Pkunzipper said:I still have to read a post regarding the new naval warfare system introduced with 0.82....
This means:
1) It is perfect!
2) Noone noticed it!![]()
3) Everyone played only Switzerland!![]()
I played Luxembourg!
Pkunzipper said:I still have to read a post regarding the new naval warfare system introduced with 0.82....
This means:
1) It is perfect!
2) Noone noticed it!![]()
3) Everyone played only Switzerland!![]()
Pkunzipper said:I still have to read a post regarding the new naval warfare system introduced with 0.82....
This means:
1) It is perfect!
2) Noone noticed it!![]()
3) Everyone played only Switzerland!![]()
nachinus said:I just had an strange moment yesterday. 2 transport fleets (a total of 10-12 liners) escorted by destroyers, sloops and a light cruiser encountered the remainings of the italian navy (which, i must say, was being unsuccesfuly searched by my Mediterranean fleet to finish them all), and were defeated ina long battle while trying to disembark my divisions in Tarento. When looking at the remainings of my failed invasion fleet, i noticed that all the warships were exterminated (what i found logical, it was a long battle and were small ships) but the transports were in a very good shape! (i think that only 1 liner was sunk, but im not sure)... that's weird, i dont know why it happened that way.![]()
Ghost_dk said:I think I read somewhere that with 1.06 Transports are treated as second line ships so you have to beat the main ships before you can get to the transports. Good IMO, but unfortunately it also works that way with air attacks on ships which sound a little goofy to say the least :wacko:
Oh well cant have it all I guess
Ghost_dk
Vasiliy said:If I made agreement with Austria in July 1936 will I have event to annex Austria in 1938?
Thanks
kollege said:I saw that the French province in Batna (North Africa) has an output of 30 steel. That is pretty much, isn't it? Is this intended?
EJE_Rommel said:1) Why is it that Blitzkrieg takes in some cases weeks later to pull off than just attacking one province, stopping, then attacking another?
2) I thought there was supposed to be a penalty when you have troops>commanders ability I was in an extensive war with Russia and they were using every commander they had left. I was seeing numbers like 51/24, and 29/18 against my 24/24's and even when there was no snow I was getting hammered (these were all defending actions by the Russians). Is there some advantage I don't know about that gives bonuses from having multiple commanders on the field other than the 48/48 possibility? For instance do you get the special attack/defenses of all commanders for their respective groups?
I apologize in advance if this goes into a specific forum, and I appreciate any and all answers or comments.
EJE_Rommel said:2) I thought there was supposed to be a penalty when you have troops>commanders ability I was in an extensive war with Russia and they were using every commander they had left. I was seeing numbers like 51/24, and 29/18 against my 24/24's and even when there was no snow I was getting hammered (these were all defending actions by the Russians). ?
Try the link in my signature for C.O.R.E. MP gamingDoctorPlague said:Nice! Gonna dl this MP-version now... I should have time to test it out this weekend.
Anyone in for a casual MP game?
Just send a PM and I'll make a thread to report in.
loki_poki said:Don´t know if this has come up before on the forum but i coulnd´t find it, so here goes. Been playing core for a few months now and after i installed the new mod i started a new game with the japs. Got into some action into the mountains with my new mountaineer units and instead of them having a bonus in the mountains they got a -520% modifier! I tryed to ignore it and play on but then i also got the same negitive modifier when fighting with my regular infantry in the desert. So needless to say it kinda fouls up the fun of playing.