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Ghost_dk

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tsaundry said:
I am basically asking whether the cost of sharing and the rate at which the shared tech. is implemented is the same as vanilla HoI. When I asked this for 1.06, I was told that the time for implementation was virtually instant and that there was no IC cost to the receiving nation in order to adapt it to its needs.

With CORE having so many new features, I would like to know if this is still the case. If not, could someone please give me some indication of the time and IC costs of shared research to the receiving nation?

Thanks.

This part of the game is not moddable so it is the same as Vanilla HOI

Ghost_dk
 

gzav

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AS long as you discuss Waffen-SS units who took part in the war like any other soldiers of the Wehrmacht and not the SS who guarded the camps and all, it's fine.
 

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gzav said:
AS long as you discuss Waffen-SS units who took part in the war like any other soldiers of the Wehrmacht and not the SS who guarded the camps and all, it's fine.

I'm just talking about "Waffen-SS" units that take part in a video game. You know...pixels and code and stuff. But if it's cool, it's cool. *wipes sweat off of brow*

I'm not getting much in the way of constructive replies to the topic, however, so...I guess it isn't that cool. :(
 

Ghost_dk

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Thistletooth said:
I'm just talking about "Waffen-SS" units that take part in a video game. You know...pixels and code and stuff. But if it's cool, it's cool. *wipes sweat off of brow*

I'm not getting much in the way of constructive replies to the topic, however, so...I guess it isn't that cool. :(

Well personally I do use both SS units and batallions. The first because the extra org. these units have may be what you need to take some of the hard to reach provinces and especially as Germany I find that batallions give you more bang for the buck at low cost to MP compared to several plain divisions and you can afford the extra research to really make them helpfull. Especially artillery and AT but also to some extend Engineers.

Ghost_dk
 

Thistletooth

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GC1CEO said:
Really its all the same organization, but mind you you can have the SS in game without the atrocities as they fought in their own units like the Wehrmacht.

Well, obviously.

I've almost never built them before, but I was thinking of upping the difficulty level to Very Hard again (I haven't played Germany much at this level), while also playing within certain restrictions, such as no Sealion in '40 unless I somehow manage to destroy the Royal Navy; limited operations in winter early on, etc. I usually play Germany as a goody-goody (always being nice to everyone, never starting a war with anyone but Poland, puppeting when convenient, freeing Soviet nationalities right away instead of waiting for the peace) or "limited bastard" (basically playing like a more typical autocrat; tough but not excessively so), which invariably lead me to deny myself any Prince of Terror or some IC expansion through conquest. This tends to make the game more difficult for me, but I usually lose interest in playing games in which I don't feel like at least an understandably OK person, fighting for some reasonably-justified goal. Hence why I don't like playing the Soviets much. :p

Now that I'm trying a higher difficultly level, I wanted to try playing the easier (and simpler) "total bastard" game, being...well...historical. I wanted to include more Waffen-SS units to help reflect that. All they'll be doing is fighting, of course, since the game doesn't give you the option to do anything else with them (not that I'm suggesting that that be changed). I like to roleplay my games a little bit, and this would give me an opportunity to play things a little differently, that's all. I just wanted to hear from people that use the Waffen-SS units, and basically if they do it because they think that they're extremely useful (perhaps moreso than regular types overall), if they think that they're a waste - another way to limit myself - or if they thought that they represent only a cosmetic change.

I recognize that they're just units, of course. I'm certainly not thinking of trying the Waffen-SS units for any reason other than game strategy or historical accuracy. By playing "total bastard" and building these units, I understand that I will be implying that certain things are going to happen in the background of my fictional military conquests, but that isn't why I'm doing it.
 
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unmerged(26179)

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Japan what is the point?

I have just played japan with Core 0.8 and it is dec 41 I have conquered china and I am poised to take the UK and dutch territoires in se asia. I have taken the strategic decison not to go with the pearl harbour scenario and not antagonise the US.

So just before I go to war with allies as you I check out what is happening in western europe. Yep the germans and russians are slogging it outon the eastern but !!! the brits have the whole of north africa and all but genoa in italy - oops.

Question is this what is the point of japanese agression without the german success (or at least good stalemate) no matter what the japanese do the allies are always going to win ?

Is there any strategy japan can pursue that will let them succeed even if the germans fasil ?
 

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Same reply as to your Q's on RTW.... :D

Basically, the biggest hinderence to UK industrial expansion is man power. Given the much more restricted MP levels, IC upgrades across the board for the UK isn't possible. So, there are a series of events that give "free" IC to the UK. I'm unsure as to the exact ammounts, but it does provide a significant boost. Now IIRC, these expansion events give the IC boosts immediately, no waiting 360 days for them to kick in. The IC's given in this manner are the same total no matter which option you choose. It's just a matter of how those ICs are distributed.
 

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zenjester said:
Question is this what is the point of japanese agression without the german success (or at least good stalemate) no matter what the japanese do the allies are always going to win ?

Is there any strategy japan can pursue that will let them succeed even if the germans fasil ?

I haven't played Japan in CORE 0.82 yet, but I had a game progress about as you describe. What I did was attack SU with everything I got. With the tech and the manpower available to Japan it shouldn't be long until you see Germany get the upper hand in eastern europe. If that doesn't help you can try som techsharing, though some players feel it is cheating. As long as you only share non-golds you should be within the historical cooperation between the axis, anyway.

The UK have no shortage on any kinds of raw materials, so attacking them is unlikely to help any at this stage. If you are quicker to reach for India, you might stall the nigh inevitable fall of Italy for a few months, but it is doubtful. They will feel the lack of IC's and resouces from India, though and should hassle you less as a result.

Most of the problems in any game playing the axis will come from italy failing to do its share of the fighting, being gobbled up by the allies before anything else is concluded. For this reason you should consider helping them out by sending some form of support early on. There are easily a few units that could tip the balance in the mediterranian, say a few naval bombers? Other strategies could include take control over italy earlier and transport their troops over to Libya, the AI doesn't manage to get them there by itself, so help it along.

Hope this helps, if not in this game, perhaps another attempt will see you successful?
 

JRaup

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tsaundry said:
I am basically asking whether the cost of sharing and the rate at which the shared tech. is implemented is the same as vanilla HoI. When I asked this for 1.06, I was told that the time for implementation was virtually instant and that there was no IC cost to the receiving nation in order to adapt it to its needs.

With CORE having so many new features, I would like to know if this is still the case. If not, could someone please give me some indication of the time and IC costs of shared research to the receiving nation?

Thanks.

As Ghost_DK said, this is part of the hard code, and unmoddable. So, no matter what mod you use, it only costs DI to share a tech, and that cost is absorbed by the sharing nation. the receiving nation gets the tech "instantly," at no additional cost.
 
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I know that situation. In fact it's the situation that I had.

It is late '42 and I took China, Dutch East Indies, Australia (puppet) and New Zealand (puppet). Looking at what were going on in Europe I saw 20 UK divisions in Italy. Fearing for it I suddendly launched a large attack on India (30+ divisions, 20 ships, 20+ tac bombers against more or less 10 allied divisions). It was still '41. In '42 I have been able to finally kick the Allies out of India. I unloaded my marines in Muscat and annexed Oman.
In the meanwhile Australia took Mombasa. I unloaded 2 cavalry divisions there and I started to free the occupied Italian colonies. I also changed my foreign minister to Ideological Crusader and started sharing tech with Italy asap. I gave to them all doctrines, and anything that could boost GD or SA. Now there are 84 (yes, 84!) italian divisions in Cosenza facing 6 british divisions in Messina. I'm still wondering why they don't attack..

However, now I have almost reached Mediterranean Sea through Egypt. I plan to take Malta and kick off the british from Sicily. Germany is going well against Russia, and I have sent to them 12 of my best divisions to open a second front. They have just taken Vladivostok with them.

Until USA don't come in I'm fine. I hope they won't never enter war or I'm toasted, with all my divisions deployed around the world. I have almost 200 divisions, but it doesn't seem so!
 

Steel

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These events were added based on player feedback that the UK was penalised in terms of industrial growth by the Manpower Mod which aims to reduce ahistorical army buildup in democratic countries. The events do have a time delay and the outcome is not guaranteed, so it's not quite as simple as 'select A to get 10 IC' ;) The player is free to carry out additional IC upgrades manually regardless of which event choice they make, however the UK manpower situation will obviously limit this.

Regarding the geography choice this simply determines where you get the 'free' IC upgrades. If I get around to coding it there will be some additional benefits for New Zealand, Australia, South Africa and Canada when the UK picks overseas investment. For now it simply means you get to pick if you want extra IC within invasion range of Germany (Home Isles) or Japan (India) :)
 

nachinus

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As i'm just playing UK in 0.82 right now, i can give you some advice.

1)Choose 'home islands'. This will make that in a years time, you get some ic increase in the home provinces, you dont have to manually upgrade them. Alternativelly, you can choose 'India', but its not as much cost-effective, because india provs have less ic, and thus you can upgrade them 'manually' with less temporary ic loss in the proces.

2) Go trhough all your 1-2 ic provs in the Pacific, Atlantic and Dominions and manually upgrade the ones you see fit. Note that in the first years you have to be selective, as the MP cost will restrict your army expansion. Once you start to mobilize your MP later in the game, you'll be able to upgrade more of them. Also think that some of the Atlantic possesions can be handled to USA later, so if you plan to do so, dont upgrade those!. The same goes for some Pacific islands, if you upgrade them, remember to protect them, as they can be 'handled' to Japan in a violent and unpleasant way :D
 

Blackjak

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Building industries

this is my 2nd game using core. i cant remember if this happend in the first game. but in this game as the us on n/f newst core newest patch i cant build industry in every provice at the same time. i can build one or 2 here or there and as the months roll past i can build a couple more..took me over a year before i could hit every provice.

also. as the us if i dont join the axis, is there an even that will have them ask me. last time they didnt so i joined up myself.
thanks in advance
Blackjak
 

steveh11

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Have you run out of manpower? It's easy to forget that improving industry consumes manpower! ;)

Steve.
 

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  • Heir to the Throne
I only build the SS PG divisions. The extra org you get is worth the cost.
 
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