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Can't agree that it makes battles with Russians much easier then for example in CORE 0.7x series (night break was introduced in CORE 0.8x). I've rebalanced whole attack:defense ratios to limit ability to win battles fast. With current long battles, Soviet AI can easier send extra units to the battle area, plus whole campaign lasts longer (unless heavily supported with air attacks).
 

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I agree, cavalry is real 3rd world winner, especially in China/Burma (vs weak, 3-4 division UK garrisons).

I would rather go for a bit higher cost/time, then for reduced stats though. Cavalry, in right terrain and with no planes and mechanized forces around was really great and it fully deserves CORE stats. :)
 

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And remember, cavalry in WWII wasn't just horses (although mostly), most cavalry divisions had tank, tankette or armoured car brigades attached to them so having no hard attack isn't a very good idea since they where often equipped with anti-tank rifles and the like. Cavalry also didn't actually fight on horses, they often simply dismounted and then fought. Cavalry also usual didn't have to much artillery, some light artillery (20mm, 37mm, 40mm guns and AT guns) and mortars but nothing too big
 

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Economy Dead

Playing 8.2 as Nazis. Have conquered czech., Poland, allied with Hungary, invading Denmark and Low countries. All of sudden I noticed my dissent was at 10% and economy was sitting on RED in all areas!! What is going on? Steel, Please help? Copper Nicus, et. al. etc. help. A3 :(
 

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Upgrading Cavalry

I'd be tempted to make cavalry "Upgrade" into Motorised infantry at some late war date - perhaps introduce a new model cavalry that is (effectively) motorised infantry in c 1944 or so (someone choose a relevant tech ?). I think most "advanced" nations were equipping their cavalry units with vehicles by then - even the Soviets equipped their Guard Cavalry units with Lend lease 1/2 tracks etc, as I recall. This would also give you the opportunity to increase their build times/ costs etc as appropriate

Thoughts ?

Tim
 

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Which file holds these values? I'd like to fix this, as this bug makes fighting the SU nigh impossible.

Could somebody also direct me to whichever file holds the tech modifiers?

I've seen somebody else report this bug, which I think is CORE specific, Arctic equipment seems to give a negative modifier to combat in snow. When I look at my stack of German Mech's and Panzers I get -60 from snow and -50% from weather equipment(and lots of other irrelevant ones).

Thanx
 
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You have to enter your save (that contains corrupted modifiers) in Notepad. Then find string with value mountain_attack = -400/-500 (those values can differ in this range) and change it to 0 (using option "replace all" - better to correct all armies).

Same goes with mountain_defense/desert_attack/desert_defense.
 

Soapy Frog

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There is a bug wherein when the scenario is initialized, efficiency modifier variables which have not been assigned a value absorb the value of the last efficiency modifier value initialized.

For example, you set night_attack to -500 in a tech that your country is assigned at the start of a scenario. Lets say the next variable to be intialized is mountain_attack, but it has not been assigned a value from any tech your country posseses. Well it will take the -500 as well. And so on...

This is probably what is happening here. Thsi bug has been reported on before and discussed at some length but to my knowledge it has never been fixed.

The workaround (which works) is to create a tech that you give to all countries in the game in the scenario setup. This tech will assign SOME value to EVERY single possible efficiency modifier value for all possible units, so that they are all initialized correctly when the game is loaded. I have done this and it works perfectly. I don't have access right now, but if you like when I get home this afternoon I can post an example tech with every single modfier for all units initialized.
 

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During WWII only countries like Saudi Arabia and Afghanistan had 'pure cavalry' cavalry. Every country wether actually a combatant in the war or neutral that used cavalry had attached armour, trucks, half-tracks and armoured car battalions. So it's not exclusively 'advanced' nations
 

Soapy Frog

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CapnBiff said:
Yes, Soapy, please post that example when you get a chance. And is it necessary to make the change before starting a new game, or can it be made in the middle of a game? I'm currently in mid-1938 and I don't want to start over.
Making the change to a game in progress requires editing your save-game file and editing all the offending modifiers, unfortunately. You cannot re-initialize the values from scratch. I remember having to edit all the weather/terrain efficiency modifiers for an ongoing MP game due to this bug. No fun at all!

You could conceivably make an event that will give an unresearchable "patch tech" which corrects the erroneous modfiers to all countries in the game, but I think this would be almost as much work as opening up the savegame file and doing a bunch of batch search and replaces...
 

Vasiliy

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Pkunzipper said:
When oyu see that your resources are finishing you should try:
a) trade on the world market
b) starting bulding some province upgrade, so some less IC will use resources

Trade is very ineffective during the war. You have to create a stock in the peace time.
 

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What I meant was - replacing the horses, basically.. so it becomes a "no horse" cavalry (or practically so) - hence the "advanced nations" bit. Mind you, even Germany ended up using several Cavalry divisions, and many horses for pulling artillery, etc - just couldnt produce the required transport. It really requires the USA's industrial muscle (and large numebrs of drivers!) to motorise your forces.

Tim
 

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Using SS Units

(First off, I hope that creating a thread about the Waffen-SS units isn't stepping on any mods' toes.) *tiptoes carefully*

I'm one of those players who spends too much time researching and not enough time building my army, regardless of the country I play, so I tend to prefer building the cheapest units possible, relying on tech to keep them strong. For this reason, I haven't really taken to using the IC-and-manpower-heavy German Waffen-SS units, just as I neglect brigades. But I'd like to know how many people here do, and if any of you make them a key element of your army? I imagine a late-game, brigaded Waffen-SS Mechanized division would be a pretty scary thing.

They're just a feature of the game that I haven't figured into my gaming strategy, and I'm wondering if I'm missing anything.
 
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Soapy Frog

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Alright, the full list of values is almost 1200 lines, so I am going to link to it.

The contents of this text file are what you need to put in any default tech you want to use to initialize all the modifiers. The tech should be "unresearchable" (i.e. have a pre-requisite that does not exist) and should be put in the techapps section of every single country's *.inc file.

The values are what I happen to use in my mod: you could, for example, change them all to "1" or "-1" and you would basically wind up with almost exactly the HoI default values.

Here is the link:

www.soapyfrog.net/hoi/default_modifiers.txt
 

LM+

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Semi-Lobster said:
And remember, cavalry in WWII wasn't just horses (although mostly), most cavalry divisions had tank, tankette or armoured car brigades attached to them so having no hard attack isn't a very good idea since they where often equipped with anti-tank rifles and the like. Cavalry also didn't actually fight on horses, they often simply dismounted and then fought. Cavalry also usual didn't have to much artillery, some light artillery (20mm, 37mm, 40mm guns and AT guns) and mortars but nothing too big

I agree with this. Most nations will soon develop stuff to boost cavalry ratings. CORE has plenty of techs that serve this purpose, and Poland will be fielding cavalry with a hard attack of at least 3 (with cavalry modified as I have done). CORE could add more, along the lines you suggest, so that by '40, a advanced nation's cavalry unit would be a mixed collection of light tanks, armoured cars, trucks, and horses, have decent stats, and cost 5 IC for 135 days. Belgium and France had a few of these sort of units, if I recall correctly.

By late game, cavalry could become even more mechanized, transforming into an elite combined-arms unit with MBTs, armoured personnel carriers, etc. Cost: perhaps 8-10 IC for 135 days. Decent stats, great organization rating.

However, the modification I made was to the "basic" cavalry unit, the one you get if you have no modern techs. No AT guns, no rockets, no nothing. Your pure-horse Inner Mongolian cavalry - with almost no artillery at all, and no hand weapons better than carbines - has essentually no hard attack. A fight between them and tankettes out in the open would be a slaughter. Of course, tankettes are much more expensive to field...
 

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Industrial Ezpansion for the Newbie

I am new to CORE and I would like to know exactly how the industrial expansion options for the UK in 0.82 play out. For instance, they allow concetration of expansion in the Home Provinces, Evenly distributed, India or No Expansion.

Of course, I have already stumbled across the fact that the amount of industrial expansion allowed in CORE is much less than in vanilla HoI. But I don't know what happens if I select "Home Provinces" for instances. does the game then implement that policy autoatically, or must I then go to each home province and start it?

If it is the latter and there is some expansion capacity left over after I am finished the Home Provinces, do I the search for a few other provinces at random until there is none left?

It is critical to reach at least 500 IC's in order to match Germany's output, especially if they annex Czeckoslovakia and crush Poland.

Any and all comments are welcome. No comments are too simple as I have been unable to deduce anything about how it works.

Thanks in advan :confused: ce.
 

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Research Implementation After Sharing

I am basically asking whether the cost of sharing and the rate at which the shared tech. is implemented is the same as vanilla HoI. When I asked this for 1.06, I was told that the time for implementation was virtually instant and that there was no IC cost to the receiving nation in order to adapt it to its needs.

With CORE having so many new features, I would like to know if this is still the case. If not, could someone please give me some indication of the time and IC costs of shared research to the receiving nation?

Thanks.
 
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