Originally posted by Zanza
I found two minor issues with CORE 0.6 and 0.61:
(...)
The other aspect is with the armor tech tree. Basic suspension, gear and engine don't need the early variant, improved don't need the basic one. I don't know if that's wanted as designed...
Damn it, I was pretty sure we already corrected that... Thanks for info!
Now, something more serious - I've noticed serious difference in execution of independence (and civil_war) commands in 1.05c (compared to the 1.05b and older patches).
Up to 1.05c, independence was granted by the nation that
owned province. Now, it's the nation that
controls territory the
only possible "liberator".
What it means for the mod? All the events that got independence (civil_war) command, should:
1) have triggers checking, if nation that is about to liberate someone got control over certain territory,
2) event should be executed by the controller, not owner of the territory.
There is another problem connected with that - if one nation "liberate" other nation, all their units on the liberated territory switch sides to the newly created country.
In some situations it's not that serious problem, but in case of New Order East events is quite serious - events can be changed (from SOV to GER) basing on the controller, not the owner of the province, but there is serious chance, that lots of GER units become Balt, Ukrainian and Russian in the process.
We will try to solve that in the next update...