Steel said:I'd rather just have it in the FAQ... If we explain game quirks in tech descs we'll end up with a lot of text appearing in every other tech.
LOL, I know, but who cares to read a file named FAQ or README???
Steel said:I'd rather just have it in the FAQ... If we explain game quirks in tech descs we'll end up with a lot of text appearing in every other tech.
Paul Roberts said:Quick question:
I've heard mention of a "sprites problem" with 1.06, but I haven't seen it myself as I waited until CORE 1.08 to begin playing again. What is this sprites bug, and does CORE fix it? If not, is there a remedy elsewhere?
Thanks!
Phaedrus said:I'm having real troubles keeping the production level above 400 for prolonged periods of time because of lack of steel/oil. Never had this problem before (or rather, it might appear at higher ICs), and it feels quite crippling in 1941 when trying to build up for an eastern offensive. Did something change? Even with 1:1 trades (coal:steel and coalil) it's a big pain in the old behind. Is it only because of the longer research times for refineries?
There was a change to how much resources are gained from non-national provinces, this affects world market resource availability and also what you gain from occupied territory such as Poland. This is quite historical, both Germany and Japan found that occupied areas produced far less than originally expected.Phaedrus said:I'm having real troubles keeping the production level above 400 for prolonged periods of time because of lack of steel/oil. Never had this problem before (or rather, it might appear at higher ICs), and it feels quite crippling in 1941 when trying to build up for an eastern offensive. Did something change? Even with 1:1 trades (coal:steel and coalil) it's a big pain in the old behind. Is it only because of the longer research times for refineries?
Pkunzipper said:If you are playing Germany it seems to me quite historycall that you are not able to get all the resource for all your IC! At which level are you playing?
Pkunzipper said:Wtih a 20% dissent your troops (air,land and navy) will lose 20% effectivness both in attack and defense... In addition if more of 12 planes attack the same region, they lose effectivness.
Pkunzipper said:Losses against land units depends by how many land divisions you attack, and remeber that close support plane (or dive bombers) are weaker (but also more cheaper) than tactical bombers!
Phaedrus said:I agree, but hitting a barrier at 400 IC is quite harsh (this is including the French resources as well). I have to stay at 380 IC or so (by upgrading AA all over for example) and then go up to full production (700+) for a while until either steel or coal starts to approach zero again.
I agree that it would be bad with full IC levels, but I have played HoI/CORE for a long time and never been hit by the resourceproblem this early/low IC before. Normally I have always had the best coal-to-oil and oil-to-rubber conversions in 1940 though, and now I do not (upped research times in the Industrial tech tree). I'm sure I can prioritize Ind. even more, but it will not make a major differance in time.
DoctorPlague said:Yes, that's true... their numbers were very large, and they would most probably have far less dissent, if any at all. Well, I never use more than 12 planes in each group, lately I have used from 6 to 9 in each group having other groups nearby so they can reorganize in turns. It was not sufficient to defend against such a large force. Mine were at 8 in tac.bombing, rockets, 20mm, and plating... the same as I usually get with stukas at the same time.
So I thought the Sturmovich's were great planes?![]()
Steel said:To stabilise your economy you can over-assign IC to R&D. Any IC above what's needed for your research will be idle and not consume resources. You may also find it useful to make more provincial upgrades such as forts, AA or infrastructure than in previous version of HoI.
Copper Nicus said:You can choose air force commander, that speeds it even more. Use it.![]()
Since CORE add many new unit type, it is not compatible with the sprite-system (that is hardcoded to have 4 sprites for the first 4 model of a unit class).
Chaplain said:Also, will increased infrastructure result in a corresponding increase in resources extracted from a given province? I've never got a confident answer on this question. Thanks in advance.
Paul Roberts said:Really? I've always played CORE with sprites before. Is this new to 1.08? If so, what goes wrong if we play 1.08 with sprites instead of counters?