USA dissent
Hey Panzer Guderian.
I would like to also jump into the fray on this one (from a purely "qualitative", non-C.O.R.E. developer point of view).
For me, I too find it frustrating to adjust for the seemingly endless stream of dissent events that can plague the USA player. But, and this is a very important point, I think that the combination of events like the Brewery Strike series reflects what is probably much closer to what a "democracy" like the USA was going through during this unsettled political and economic period. It is certainly messy and requires a lot of attention, but in the end I find it much more satisfying from a player's perspective when I am able to succeed at building up my technologies and military, despite all of the "distractions" afforded by labour unrest, the America First Committee (may they be restless in their graves!), and a recalcitrant Congress.
Too true, President Roosevelt did ask Congress repeatedly for increases in military manpower and equipment,but asking for the money and being able to spend it are two different animals, as it were. I would have to return to my source materials, but even after receiving authorisations for more money and men, it took time to be able to convert that into real, deployable units. You mentioned the authorisation for an increase of 6000 planes, but the truth of the matter is that the industrial capacity for producing such a number was simply non-existent.
Now my game seems to be more eccentric than others (completely subjective personal opinion, here - see note at end), but I think that Selective Service has fired for me about 80-90% of the games I have played where the event existed. Like Pkunzipper, I also don't care that the US WE is at 100% before early 1942. It's possible , but historically not likely. so, if the USA finds herself at war before that, well adjust without it.
Another point to ponder regarding USA manpower is that the US military is very "tail-heavy". So, if there are X number of US personnel in uniform, there would be X/Y number of effective combat personnel. The only thing I have trouble managing is that it is difficult to build up the USN as far as I can afford with the manpower numbers available before Selective Service. But, that could just be me.
I do agree with you that, once war starts, the manpower issue doesn't seem to catch up with the historical numbers. For that I will have to defer to C.O.R.E. experts as to whether that is a "playability" item or some kind of omission.
Dissent. Well, that is a managment issue that leaves each player with choices that affects his/her development strategies. I think that the varying combinations of dissent events add a lot of interest for me, where otherwise the game would devolve into a set piece of "by the numbers" repetition. Frustrating? Absolutely. But it certainly keeps me constantly engaged. (Besides there seems to be a distinct Euro bias at work here :rofl: )
You mention the World Series events and (sorry Matedow) I could certainly live without that particular flavour! Somebody has be a Yankees fan to want to watch those events fire off every game. Bleah!
Anyway, and in conclusion, I find that the C.O.R.E. mod is the "icing on the cake" that keeps me returning to HoI for many, many hours (more than my wife would prefer). The challenge and detail (even though I add my own "flavour" events on every time) is little short of remarkable and I find something new almost every game I play. I'm confident that the C.O.R.E. dev team works diligently to provide the best experience possible for playing as many countries as possible (like discussing the various merits of Siamese Sloops). So, just because playing my favourite country isn't easy, well I'll just assume that I'm "projecting" my own hopes for conquering the world and will "endeavour to persevere" (to lift a line from The Outlaw Josey Wales).
Note: I once lost Chester Nimitz to HARD C.O.R.E.'s Leader Dies in Combat event! Ouch.