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unmerged(20829)

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Steel said:
As I'm sure you are now aware, Paradox has finally announced HoI 2 :cool:

Announcement

To kill any rumours before they get started: development work on C.O.R.E. will continue while there's still interest from the community in the mod and I'm fully expecting to see a feature complete C.O.R.E. v1.0 release sometime later this year.

Yes and then start CORE for HoI 2 :)
 

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Steel said:
As I'm sure you are now aware, Paradox has finally announced HoI 2 :cool:

Announcement

To kill any rumours before they get started: development work on C.O.R.E. will continue while there's still interest from the community in the mod and I'm fully expecting to see a feature complete C.O.R.E. v1.0 release sometime later this year.


Well, I'm still interested. I mean, there's almost a year til HoI2. A whole year's worth of ever-improving CORE. That's about the only thing that makes the wait bearable :D
 

Crazyhorse

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TheGreatRadish said:
Well, I'm still interested. I mean, there's almost a year til HoI2. A whole year's worth of ever-improving CORE. That's about the only thing that makes the wait bearable :D

And given the fact that 90% of the games release date will be later then announced, there will be even more time. :)
 

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gob said:
Maybe you guys should consider using bittorrent to distribute the mod. It is designed to spread fast by making everyone that is downloading also contribute with some uploading. (all automated)

Interesting idea!

How to upload a file with bittorrent?
 

unmerged(27188)

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C.O.R.E. v0.8 Discussion

Gentlemen,
I am having difficulty in replicating PanzerGuderian's wilderness. I am playing my second game with CORE v0.8 as the USA. I have never experienced dissension greater than 5%! Perhaps he is not paying attention to some game variable or has failed to take advantage of a favorable game option?

As for the manpower totals, IMHO the game factors out manpower that went to service troops. If you take into account the service troop component, then the 600 MP at outbreak of war is reasonable.
 

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USA dissent

Hey Panzer Guderian.

I would like to also jump into the fray on this one (from a purely "qualitative", non-C.O.R.E. developer point of view).

For me, I too find it frustrating to adjust for the seemingly endless stream of dissent events that can plague the USA player. But, and this is a very important point, I think that the combination of events like the Brewery Strike series reflects what is probably much closer to what a "democracy" like the USA was going through during this unsettled political and economic period. It is certainly messy and requires a lot of attention, but in the end I find it much more satisfying from a player's perspective when I am able to succeed at building up my technologies and military, despite all of the "distractions" afforded by labour unrest, the America First Committee (may they be restless in their graves!), and a recalcitrant Congress.

Too true, President Roosevelt did ask Congress repeatedly for increases in military manpower and equipment,but asking for the money and being able to spend it are two different animals, as it were. I would have to return to my source materials, but even after receiving authorisations for more money and men, it took time to be able to convert that into real, deployable units. You mentioned the authorisation for an increase of 6000 planes, but the truth of the matter is that the industrial capacity for producing such a number was simply non-existent.

Now my game seems to be more eccentric than others (completely subjective personal opinion, here - see note at end), but I think that Selective Service has fired for me about 80-90% of the games I have played where the event existed. Like Pkunzipper, I also don't care that the US WE is at 100% before early 1942. It's possible , but historically not likely. so, if the USA finds herself at war before that, well adjust without it.

Another point to ponder regarding USA manpower is that the US military is very "tail-heavy". So, if there are X number of US personnel in uniform, there would be X/Y number of effective combat personnel. The only thing I have trouble managing is that it is difficult to build up the USN as far as I can afford with the manpower numbers available before Selective Service. But, that could just be me.

I do agree with you that, once war starts, the manpower issue doesn't seem to catch up with the historical numbers. For that I will have to defer to C.O.R.E. experts as to whether that is a "playability" item or some kind of omission.

Dissent. Well, that is a managment issue that leaves each player with choices that affects his/her development strategies. I think that the varying combinations of dissent events add a lot of interest for me, where otherwise the game would devolve into a set piece of "by the numbers" repetition. Frustrating? Absolutely. But it certainly keeps me constantly engaged. (Besides there seems to be a distinct Euro bias at work here :rofl: )

You mention the World Series events and (sorry Matedow) I could certainly live without that particular flavour! Somebody has be a Yankees fan to want to watch those events fire off every game. Bleah!

Anyway, and in conclusion, I find that the C.O.R.E. mod is the "icing on the cake" that keeps me returning to HoI for many, many hours (more than my wife would prefer). The challenge and detail (even though I add my own "flavour" events on every time) is little short of remarkable and I find something new almost every game I play. I'm confident that the C.O.R.E. dev team works diligently to provide the best experience possible for playing as many countries as possible (like discussing the various merits of Siamese Sloops). So, just because playing my favourite country isn't easy, well I'll just assume that I'm "projecting" my own hopes for conquering the world and will "endeavour to persevere" (to lift a line from The Outlaw Josey Wales).

Note: I once lost Chester Nimitz to HARD C.O.R.E.'s Leader Dies in Combat event! Ouch.
 

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Panzer Guderian-

Welcome to some of the little known joys of trying to manage the USA in the 40's. ;)

First off, I do agree that the USA has an understated MP pool, both before and after war starts. In my own games, I found myself running out of MP by 1944, and with a very ahistorically small military. I was stymied by the lack of replacements on all fronts, which just killed any abilty to end teh war by 1945. So, I do expect some sort of upward revision, as I can have an ahistorically large German military, and still have 750+ MP left over for replacements.

Now, as for dissent. Even at the hight of the war (1943-44), the US still had about 10% opposition to the war. Plus there were all those who just hated FDR, no matter what the situation was. So, the USA running at 5-6% dissent isn't unreasonable at all. Add to this labor agitations (the strikes), the America first committee (and it's poster boy, Charles Lindbergh), as well as Anti-war Communist agitation (until Barbarossa that is), it all adds up rather quickly. this is especially true up through mid 1942, as everything kicked over to war footing. A few dissent reducing events (such as Communists now supporting US entry after war betwen USSR and Germany), could be factored in to assist. However, I haven't had any real problem with dissent as the USA, and usually have it at 0 by 1939, and still maintain a significant research level, and moderate force build up.

With the UK and the abdication crisis, yes this was that bad for the UK. Between the press and public demonstartions, the government was effectively paralyzed during 1936. Nealry 47% of parliaments time was spent "debating" the actions of Edward, and what parliament and the government were going to do about it. This even spread through out the Common Wealth, with large ammounts of editorial space and such devoted to Edward (which isn't represented in game). Now, all of that dissent goes away if the historical path is chosen (abdication), with smaller reductions for the ahistorical choices. If teh UK is still running at over 10% dissent by late 1937, it is a management problem, and not one of the events.
 
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USA Dissent

Hi, Panzer Guderian.

The USA ought to be a pain in the 1930s. Among the democracies, the USA had among the roughest time with the Depression. There was a massive recession in late 1937/1938 that bottomed out with a 13% lower output compared to the Q1/37 peak. Dissent and war entry are the best ways to act as a slider for replicating this Recession of 1938 and the enormous labor unrest that was percolating in US society back in the 1930s.

The existing V0.81 set of events is a fraction of the events that have been scripted for the USA. There are drafts for many of the topics you mentioned in the vault that simply haven't been incorporated in the public release. The full set was play-tested under the old V0.63 and it worked insofar as we could drive the USA to very near the historical tech levels, strength, and build queue’s. The problems are that it has to be retuned to the new tech trees and there is a legitimate playability problem because it has even more event driven "interference" via dissent changes and war-entry changes than the current 0.81. (If you didn't like the World Series, that included NFL Championships and the founding of the NBA & NBL in the event train, too. However, that version included negative dissent modifiers with the sports events on the theory that sports kept young men off the streets instead of joining radical street gangs and participating in totalitarian thuggery).

Armed Chair points out the "tail" issues with the US economy. There was a proposal to penalize countries that tried to trace supply across oceans and an expeditionary force tech that would absorb manpower and remove the penalty (a necessary tech for the USA and UK), but we couldn't find the right mechanisms to make this happen. A better proxy for US combat power is probably to look for divisional strength/naval OOB/air groups instead of raw manpower.

The final problem is that in my personal assessment, the USA is probably underpowered versus reality in V0.81. The trouble here is game balance. Historically, the USA was way over-invested in naval power and industrial technology. An HOI gamer can take the historical resource investment, re-allocate it into land power and airpower, and make the USA a far more formidable power in terms that the HOI engine recognizes. So there's an arguable position that undersizing the USA's economy by 10% to 25% is legitimate play-balance call.
 

unmerged(20829)

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The problem is that german troops outnumber the americans ( I'm speaking of multiplayer games, not SP )

We can reduce German manpower, but in this case the Soviets must be tuned down a bit.

Or rise USA manpower, I think those 600 units could be brought to about 1000 and maybe they could have greater mp growth of about 10-15 units a month.
 

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Engineer said:
An HOI gamer can take the historical resource investment, re-allocate it into land power and airpower, and make the USA a far more formidable power in terms that the HOI engine recognizes. So there's an arguable position that undersizing the USA's economy by 10% to 25% is legitimate play-balance call.

I agree completely ... but I would contend that the reality of the USA's economic woes must be reflected through events, not through downsizing the economy. It can be done if we give players a series of "worse or worser" event choices. It seems to me that the latest version of CORE has far too few events as compared with 0.71, for example. Bring back all those choices, and integrate the USA's woes into them. Frankly, CORE was more fun with all that obtuse stuff interrupting my focus. :)
 

darviathar

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I've got a sprite problem with german aircraft, even after reinstalling. Basically, they look like biplanes the whole game, and when they move or fight, they look like...well, nothing but garbled graphics.


I've been away for a week, so if this is something that happened to others and is a common fix that I am unaware of, well, then just hand me the dunce cap and point me to the corner :)
 

Chaplain

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Panzer Guderian said:
“As of 30 June 1939, the Regular Army (including Philippine Scouts) totaled 187,893 personnel and the National Guard totaled 199,490” <2> Where are these men?

Um ... not to detract from your main point, which I find myself in some agreement with, but that's only about 8 or 9 combat-ready divisions. (Your figure includes "tail" as well as "teeth", the former not being directly represented in HOI but abstracted.) So ... CORE actually sounds about right in this regard.
 

unmerged(23663)

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Czech economy collapses upon puppeting

In CORE v0.8 playing as Germany after taking the Munich settlement but said no to the end of Czech event. I wait a few weeks and then I declared war on the Czechs. After a brief war I puppeted them (30 April 39).

Currently (June 39) they are supplying their surplus resources to me (coal & steel) but their ecomony has 'gorn a over t' . I have teched them up to the level of both of the improved synthetic oil and rubber plants, but they are not converting enough coal to oil to rubber to keep thier enconomy running. In fact they aren't converting any coal to oil at all! They have a stockpile of 97 coal & 97 steel and an economy of 50 odd IC.

They are using 10 IC thus 5 rubber 4 of which is received by trading on the world market. They are producing 1 rubber from oil conversion which is in turn sourced from trade.

I thought should happen is that they would retain enough of their coal production to convert to oil and hence to rubber to keep their economy working but clearly this is not the case.

What is going wrong and how can I fix it?

Thankyou in anticipation.
 

Ghost_dk

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darviathar said:
I've got a sprite problem with german aircraft, even after reinstalling. Basically, they look like biplanes the whole game, and when they move or fight, they look like...well, nothing but garbled graphics.


I've been away for a week, so if this is something that happened to others and is a common fix that I am unaware of, well, then just hand me the dunce cap and point me to the corner :)

This is a Vanilla HOI bug introduced with 1.06 and a temporary fix is listed in the bug section.

Ghost_dk
 

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Cunneda said:
In CORE v0.8 playing as Germany after taking the Munich settlement but said no to the end of Czech event. I wait a few weeks and then I declared war on the Czechs. After a brief war I puppeted them (30 April 39).

Currently (June 39) they are supplying their surplus resources to me (coal & steel) but their ecomony has 'gorn a over t' . I have teched them up to the level of both of the improved synthetic oil and rubber plants, but they are not converting enough coal to oil to rubber to keep thier enconomy running. In fact they aren't converting any coal to oil at all! They have a stockpile of 97 coal & 97 steel and an economy of 50 odd IC.

They are using 10 IC thus 5 rubber 4 of which is received by trading on the world market. They are producing 1 rubber from oil conversion which is in turn sourced from trade.

I thought should happen is that they would retain enough of their coal production to convert to oil and hence to rubber to keep their economy working but clearly this is not the case.

What is going wrong and how can I fix it?

Thankyou in anticipation.
IIRC you can improve their economy by convoying resources back to them. Unless they have acquired a port (unlikely!) you will need to use an event to create a land convoy. You can copy the code (see below) into core_Germany.txt and reload the game, then press F12 to bring up the console and type event 172999 to invoke it.

Important: You will need to change the province IDs (the which and value parameters) to a German province and an adjacent Czech province. To find the province IDs you can either use the console command showid or check province.csv. If you're stuck with this just post back and let me know where your border runs and I'll provide the corrected code.

Code:
event = { 
	id = 172999
	random = no
	country = GER
	
	# Exports to Czech puppet
	
	name = "Exports to Czech puppet"
	desc = "This event will establish a land convoy between two provinces which must be adjacent.  Once the convoy is created, go to the convoy management screen, select the resources for export and assign merchant ships as normal"
	style = 0

	action_a = {
		name = "Create the land convoy"
		command = { type = convoy which = 123 value = 456 when = 4 } 
	}

}

Disclaimer: This is ad hoc code, haven't tested it in game and it contains placeholder IDs instead of "real" provinces :) Make a backup of any files before modifying them!
 

JRaup

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Theodotus1 said:
What's the best way to do this? At what point do folders get renamed? (I'm not a tech genius, and I'd prefer not to screw things up, if possible.)

When you install the game, rename the destination folder when the option comes up. The default is something like C:/programfiles/strategyfirst/heartsofiron... just change that to a folder you can easilly identify, like CORESP, or COREMP. Then apply the patches to each (make sure you have the correct destination), then install CORE Sp to one, and MP to the other.
 

Theodotus1

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JRaup said:
When you install the game, rename the destination folder when the option comes up. The default is something like C:/programfiles/strategyfirst/heartsofiron... just change that to a folder you can easilly identify, like CORESP, or COREMP. Then apply the patches to each (make sure you have the correct destination), then install CORE Sp to one, and MP to the other.

Many thanks! :)
 
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