Minor Issues
Playing as Germany...C.O.R.E. .60 1936 campaign.
Took out Poland in Sept 39
Took out Britain in Nov 39 to Jan 40.
Normal takeout of France summer 40.
Some thoughts...
Event... Allies disrupt German supply lines
I have had the event "allies disrupt Germany shipping ... something or other" about five or six times now and in MHO this event needs to be modified to not trigger IF Britain is taken out (or at least not trigger as often).
Britain and France have NO navies , I was so ticked off I cheated and looked. The USA is not at war ,with Germany (who's once British navy rules the Atlantic , Baltic and Med) and besides I had shut down all international trade at game start.
I really think that in the event of Britain being occupied the Empire would not be able to hold together , that India and British controlled South East Asia would go into rebellion for independence and that generally she would sue for peace at any cost. Churchill's speeches not withstanding let alone
USA AI
The USA is conducting invasions of Japan with 20 divisions mixed and 2 tac air units and also of Japan occupied China with 15 mixed divisions but... she is maintaining a Washington DC garrison of 139 armor/mech/motor inf/inf ... with NO transports at all on the east coast and no west coast garrisons to speak of (one infantry unit in LA).
Makes some sense if she was at war with Germany but not if she is only at war with Japan so I guess a USA Garrison AI - no war with Germany script is needed to cover this.
USA Fighters Garrison AI and Fighter transport in general.
For some reason the USA AI has 29 fighter squardons in Minn and no where else. I have seen this scenerio many times before.
She badly needs them on the Pacific islands but...the AI seems to have no clue with what to do with USA air squads and stacks them in central USA .
Does the garrison AI cover air units?
Anyway...
We sure need your best brains working on how to transport air units over seas.
For Humans and the AI. (Canada AI also)
Humans can use carriers but in real life we flew most of them overseas though Greenland / Iceland and shipped the rest on transports. (note I have never tried this routing in a game with with improved air units so perhaps they can reach Britain that way. )
Still... how about new tech for air called "drop tanks",
and or allow air squads to load on transports and unload in ports with zero org when on the transport and when they arrive in port.
Air units rebasing...
I don't think you C.O.R.E. guys can mod this but as you make the game AI better a minor error of an air unit rebasing rather than tac bombing in the midst of a crutial not yet decided battle can spell diaster for a game.
If you guys could mode "rebasing" to be a selectable item only...oh how wonderfull that would be.
The C.O.R.E. game is still super , and all we ever play now.
Quite a few mysterious, unexplained CTD and a few deadly lockups requiring more frequent autosaves but the AI fights hard and aggressively making solo/LAN multi games much more interesting and fun.
Keep up the excellent work.
Budgie
(official member of the C.O.R.E. fanclub.)
and a PS to a long winded post
IS there a thread explaining the .61 mod changes?

Playing as Germany...C.O.R.E. .60 1936 campaign.
Took out Poland in Sept 39
Took out Britain in Nov 39 to Jan 40.
Normal takeout of France summer 40.
Some thoughts...
Event... Allies disrupt German supply lines
I have had the event "allies disrupt Germany shipping ... something or other" about five or six times now and in MHO this event needs to be modified to not trigger IF Britain is taken out (or at least not trigger as often).
Britain and France have NO navies , I was so ticked off I cheated and looked. The USA is not at war ,with Germany (who's once British navy rules the Atlantic , Baltic and Med) and besides I had shut down all international trade at game start.
I really think that in the event of Britain being occupied the Empire would not be able to hold together , that India and British controlled South East Asia would go into rebellion for independence and that generally she would sue for peace at any cost. Churchill's speeches not withstanding let alone
USA AI
The USA is conducting invasions of Japan with 20 divisions mixed and 2 tac air units and also of Japan occupied China with 15 mixed divisions but... she is maintaining a Washington DC garrison of 139 armor/mech/motor inf/inf ... with NO transports at all on the east coast and no west coast garrisons to speak of (one infantry unit in LA).
Makes some sense if she was at war with Germany but not if she is only at war with Japan so I guess a USA Garrison AI - no war with Germany script is needed to cover this.
USA Fighters Garrison AI and Fighter transport in general.
For some reason the USA AI has 29 fighter squardons in Minn and no where else. I have seen this scenerio many times before.
She badly needs them on the Pacific islands but...the AI seems to have no clue with what to do with USA air squads and stacks them in central USA .
Does the garrison AI cover air units?
Anyway...
We sure need your best brains working on how to transport air units over seas.
For Humans and the AI. (Canada AI also)
Humans can use carriers but in real life we flew most of them overseas though Greenland / Iceland and shipped the rest on transports. (note I have never tried this routing in a game with with improved air units so perhaps they can reach Britain that way. )
Still... how about new tech for air called "drop tanks",
and or allow air squads to load on transports and unload in ports with zero org when on the transport and when they arrive in port.
Air units rebasing...
I don't think you C.O.R.E. guys can mod this but as you make the game AI better a minor error of an air unit rebasing rather than tac bombing in the midst of a crutial not yet decided battle can spell diaster for a game.
If you guys could mode "rebasing" to be a selectable item only...oh how wonderfull that would be.
The C.O.R.E. game is still super , and all we ever play now.
Quite a few mysterious, unexplained CTD and a few deadly lockups requiring more frequent autosaves but the AI fights hard and aggressively making solo/LAN multi games much more interesting and fun.
Keep up the excellent work.
Budgie
(official member of the C.O.R.E. fanclub.)
and a PS to a long winded post
IS there a thread explaining the .61 mod changes?