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Phaedrus

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German economy 1939-

I'm having real troubles keeping the production level above 400 for prolonged periods of time because of lack of steel/oil. Never had this problem before (or rather, it might appear at higher ICs), and it feels quite crippling in 1941 when trying to build up for an eastern offensive. Did something change? Even with 1:1 trades (coal:steel and coal:eek:il) it's a big pain in the old behind. Is it only because of the longer research times for refineries?
 

Pkunzipper

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Paul Roberts said:
Quick question:

I've heard mention of a "sprites problem" with 1.06, but I haven't seen it myself as I waited until CORE 1.08 to begin playing again. What is this sprites bug, and does CORE fix it? If not, is there a remedy elsewhere?

Thanks!

Since CORE add many new unit type, it is not compatible with the sprite-system (that is hardcoded to have 4 sprites for the first 4 model of a unit class).
So to play CORE you need to use counters.
 

Pkunzipper

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Phaedrus said:
I'm having real troubles keeping the production level above 400 for prolonged periods of time because of lack of steel/oil. Never had this problem before (or rather, it might appear at higher ICs), and it feels quite crippling in 1941 when trying to build up for an eastern offensive. Did something change? Even with 1:1 trades (coal:steel and coal:eek:il) it's a big pain in the old behind. Is it only because of the longer research times for refineries?

If you are playing Germany it seems to me quite historycall that you are not able to get all the resource for all your IC! At which level are you playing?
 

Steel

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Phaedrus said:
I'm having real troubles keeping the production level above 400 for prolonged periods of time because of lack of steel/oil. Never had this problem before (or rather, it might appear at higher ICs), and it feels quite crippling in 1941 when trying to build up for an eastern offensive. Did something change? Even with 1:1 trades (coal:steel and coal:eek:il) it's a big pain in the old behind. Is it only because of the longer research times for refineries?
There was a change to how much resources are gained from non-national provinces, this affects world market resource availability and also what you gain from occupied territory such as Poland. This is quite historical, both Germany and Japan found that occupied areas produced far less than originally expected.

To stabilise your economy you can over-assign IC to R&D. Any IC above what's needed for your research will be idle and not consume resources. You may also find it useful to make more provincial upgrades such as forts, AA or infrastructure than in previous version of HoI.
 

Phaedrus

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Pkunzipper said:
If you are playing Germany it seems to me quite historycall that you are not able to get all the resource for all your IC! At which level are you playing?

I agree, but hitting a barrier at 400 IC is quite harsh (this is including the French resources as well). I have to stay at 380 IC or so (by upgrading AA all over for example) and then go up to full production (700+) for a while until either steel or coal starts to approach zero again.

I agree that it would be bad with full IC levels, but I have played HoI/CORE for a long time and never been hit by the resourceproblem this early/low IC before. Normally I have always had the best coal-to-oil and oil-to-rubber conversions in 1940 though, and now I do not (upped research times in the Industrial tech tree). I'm sure I can prioritize Ind. even more, but it will not make a major differance in time.
 

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Pkunzipper said:
Wtih a 20% dissent your troops (air,land and navy) will lose 20% effectivness both in attack and defense... In addition if more of 12 planes attack the same region, they lose effectivness.

I'm pretty sure it's half of dissent penalty, so it's 10% - still, some other factors might be in play.

Pkunzipper said:
Losses against land units depends by how many land divisions you attack, and remeber that close support plane (or dive bombers) are weaker (but also more cheaper) than tactical bombers!

Yup. Add to that the fact, that Soviets got "short training doctrine"... :rolleyes:
 

Steel

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Yes, the penalty is 0.5% efficiency per 1 point of dissent. German units typically have excellent AA values as well, try bombing the Chinese or Ethiopians for an easier time.
 

Tormodius

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Yes, that's true... their numbers were very large, and they would most probably have far less dissent, if any at all. Well, I never use more than 12 planes in each group, lately I have used from 6 to 9 in each group having other groups nearby so they can reorganize in turns. It was not sufficient to defend against such a large force. Mine were at 8 in tac.bombing, rockets, 20mm, and plating... the same as I usually get with stukas at the same time.
So I thought the Sturmovich's were great planes? :(
 

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Phaedrus said:
I agree, but hitting a barrier at 400 IC is quite harsh (this is including the French resources as well). I have to stay at 380 IC or so (by upgrading AA all over for example) and then go up to full production (700+) for a while until either steel or coal starts to approach zero again.

I agree that it would be bad with full IC levels, but I have played HoI/CORE for a long time and never been hit by the resourceproblem this early/low IC before. Normally I have always had the best coal-to-oil and oil-to-rubber conversions in 1940 though, and now I do not (upped research times in the Industrial tech tree). I'm sure I can prioritize Ind. even more, but it will not make a major differance in time.


That's HoI 1.06, all right... :)

You can also change the initial minister of industry (+15% IC) on the "Man of the People" one (10% higher manpower rise) or the others that are available later (I like "Theoretical Sciencist" guy). Still, on V.Hard/Normal I had no problem with making huge stack of resources before the war (coal approx. 50k, Steel 70k, rubber 12k, oil 55k) - but I must confess, that I was very attentive to market changes (making neccessary adjustments).
 

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DoctorPlague said:
Yes, that's true... their numbers were very large, and they would most probably have far less dissent, if any at all. Well, I never use more than 12 planes in each group, lately I have used from 6 to 9 in each group having other groups nearby so they can reorganize in turns. It was not sufficient to defend against such a large force. Mine were at 8 in tac.bombing, rockets, 20mm, and plating... the same as I usually get with stukas at the same time.
So I thought the Sturmovich's were great planes? :(

Oh, they were. They were also [hint] produced in huge numbers[/hint].

EDITED:
Your planes are cheap. You got doctrine, that speeds up their production. You can choose air force commander, that speeds it even more. Use it. :D
 

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The Scandanavian non-agresseion pacts are still screwed up. You get rejections when some countries say yes.
 

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Steel said:
To stabilise your economy you can over-assign IC to R&D. Any IC above what's needed for your research will be idle and not consume resources. You may also find it useful to make more provincial upgrades such as forts, AA or infrastructure than in previous version of HoI.

Perhaps I am just remarkably slow and stupid, but I didn't know this! Good tip!

Also, will increased infrastructure result in a corresponding increase in resources extracted from a given province? I've never got a confident answer on this question. Thanks in advance.
 

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Copper Nicus said:
You can choose air force commander, that speeds it even more. Use it. :D

Oh yes I did for sure, and started building lotsa planes. :rofl:
Started a bit too late though, at least with inf and tanks. And suddenly that terrible dissent hit. Well, I guess I've learnt a lesson. ;)

[edit]
Now that could be a cool game anyway because it would perhaps turn out historical. ;)
 

Paul Roberts

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Since CORE add many new unit type, it is not compatible with the sprite-system (that is hardcoded to have 4 sprites for the first 4 model of a unit class).

Really? I've always played CORE with sprites before. Is this new to 1.08? If so, what goes wrong if we play 1.08 with sprites instead of counters?
 

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Chaplain said:
Also, will increased infrastructure result in a corresponding increase in resources extracted from a given province? I've never got a confident answer on this question. Thanks in advance.

Despite the manual saying otherwise there is no connection whatsoever between infrastructure and resource output. Confident enough? :D ;)

Ghost_dk
 

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Paul Roberts said:
Really? I've always played CORE with sprites before. Is this new to 1.08? If so, what goes wrong if we play 1.08 with sprites instead of counters?

It's an old thing, it's just not always visible - we have much more fighter models then original HoI, so jet sprite will be visible much earlier then normal.

Sometimes tank sprites can also be "messed up", although I'm not sure why...
 
Feb 28, 2001
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Great job with CORE.

I haven't played much so far, but here are my observations about WW2 in general. I hope CORE has something similar:

The Soviets should be able to build lots of infantry. Soviet tech in '41 should be high for armour, but low-to-average for infantry.

Soviet leadership should be poor in the early stages of the war.

Germany should NEVER be able to build Tigers in 1940. Armour tech should be lengthened somewhat to reflect this. Germany developed Tigers and Panthers in response to Soviet T-34s and KVs AFTER they had attacked.

Also, huge numbers of Tigers is simply unrealistic. In all of WW2, Germany built only 1,300 Tiger tanks. Supply/manpower requirements for German heavies should be increased.

Germany relied on Self-propelled anti-tank guns (StuG/Hetzer/Marder variants) and medium tanks (PzIV variants) as well as superior tactics/leadership to make up the difference.

I would like to see some tech research times/costs lengthened so that a player starting in 1936 cannot build Tigers in 1940 or get A bombs in 1942.

All techs leading to rockets/nuclear weapons should be very expensive and their research times lengthened.

Cheers!
 
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