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Ilkhold

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Read a good book playing in the games timeframe. How about 'Enigma' by Robert Harris or 'Empire of the Sun' by J.G. Ballard. And for all illiterate readers both have been adabted for the screen.
 

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Ilkhold said:
Read a good book playing in the games timeframe. How about 'Enigma' by Robert Harris... (...)

:rofl: :rofl: :rofl: :rofl:

Yes, good thriller, but please don't use it as a source... Polish matematician as the guy that sells UK secrets to Germans, lol... Lovable, isn't it?
 

unmerged(25407)

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Will future versions of CORE expand tech tree(maybe improved and advanced MBTs?) and timelimit a bit past 1948?(i think thats where the core scenario ends).

How do you edit the core campaign anyway?Im trying to edit it with the HOI editor but it always gives me an error saying cannot open XXX file......i think its germany.txt.Something like that.

Is there a way for CORE to get Italy to join the axis sooner,maybe through an event?Everytime ive played,Italy only joins after 1940,WELL after war has broken out.Btw what would make germany choose "Lets not ask for danzig" option?I was czech(was cheating a bit.Cant exactly play with only 86 ICs......not without shooting myself in the head.)and i said "no" to the treaty of munich,the ai chose "dare not attack",then later at the danzig or war event,germany chose "do not create more tension"....why would he do that?Germany's troops at that point were at least 2x combined british/france numbers in europe at that time.I wasnt in the allies,so my fully teched up divisions werent a threat...it delayed war till 1941,when i joined axis and had to invade poland manually to trigger WW2.
 

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I think the focus will be on more scenarios (1939, 1941 etc) rather than going past 1948. The way provinces are handled there really isn't that much scope for Korean or Arab-Israeli wars.

The tool most commonly used for developing C.O.R.E. is NotePad or equivalent (TextPad, WordPad). Some people use OpenOffice, Excel, Photoshop etc to do specific tasks. There's some homegrown solutions (I use Perl scripts, somebody else has come up with Java and Python tools) for specific problems.

Ref Italy, historically they didn't join until well after war had started. Intense diplomacy may be able to bring them in earlier of course. Ref AI choices in events it's random, basically 5% for each ahistorical choice.
 

jdrou

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Question said:
I dont mean editing core files.I mean the scenario itself.
The scenario is a bunch of text files and the HoI editor doesn't work for a lot of things so most people just use text editors. The scenario editor doesn't save scenarios in the same format as the original scenarios or C.O.R.E.; it actually creates a savegame file.
 

unmerged(3215)

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AI issues on Tech Tree

Hey gang -- long time no see.

I've been checking on tech issues as I play and one common occurance by the AI is troubling: it seems to go for the broad category techs (Amphib tanks, basic tanks, improved tanks), but is not making any headway on the individual technologies that produce good units. UK just tried to fight me off in late 1940 with Gladiator fighters and Mk VIB light tanks -- needless to say Germany now rules the UK.

One other issue: Allied naval vessels attempting to force the Baltic -- in one game I pretty much wiped out the Allied navies by mid 1940 with not too much effort. Is there a way to keep them from trying this, or is that beyond our ability to mod?

Thanks. -- loving CORE .64 and looking forward to .7

Adam C
 

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Hey Adam...

I've worked on the German AI files for v7, but the Allied files are still in formative and testing stages. They (the ones I've worked on) won't make v.7, but hopefully v.71 if the dev team approves of them, or forms of them.

Anyhow, I have been able to keep the British navy out of the Baltic in my files. The German wolfpacks still will hurt the Royal Navy, but not as badly when they are in that zone. It is mod-able and it will be done at some point.
Not sure, but I think the v.7 Brit files that currently exist might also address this, but don't take that as gospel.

RE: Tech research. Incredibly upgraded in v.7 with a very, very unique scheme. I shall say no more... not a word... nor a peep... well, I will say that we have-- [Steel and crew cut my throat]

C.O.R.E. v0.7 is very different. It has been in the planning stages since late summer/early fall. That should say something as to the magnitude of overhaul.
 

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Speaking of AI-files. Seems that Lothos Super-AI will not be compatible with CORE in future versions.

His AI files are pretty good, especially the russian AI performs much better than the vanilla or CORE AI`s, it builds HORDES of inf, and counterattacks effectively :D :D :D

Any plans to incorporate his work into future CORE versions now that he has "gone solo"?
 

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Thanks for the news Phil -- now about that artery that was cut...... :rofl:


Phil K said:
Hey Adam...

I've worked on the German AI files for v7, but the Allied files are still in formative and testing stages. They (the ones I've worked on) won't make v.7, but hopefully v.71 if the dev team approves of them, or forms of them.

Anyhow, I have been able to keep the British navy out of the Baltic in my files. The German wolfpacks still will hurt the Royal Navy, but not as badly when they are in that zone. It is mod-able and it will be done at some point.
Not sure, but I think the v.7 Brit files that currently exist might also address this, but don't take that as gospel.

RE: Tech research. Incredibly upgraded in v.7 with a very, very unique scheme. I shall say no more... not a word... nor a peep... well, I will say that we have-- [Steel and crew cut my throat]

C.O.R.E. v0.7 is very different. It has been in the planning stages since late summer/early fall. That should say something as to the magnitude of overhaul.
 

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Doc2 said:
Speaking of AI-files. Seems that Lothos Super-AI will not be compatible with CORE in future versions.

His AI files are pretty good, especially the russian AI performs much better than the vanilla or CORE AI`s, it builds HORDES of inf, and counterattacks effectively :D :D :D

Any plans to incorporate his work into future CORE versions now that he has "gone solo"?

Work done by Lothos can't be ignored, all right.
Still the new version of CORE got so many new elements that simple 'copy & paste' operation doesn't work here. In CORE 0.7 we have given AI lot's of love as well, so I guess you shouldn't be dissapointed. :D
Just run the HARD C.O.R.E. choice and you will see the difference! :)
 

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I think you guys should just wait until v7 and see. Like I said, the German files are addressed and right now we are doing some work on Allied files while we sort through a bug issue. Allied files will become sharper - heck, ALL AI files will become progressively sharper in the following (post initial v7 release) versions; that has become a major goal.

CORE will focus on using in-house AI writing. Of course, the entire community of guys who work or specialize in AI speak and share ideas with one another; you can see this in various forums (AI Enhancement here on PE, and Stony Road forums). So no one has a trademark on anything; Paradox made the game, not us. I learn from things others have done and vice-versa. We - the AI writers - are all aware of the different contributions each person has made to the understanding of HoI AI scripting and appreciate it.
 
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saintsup

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Phil K said:
Anyhow, I have been able to keep the British navy out of the Baltic in my files. The German wolfpacks still will hurt the Royal Navy, but not as badly when they are in that zone. It is mod-able and it will be done at some point[/COLOR]

IMHO opinion I don't think that entering in Baltic is a bad move for UK of France in gaming terms.
Makes for nice landing in Poland and it's quiet annoying for Germany.
Was it an option in real history, I don't know ?

The actual problem is the STUPID STUPID stacking rule/AI doesn't know this rule situation that leads to german fleet destroying the english fleet just because UK is so powerful in navy that it stacks more than 12 units.

Don't forget that this will be solved soon in 1.06 and that the home fleet will rule the wawes again.
 

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saintsup said:
IMHO opinion I don't think that entering in Baltic is a bad move for UK of France in gaming terms.
Makes for nice landing in Poland and it's quiet annoying for Germany.
Was it an option in real history, I don't know ?

The actual problem is the STUPID STUPID stacking rule/AI doesn't know this rule situation that leads to german fleet destroying the english fleet just because UK is so powerful in navy that it stacks more than 12 units.

Don't forget that this will be solved soon in 1.06 and that the home fleet will rule the wawes again.

I can't wait for that from the other reason - IJN was in 1.05c loosing roughly 50-80% of it's power to the Chineese Navy in 1936. :rolleyes:
 

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saintsup said:
Was it an option in real history, I don't know ?

Given the UK's considerable overseas garrisoning issues, the fact that France bit it hard, and all that, making any type of CW invasion into Germany until much later in the game (and as in RL) would be ridiculous. Sheer suicide. UK must use her forces wisely until USA (big bro) enters in and can add it's manpower and industrial might. Like RL.

Besides, we must do what me must to preserve the Royal Navy. We'll just have to see how things shape up with Paradox' v1.06. That may change some perspectives. I say, may....

In v7, the German AI will not leave their coasts undefended (well, unless something really weird happens). And garrison forces in Berlin and Paris will knock you in the nose if you try.

But be my guest. ;)
 

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Copper Nicus said:
Work done by Lothos can't be ignored, all right.
Still the new version of CORE got so many new elements that simple 'copy & paste' operation doesn't work here. In CORE 0.7 we have given AI lot's of love as well, so I guess you shouldn't be dissapointed. :D
Just run the HARD C.O.R.E. choice and you will see the difference! :)

Well OK then, release the goddamn thing :D :D :D :D
 

Kevin Mc Carthy

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Copper Nicus said:
Work done by Lothos can't be ignored, all right.
Still the new version of CORE got so many new elements that simple 'copy & paste' operation doesn't work here. In CORE 0.7 we have given AI lot's of love as well, so I guess you shouldn't be dissapointed. :D
Just run the HARD C.O.R.E. choice and you will see the difference! :)

Also, we have assigned AI leads now. 0.7 AIs are good, I think 0.71 AIs for major powers will be great!
 

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Can I email a game to be fixed to

I have .64 and for the last few months I have had CTD every game and they all seem to be around 1942 or 1943. The really anoying part is there is no black or white reason for it it is always installed right and I will play and then it will ctd and I will never get to play the game again I have to start over or reinstall the whole game. I have an AMD1.4mhz 1gig ram the system is bran new, I have Norton system works to fix problems but it doesn't seem to know how to fix this one.

Look I really love the game and I am so frustrated it won't work. I have very limited technical knowhow and really could use some support. Thanks
 
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