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Ozy

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River Crossings - Huge Penalty -69%

Hi Guys,

I love the new Core - so much more than just an adaptability fix for 1.06 - all the New Order West events look great!

I've got one *big* problem though, and I'm wondering if others have the same bug. I'm Germany, played 1936-39 as usual, war with Poland in September, when I notice that whenever I cross a river, I get a -69% penalty!

It doesn't seem to make sense - so, for instance, I have 24 divs attacking Warsaw, and in the list of penalties there's "Urban -24%, Rivercrossing -69%" and a bunch of other things. It doesn't seem to make sense to have this much of a penalty for crossing rivers?

Funny thing is, I went and saved the game, and then opened up the save file. All my troops have much more sensible river crossing penalties - around the -20 mark - similar to other countries troops.

So I reload the game, this time as another country (Republican Spain, still fighting Nat Spain) and the problem's still there - my troops attacking across a river get this debilitating 69% penalty!

And, looking at the other wars around the world, such as Japan -v- Nat. China - I see that rivers seem to be an almost impenetrable barrier to expansion. Japan is only making progress by doing amphibious landings around the rivers.

I've no idea what can be wrong. The problem has only come up with 0.8 Core - I removed all old Core files before doing an install. When I open save files from a vanilla 1.06 game, and compare them to save files from a 0.8 Core game, the river_attack and river_defense bonuses for my troops seem pretty similar - nothing that would suggest the -69% penalty.

Anyone having the same problem? Can anyone help me solve this one?

:) Ozy
 

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russian hored

awesome mod, played my first game as germay and i have a new found respect for the USSR they owed me completely. i have never been beat before like they whooped me. they have tons of divisions and manpower :eek: good game never-the-less
 

Wolf52

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Ok i have a quick question about supply. As germany i encircled london with about 38(!!!) british divs trapped inside. Even with encircling many of those divs outside london their numbers are actually growing! Now my question is how could london support this many troops! Also, how come none of the colonial forces (in india for example) are losing strength and org? I relaoded the game as britain and it seems to have made no difference to them. Also, its almost impossible to take london when their capital is there, shouldnt there be an event to transfer it to a colony or something?
 

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The ancient mar said:
PLEASE the member that worked in CAG's formulation give me a feedback on who he is so i make ask him some questions?

Actually, the idea of 150 aircraft on some of the larger carriers isn't unrealistic, just unwieldy. The Midway-class carriers were disliked when they were first commisioned because their 120 aircraft air group was too large. That was a straight decked carrier. Is it unrealistic to think that you could place another 30 aircraft on the deck of the larger Forrestal-class carriers? The limitation of the air group was traditionally been more about the ability to effectively use that many aircraft rather than actually carry that many. The effect that we can't reproduce is the growth of carrier aircraft. The jet aircraft required much more deck space for operations, hence fewer aircraft could be carried. At the moment we can't recreate that effect. We can look at whether we should just make the assumption that if you are using a super-carrier you are using jet aircraft, or whether the possibility is there that you are using traditional prop driven planes. MDow
 

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Could someone delete this message? I can't believe I oiverlooked the bug thread :wacko:
 
Last edited:

Barnacle Bill

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Technical question

I didn't see anything about this in the readme or FAQ that came with CORE, or in the FAQ thread on this forum.

What does the "core.exe" program (the one to which the desktop icon points) do besides launches the "core.bat" file?
 

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I think it displays the nice splash screen, too. :)
 

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Gwalcmai said:
I think it displays the nice splash screen, too. :)

Surely it must do more than that - it is 1.5MB and "hoi.exe" is only 2.16MB!
 

MateDow

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Barnacle Bill said:
Surely it must do more than that - it is 1.5MB and "hoi.exe" is only 2.16MB!

Apparently, most of that is the splash screen that comes up. I am not quite sure why the graphic is so large, but that is it. Steel can give your the technical explanation, but that is the condensed version. MDow
 

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wolf52 said:
Ok i have a quick question about supply. As germany i encircled london with about 38(!!!) british divs trapped inside. Even with encircling many of those divs outside london their numbers are actually growing! Now my question is how could london support this many troops! Also, how come none of the colonial forces (in india for example) are losing strength and org? I relaoded the game as britain and it seems to have made no difference to them. Also, its almost impossible to take london when their capital is there, shouldnt there be an event to transfer it to a colony or something?

All of their supply comes into London. Are you able to cut off all of the resources that are coming in by convoy? If I remember correctly, all of your supplies are generated in the capital, so any units there will be able to all of the supplies there. This will create problems with all of the other British units that aren't supplied by a convoy though. London is supplying all of those troops with the supplies intended for the entire British Empire. Cut off the sea zones to prevent resources from getting in and you might be able to starve them out. If you are in a hurry, I would suggest massive air attacks (20-30 air groups), naval bombardments as you make your attacks, and a multi-directional attack with 40+ divisions. With that power, you should be able to take London. Hope that this helps. MDow
 

Wolf52

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Actually they are completely encircled in london, with no access to the coast apart from the thames, but i think my panzers have that covered quite well. If convoys can go through rivers then i can see why the garrisons of their colonies are still fully operational but otherwise i dont know how they survive either inside or outside the pocket.
 

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Upcoming 0.8 MP and AI Nations

In CORE 71 MP, AI nations appeared to receive bonuses on naval unit endurance, to the tune of 100k kilometers additional range. The additional range seemed to eliminate the problem of AI navies running at sea for months on end with no fuel, a great improvement, in my opinion, for single player games, not necessarily so in all MP circumstances, for example, when a human player assumes control of allied AI naval forces.

With the improved naval AI included in HOI 1.06, will CORE 80 MP continue to grant the range bonus to AI naval units?

Our group plays six man campaigns, via LAN, so we rely on an honor system when a human assumes control of an AI nation's forces. We simply refuel at intervals required historically for a given vessel. If the bonus is applied to AI naval range in CORE 80 MP, is there a relatively easy way to disable it for a single nation, say France?

Another issue with MP arises when an additional player joins an ongoing campaign. The nation he chooses, controlled previously by the AI, seems to retain the naval range bonus, even though the nation is now being played by a human. We haven't fully examined this situation, but I wonder if that nation also has access to AI only technology? (In fact, this issue might have importance in SP campaigns where the human player changes nations while the game is in progress.) Does CORE 80 MP address this situation?

I'm wondering if there is a way that CORE could be designed so that when a human player joins an ongoing campaign, the AI only techs, and bonuses normally reserved for AI nations, could be reset to levels appropriate for a human player? Perhaps CORE 80 MP addresses these issues.

So far, I have been extremely impressed with CORE 80 SP, more outstanding work by the CORE team.

Thanks again!

Terhune
 

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US Presidential Elections CORE 80 SP

What determines if the 36 or 40 Presidential elections in the US are historical, or ahistorical? Is this purely random, or does dissent, or perhaps some other factor, play a role?

When I play the US, I seem to get a choice between FDR, and somebody, depending on the year, in an historical election. When the AI runs the US, it often seems to face an ahistorical election, and of course, it often chooses FDR's opponent, a result that appears to create a weaker USA over the long term.

If I'm playing Germany or Japan, I would prefer to see good old FDR commanding US forces during his second, third, and fourth terms. Is CORE 80 SP designed to keep FDR in office, most of the time? Do most players find the game more challenging with substantial uncertainty in US election results?

I'm an American, and I'm willing to admit I am a little biased when discussing this issue. I don't like seeing the US plugging along with Alf Landon running the show, and I find the thought of a Stalinist USA utterly horrifying! However, I understand the historical basis behind including these events in the CORE mod.

Thanks for any input.

Terhune
 

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Terhune said:
What determines if the 36 or 40 Presidential elections in the US are historical, or ahistorical? Is this purely random, or does dissent, or perhaps some other factor, play a role?

When I play the US, I seem to get a choice between FDR, and somebody, depending on the year, in an historical election. When the AI runs the US, it often seems to face an ahistorical election, and of course, it often chooses FDR's opponent, a result that appears to create a weaker USA over the long term.

If I'm playing Germany or Japan, I would prefer to see good old FDR commanding US forces during his second, third, and fourth terms. Is CORE 80 SP designed to keep FDR in office, most of the time? Do most players find the game more challenging with substantial uncertainty in US election results?

I'm an American, and I'm willing to admit I am a little biased when discussing this issue. I don't like seeing the US plugging along with Alf Landon running the show, and I find the thought of a Stalinist USA utterly horrifying! However, I understand the historical basis behind including these events in the CORE mod.

Thanks for any input.

Terhune


The ahistorical US elections are dissent triggered now instead of random as was originally in the Paradox events. The 36 election, for example, has a dissent level of 10% to trigger the election with Landon as the A choice. We decided awhile ago that the purely random factor just wasn't cutting it, especially as it seemd to come up far more than it should. The whole US election scheme may get expanded upon to include the various nominating conventions (Democrat and Republican, and maybe others), and all the resultant possibilities from those (mainly for the Republicans, but the democrats as well if FDR loses an election along the way). But that's a future project, as I have yet to finish getting all the research and such done to make the chains possible.
 

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Barnacle Bill said:
I didn't see anything about this in the readme or FAQ that came with CORE, or in the FAQ thread on this forum.

What does the "core.exe" program (the one to which the desktop icon points) do besides launches the "core.bat" file?
As the guys pointed out it is indeed the splash screen, the size is primarily due to the image being a bitmap. I believe that the software does support other image formats so for future versions I'll use a compressed image format such as JPG.
 

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Air said:
As always, GJ guys!

I have a couple questions:

1. When will the MP version be realeased? Im dying here.....(Did the mistake to start an MP game with Vanilla 1.06...*puke*) PLEASE RELEASE MP!

2. Leader traits mod. Leader traits mod is so fantastic, will my old leader trait mod work for CORE?

3. Why not implement a leader trait mod within CORE? Its the only thing missing atm ;-) (Eh....it isnt there isnt it?)

4. When is the multiplayer version of .8 come? I need it so much....d**n, im crying here.

5. Why release CORE as a non multiplayer version? :p


Great job guys, really great. Without you all in CORE projekt and Johan i would be dead.
MP version has actually been available since early Monday morning if you know where to look ;) I was waiting on some feedback from testers before announcing it, with the feedback I've received so far I expect I'll announce it tonight :)

About leaders, we took a decision very early in this project to go with the Leadermod co-ordinated by Birch and Vulture. This has allowed us to benefit from all the great work done by the community for that project and avoided duplication of effort, basically the only leader files we needed to do ourselves were for new countries (for example Egypt) or where we had specific requirements.
 

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Thank you (hangs head in embarrasent) I found out when I started the game and then went to the kitchen for a cup of tea that when I came back the game had loaded properly.

I just had not waited long enough!!!!!!

How did I get so impatient when in years gone buy I was happy to wait 30mins to load a copy of Elite (on an audio cassette tape) onto my Commodore 64 only to cheerfully restart after a crash from the dreaded 'azimuth failure'.

How did I get to this place????????? :eek:
 

unmerged(15159)

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Feb 28, 2003
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Help, my research just doesn't add up!

Hi Guys

I just downloaded and started my first game of Core 0.8 on a clean install of HOI patched to 1.06. I am playing as the UK

Something's wrong with my research though. The production and research screens both show I have 72.3 IC allocated to research.

However I have only one project going at full speed. That's Early War Experience analysis (land) which is only 12 IC. The second project I have is Early War Experience Analysis (Air) which is also 12 IC. That is only running at 80%. All other research projects are making no progress at all.

That means I have only about 20 IC going into research even though I have 72 IC allocated. Dissent is at 2% thanks to the IRA.

What's going on?

PS. To test, I started a new game in regular HOI 1.06 and all allocated research IC is used properly.
 
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