v0.85 changelog:
- events: corrected wrong command in 902056
- docs: updated FAQ.txt
- misc: moved \db\province.csv to \mod-CORE\db\province.csv
- events: disabled ECU/PER/COL spheres for now
- gfx: added new tech pics for 10205 10305 10504 10807 12402 12503 13411 13507
- gfx: added new tech pics for 14265 8973 9101 9973 9990 9992 9997 9998
- events: revised 802009 effects
- events: revised 3100 effects
- tech: moved 1203 and 1211 to level 2 (now available earlier)
- text: approx two thousand fixes to grammar and spelling in English text.csv (!!!!)
- unit: revised CAG stats (air attack and air defence)
- tech: revised CAG benefits from techs (air attack and air defence)
- text: added Spanish translation
- tech: revised light_aircraft techs that benefit only AI
- 1936: updated scenario name
- 1936: corrected Zurich province ID in provinces.inc *bug 26*
- events: corrected wrong trigger in 432096 *meta-bug 38*
- events: corrected date section in 492005 *meta-bug 38*
- events: corrected invalid command in 752409 *meta-bug 38*
- events: corrected wrong trigger in 752451 *meta-bug 38*
- events: corrected random trigger in 1102011 *meta-bug 38*
- events: corrected missing year parameter in 850043 *meta-bug 38*
- events: corrected wrong trigger in 492083 *meta-bug 38*
- events: corrected wrong trigger/sleep in 602048 *bug 41*
- text: rewrote CTECD_11509 *bug 10*
- terrain: changed Washington to forest *bug 45*
- terrain: changed New York to urban
- events: reversed A & B choice in 850045 (AI trap)
- events: added 1 point of dissent to A choice in 850045 (balance)
- events: corrected date section in 172075 *but 37*
- events: added date section and triggers to 322078 *bug 24*
- events: added sleepevent to action C in event 2040 *bug 24*
- events: added secede commands for 719 and 725 in event 5332/5333 *bug 36*
- events: added removecore command for 711 in event 5332/5333 *bug 36*
- events: increased offset in 322007 and 272009
- events: added province 722 to event 5221 *bug 15*
- 1936: removed 11104 from Italian starting tech *bug 12*
- text: revised 222067 and 222068 text for clarity *but 18*
- events: added sleepevent 1526 to 602002 to disable sphere DoW by USA *but 21*
- events: removed OR = { } in 462079 triggers *bug 39*
- docs: updated faq.txt
- events: added control triggers for 850034 - 850037
- events: revised 462126 effects (gamebalance)
- events: revised 2901 effects (gamebalance)
- events: revised 462005-007 effects (gamebalance)
- events: revised 462076 effects (gamebalance)
- events: revised 462129 effects (gamebalance)
- events: revised 462132 effects (gamebalance)
- models: revised models for ARG, AST, ENG, GER, POL, ROM, SOV, U00, USA
- models: corrected spelling of Bretagne class BB model for FRA & VIC
- ai: updated military and front sections for NZL_War
- ai: revised garrisons for HOL_36 to maintain better European defence
- events: revised 402009 and 402010 to fix Canadian volunteers *bug 20*
- text: added updated Spanish translation
- db: revised resources in Milano (gamebalance)
- 1936: increased starting resources in italy.inc (gamebalance)

Note: there is a minor overlap between this patch and the v0.84 release on the web. This is to ensure that Platinum Edition users have the exact same installation for MP stability purposes.


Happy gaming! :D
 

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Great we will try this out in our new Aussie group game with 6-8 players. Should be a good test. Thanks.
 

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Hurrah!

Thanks for everything, Steel, and thanks to the whole CORE team.

This and Victoria 1.03c on the same day. What fun!


EDIT: The readme is short and sweet, and I wonder if anyone can explain what (if anything) has been added to CORE to deal with the air stacking penalty?


...
 
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unmerged(34296)

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Paul Roberts said:
Hurrah!

EDIT: The readme is short and sweet, and I wonder if anyone can explain what (if anything) has been added to CORE to deal with the air stacking penalty?


...

I am pretty sure this:
- tech: revised light_aircraft techs that benefit only AI

may have been done to offset the AI advantage a little. It doesn't fix the stacking problem, but if it is the same change that was discussed on the board, it removes a few extra bonuses he was getting.

Later,
BlackHat
 

EasilyConfused

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Someone should sticky this thread, I was wondering why Steel's signature said .85 when the top post was .84.

Also I found some problems using old games with this new patch. Might just be me though.
 

unmerged(15145)

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:D Ok now i know what i am doing this evening :D
 

BatNdmh

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Core

I think I read, that either or both: Hearts of Iron Platinum or HoI 2, will come with CORE already installed?
Is there a series of links dedicated to CORE so I can read up on it? Do they have there own forum, and or web site? I am a fairly non-techie person so I just wanted to start the learning curve!
As always thank you in advance for your help!

Keep on gaming
John :confused:
 

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gzav

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And i'll even show you the way by moving you there...
 

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Greedy General said:
Is this versioin of CORE compatible with multiplayer?
All versions of C.O.R.E. starting with 0.84 should be multiplayer-compatible since the mod-dir bug in HoI was fixed in 1.06c.
 

unmerged(19841)

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what is the differance between the .85 patch and the new HOI P.E.core mod?is one more advanced than the other ? and i notices some new tech photos but didn't see the techs that they are for namely 9997,9998 and 12503 i beleive. they look to be new in flight refueling techs?
thanks for all the great work :confused:
 

Steel

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Ranger mike said:
what is the differance between the .85 patch and the new HOI P.E.core mod?is one more advanced than the other ? and i notices some new tech photos but didn't see the techs that they are for namely 9997,9998 and 12503 i beleive. they look to be new in flight refueling techs?
thanks for all the great work :confused:
The Platinum edition CD contains a version equivalent to C.O.R.E. v0.84. The v0.85 patch can be installed on C.O.R.E. v0.84 from the web or the Platinum CD.

The extra images are for some techs that will be added in the v0.9 release.
 

Paul Roberts

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Just wondering: does the opening of the new forums mean that this one is no longer the primary place for CORE information and discussion?
 

Steel

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We previously operated with public forums (here at PE) and a private collaboration tool for development (the wiki). With the new forums we will shift both the main public forum and the development focus to coremod.org where all registered users can see what the dev team is discussing. I expect both the PE forum and the wiki will become less important over time. For example I would still post new version announcements here but for details on our roadmap, the latest polls on 'should we do A or B' or the latest screenshots you should go to coremod.org.
 

Ghost_dk

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Paul Roberts said:
Just wondering: does the opening of the new forums mean that this one is no longer the primary place for CORE information and discussion?

In addition to what Steel said you can be sure that the CORE team will continue to follow and comment the discussions here, but taking the ideas the next step to implementation as well as the majority of work concerning bug hunting/fixing will most likely take place at the new forum.

Ghost_dk
 
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