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Ghost_dk

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mesut said:
What about the combat modifiers for desert or moutain provinces giving -500% (not nighttime modifier!) to regular troops? I had those e.g. with Turkey in the Egyptian desert.

Regards
Mesut

Those modifiers should have been fixed with 0.82

Ghost_dk
 

mesut

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Ghost_dk said:
Those modifiers should have been fixed with 0.82

Ghost_dk

I still have those strange modifiers with 0.82!

Regards
Mesut
 

Dragonheart

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Pkunzipper said:
We are trying to solve this problem, and Copper who was the one that implemented the new modifiers is actually very busy.

In the meanwhile you can edit the save file...

Hmm thats odd i dont have this modifier at all and i have played meanwhile 10 different countries with CORE 0.81 ....just this night modifier applies.
 

loki_poki

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Dragonheart said:
The - 520 modifier applies only during nighttime and this for both sides so there wont be losses for both sides.

What i´m talking about is not the nighttime penalty it´s the mountain penalty that´s fouling everything up. I´ve played 0,81 and they didn´t have these bugs, but 0,82 has. In the mountains i´ve only seen them with the mountainers, not with regular troops they only get the normal mountain penalty. But the desert penalty i´ve only seen on the regular troops since they´re the only ones that have ventured into the desert, so it could be that all the unit have the penalty.
 

unmerged(5955)

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Hi,

Thanks a bunch. I forgot to say this was playing 1.06/C.O.R.E. .81. I have a save, if that would help.

So, am I stuck having to take everything? Or is there an event I could fire off to fix this?

Steel said:
Thanks for the feedback. Looks like there's a problem with the events, I'll take a look. IIRC the event removes most or all units but does not actually lead to automatic annexation.
 

jgbaxter

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So many games I need to start taking a day off a month to keep things smoothly operating. :rofl:


As soon as the current C.O.R.E. game recruiting is filled up (need 2 more players- Sign-Up), we'll start recruiting for another, bringing us to 3 C.O.R.E. MP games. :)
 

unmerged(17767)

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I just verified from a save game file that the desert modifier bug is still in .82. I also found several instances of a mountain modifier bug although it didn't seem to be as numerous as the desert variety. Both were -500 modifiers as opposed to the -495 desert bug in previous versions.

As far as it being introduced by an event I scoured all of the events back when I discovered the desert bug and was unable to find anything that would have such an effect.

*Edit*

I just had the time to start looking into this in more depth and the problem seems to affect more units and countries than before. It's taking quite a while to adjust the modifiers even using the automated replace function.
 
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unmerged(23081)

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CORE- Bitter Peace.

Well i managed to grab moscow, leningrad, stalingrad, baku and magnitorsk (got Paris and not allied with the japs) but instead of bitter peace, the event that fires is one that gives me 2 options:

1) To let anticomunists fight comunists between themselves

2)To sign peace with the soviets, with the only "advantage" of having them recongize the Bielorussia, Ukraine and the baltic states.

Where did the old beloved bitter peace event went?? or is it that i have to achieve something else? or does it has to do with the ocupation policy i chose??
 

Thistletooth

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Fuki said:
Well i managed to grab moscow, leningrad, stalingrad, baku and magnitorsk (got Paris and not allied with the japs) but instead of bitter peace, the event that fires is one that gives me 2 options:

1) To let anticomunists fight comunists between themselves

2)To sign peace with the soviets, with the only "advantage" of having them recongize the Bielorussia, Ukraine and the baltic states.

Where did the old beloved bitter peace event went?? or is it that i have to achieve something else? or does it has to do with the ocupation policy i chose??

As far as I'm aware, this IS the CORE Bitter Peace. And personally, I like it a little better.

It isn't directly related to your occupation policy (then again, I haven't played with the historical, "total bastard", occupation policy. If you selected the "goody-goody" policies, then the first option listed above, the Vlasov chain, will split the Soviet Union into pieces, with a new Russia (soon to be your puppet) at war with the Soviet survivors, while the remaining non-Russian republics will also become puppets (though Azerbaijan will be a Russian puppet, not one of yours for some reason). Russia will still be at war with the Soviets, and though in my games, Stalin is left with only a handful of units, he will still have everything that he had been producing up until that point waiting in the wings, so you'll need to do the bulk of the fighting to protect the infant Russia.

By the time you get to this event, the Soviets will surely be reeling, and will probably be down to Irkutsk and Vladivostok as their only remaining VP provinces, so one, powerful, concentrated thrust across Siberia should lay them out (the Russian units will make excellent covering forces for your supply lines. I haven't chosen the second option before, nor do I particularly want to. I don't want peace with them; I want them gone! The Soviets have yet to put up a real fight against me (I haven't so much as touched Stony Road, of course), so I've never been afraid of any second wind.

Didn't the old Bitter Peace just seem too...simple to you? :)


EDIT: OK, I read up on what happens under the "total bastard" occupation policy. Once you beat up the Soviets enough, you will have the option to either send the Politburo a demand for a border along the Urals (like in the old Bitter Peace, but one they will almost certainly refuse), or along the Don-Volga-Peipus line, which they will probably accept. Which were you playing under, Ribbentrop-Schulenberg, or Rosenburg?
 
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JohnMK

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I'm pretty sure Hitler wanted "lebensraum" for the German volk. I don't think puppet states of even marginal independence would fulfill this vision. I think he would have annexed as much of Russia as possible and urged the German volk to have children in droves to fill it up within a few generations with a hundred million Germans. Thus I prefer the original Bitter Peace designed by Paradox.
 

Prince Eugene

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JohnMK said:
I'm pretty sure Hitler wanted "lebensraum" for the German volk. I don't think puppet states of even marginal independence would fulfill this vision. I think he would have annexed as much of Russia as possible and urged the German volk to have children in droves to fill it up within a few generations with a hundred million Germans. Thus I prefer the original Bitter Peace designed by Paradox.

I concur. If this situation was applied to a historical scenario Hitler's meglomaniac ambitions would have pushed for so-called "lebensraum".
 

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JohnMK said:
I'm pretty sure Hitler wanted "lebensraum" for the German volk. I don't think puppet states of even marginal independence would fulfill this vision. I think he would have annexed as much of Russia as possible and urged the German volk to have children in droves to fill it up within a few generations with a hundred million Germans. Thus I prefer the original Bitter Peace designed by Paradox.

OK, no problem. In this case, actions "a" and "b" just need to be switched around so the AI will reject peace, while a human player (perhaps one which is getting low on manpower and can recognize that better than the AI could) may choose peace. For the time being.

P.S. One more edit deserves to be mentioned: Under "total bastard", if you seize all of the major provinces mentioned, plus Kursk (I'm aware of the significance of the battle, but is this really so important a province?), Kubyshev, and Arkangelsk, then the AI Soviets will be likely to accept the Urals border. Is that enough lebensraum for you, Adolf? Not even for a few years?

P.P.S. How many of those children did Adolf have? ;)
 
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unmerged(30402)

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Mountain Troops Cannot Attack in Mountain

Hello

I am playing Hol v1.06 with CORE .82, as a Japanese player I am going after Chang Kai Check and his buddy Mao Zedong in Central China

I've spend huge amounts of precious IC to build a 3 mountain division corp with attached expensive artillery brigades. The year is early 1937 and the japanese do not have much IC to spare. When the assault finally starts I have a very bad surprise. The mountain troops get a penalty of 550% for attacking in the mountains, my vanilla infantry get the standard 40%. Mountain troops are lead by a 3 skill commando leader. I have done the attack several times by changing the leader, there is still the same penalty for my mountain troops. I have saved the file if someone is interrested to correct this bug.

Hans
 

loki_poki

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Kulasceck said:
Hello

I am playing Hol v1.06 with CORE .82, as a Japanese player I am going after Chang Kai Check and his buddy Mao Zedong in Central China

I've spend huge amounts of precious IC to build a 3 mountain division corp with attached expensive artillery brigades. The year is early 1937 and the japanese do not have much IC to spare. When the assault finally starts I have a very bad surprise. The mountain troops get a penalty of 550% for attacking in the mountains, my vanilla infantry get the standard 40%. Mountain troops are lead by a 3 skill commando leader. I have done the attack several times by changing the leader, there is still the same penalty for my mountain troops. I have saved the file if someone is interrested to correct this bug.

Hans

I´ve also had the same problems and you´ll also get a -495% penalty when fighting in the desert.
 
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