Semi-Lobster said:
And remember, cavalry in WWII wasn't just horses (although mostly), most cavalry divisions had tank, tankette or armoured car brigades attached to them so having no hard attack isn't a very good idea since they where often equipped with anti-tank rifles and the like. Cavalry also didn't actually fight on horses, they often simply dismounted and then fought. Cavalry also usual didn't have to much artillery, some light artillery (20mm, 37mm, 40mm guns and AT guns) and mortars but nothing too big
I agree with this. Most nations will soon develop stuff to boost cavalry ratings. CORE has plenty of techs that serve this purpose, and Poland will be fielding cavalry with a hard attack of at least 3 (with cavalry modified as I have done). CORE could add more, along the lines you suggest, so that by '40, a advanced nation's cavalry unit would be a mixed collection of light tanks, armoured cars, trucks, and horses, have decent stats, and cost 5 IC for 135 days. Belgium and France had a few of these sort of units, if I recall correctly.
By late game, cavalry could become even more mechanized, transforming into an elite combined-arms unit with MBTs, armoured personnel carriers, etc. Cost: perhaps 8-10 IC for 135 days. Decent stats, great organization rating.
However, the modification I made was to the "basic" cavalry unit, the one you get if you have no modern techs. No AT guns, no rockets, no nothing. Your pure-horse Inner Mongolian cavalry - with almost no artillery at all, and no hand weapons better than carbines - has essentually no hard attack. A fight between them and tankettes out in the open would be a slaughter. Of course, tankettes are much more expensive to field...