Steel said:Which version of C.O.R.E. ?
mergified w/ discussionPapylon said:Erhmm.. Don´t remember newest I guess..
With 0.63 patch.
Anyway it workded out, I clicked the "Ignore" button about 20 times and then it gave up,![]()
Papylon said:Erhmm.. Don´t remember newest I guess..
With 0.63 patch.
Anyway it workded out, I clicked the "Ignore" button about 20 times and then it gave up,![]()
Check the ..\mod-CORE\CCM_Readme.txt file. It identifies the changes Phil K made. Move those files from the ..\mod-CORE\ sub-directory structure into the corresponding directories directly under ..\Hearts of Iron\ and it will probably work okDrVonCool said:Off-the-cuff question regarding some C.O.R.E. features....
I fired up a 'quick' game of HOI using the 1939 scenario (sadly, no C.O.R.E.). I like playing the 39/41 scenarios for a change. However, I found myself seriously missing Phil K's excellent graphic changes to the HOI map (i.e., the colors) and his excellent military counters.
Is there a quick and dirty way to get those C.O.R.E. graphic features into 'vanilla' HOI? What files would I have to copy over? Any hints would be greatly appreciated!
Yes, just post a list of the resource changes (with province name and ID) in the South America thread and I'll integrate the changes.Anibal said:Well, on the south american thread I posted that I'm working on events for Brazil. I have even started to code them. Since I'm not at home now - will be back on the weekend - I don't have the list with myself right here.
But I have a question that maybe could be answered here: is there room for changes on the province.csv file? If yes, then I can compile a list with changes for brazilian provinces, because Brazil suffers from a big ahistorical lack of raw materials... you simply can't improve your IC without conquering territory, and it is historicaly and "resourcely" wrong regarding to Brazil. Then, if we still have room for changes, I'm happy to synthetise a list with changes.
Thank you.
ArmdChair said:Hey smark74,
I agree that the vanilla HoI leader methodology has set the tone for the way leaders work in C.O.R.E. For the vanilla game, I'm sure it was a balance between R&D cost limitations and game balance. It's great idea to consider revamping the leader structure system.
It would take quite a bit of time and effort to bring something like what you envison to fruition. If you've got the time, I would be willing to try to add whatever I can to the mix. Most of the info I could be able to drag forth would deal with USA officers. But, if this was going to be done, out of fairness, all of the countries would have to be revised.
The only point you make that I would like more explanation of is limiting the total number of officers. Sure, many players are going to use a certain subset of the available officers, but why would you want to delineate a limit on those who might like to go down alternative paths?
One thing I would add, if possible, would be a penalty for removing officers from command, without promotion or transfer. The only problem is, what kind of penalty could be assessed within the exisiting game framework? Just something to stir the pot...![]()
superhero said:What i don't like in HOI is that soviet, us and german army use quipement of the same quality. Being more accurate - that the producing powers of country are equal with it's 'inventing' powers. This way, becouse soviet and us industry is more powerfull then german, soviet and us army will be better equiped. This is ahistorical.
Is it possible to make the same classes of tanks/aircrafts/etc.. different for different nations? Not for all the nations but for example 3 files with equipement characteristics (weak/average/great + attributions).
This is my idea for HOI 2, but i consider would it be possible just moding HOI
Papylon said:Hello all,
It´s just turning 1945. I have the 1.05 patch, 1.05c fixpack, and CORE togehter with it´s latest patch. When the Russian peace event happens asking if I want to start a new Russian regime under Vlasov or sue for peace with the Russians all freezes after I make a choice regardless of what.
Any known bug ? And if so, how do I fix it ?
Thanks in advance>!
Is this event included in C.O.R.E. .64MP, or is it proposed?Steel said:Event 322030
Code:action_a = { name = "Western democracies needs help!" command = { type = war which = GER } # USA declares war command = { type = dissent value = -20 } # To lower dissent from DoWing GER... }
King of Men said:There seems to be a fairly major problem in the New Order East events when the German player chooses the Ribbentrop-Schulenberg plan. The peace event fires, right enough, returning control of European Russia to the Soviets. However, the events giving independence to the various German puppets do not fire. I checked their triggers. Let's take Latvia as an example : It requires the "offer peace" event, which I had; the non-existence of Latvia, which I also had, and that the Soviets do not control the Latvian provinces. Oops. Surely it should require that the Soviets do control the Latvian provinces? Otherwise, there's not much point to them granting indepence! I fixed the problem by moving the "owned =" lines outside the "not = {" clause, where they probably belong. I suggest the next version of CORE does the same. Otherwise, the R-S plan is going to lead to what happened in my game : The Germans offer peace on the independence of the republics, the Soviets accept, renege on their promise, ally with Turkey, and declare war again...
I could probably have dealt with them again, it's not as though they had their army back, but it was a touch annoying. Fortunately I had an old save. Now the Red East is a shadow of its old self, while Axis armies are attacking India and Egypt from Persia.
If this is a known problem, I apologise.
Changelog was posted a couple of pages back (when .64MP was released).Badbonez said:Please post the change log alone. I can't install .64 at work, but I do have time to look at the changes. Or is there a way to extract the file from the .exe file?
Thanks.
Badbonez