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Steel, I hate to ask you this, since it's not really your mod - but Lothos hasn't really been paying any attention to me, plus you will probably know the answer to this...

In CORE .64MP, there is no 'mod-CORE' subfolder - which his AI mod wants to install onto the non-MP patch. OK, so if I just find all these files manually in the 'mod-CORE' folder his mod creates, and put them where I think they go in the HoI subdirectories - do you think it'll work as designed?

I'm just trying to get set for a supreme CORE MP game, and I want to try out this AI mod someone recommended. I'm sure Lothos will answer eventually, but what do you think? Thanks!
 

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Well, I just got a reply from Lothos, and he says:

I honestly have no idea. I suggest you look at the SuperAI.txt folder as it lists in detail all the events I changed from the original CORE. If all the event numbers are the same then I think it should be fine.

...so, if anyone would know that, it would be you, Steel.

My amateur guess is that the -MP patches are basically the same as the non-MP's, except they're organized differently in the HoI directory to enable MP capability. So, all I have to do is put the right files in the right places, and this should go off without a hitch. Hopefully. But, you would know the intimate/subtle differences between the .64 and .64MP, so what do you say?

Thanks again!

P.S. this, along with my Communist China modifications... I'm well on my way to making a 'Jagdmaus mod'! No, j/k. :D
 

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Steel said:
An event to restore the national provinces for ComChi would work fine, that was actually on my to-do for the resumption of the civil war but I never got around to it. Did the Communists have sufficient support in 1936 (after their earlier defeats) that all of China would constitute national provinces or was it only after the mis-management through the war years that the KMT alienated the populace (and support for communists increased)?

We'll need to do some testing for this with the new v0.7 setup, I think a re-write of the uprising events may be in order and also to look at infra levels throughout China, setting a province to infra 33 is a very effective way of stopping Japan. ComChi force levels will need to be kept low if Japan is to be at war with them.

Hmmmm. have to check up on that. I do know for example, that even after the Battle of Shanghai (pre-game era), that comChi cadres remained in teh city, if underground and inactive. The initial "national provinces" for ComChi may be scattered, depedning on what I come up with, but would represent where significant cadres remained after the Long March. If this is the case, we can then script an event like "The Revolution is coming" that gives all of China, including Tibet, Manchukuo, and Sinkiang as Nat provinces. But I'll check my sources and see what makes the most sense.
 

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Steel said:
We've been over this one a few times, basically we've got a quote from Johan saying that the code for that trigger does not exist in HoI but our experience tells us it works ok. I suppose it's a bit like not specifying a country entry in an event, it works nicely (if you want a pop-up for human player only) but it's not exactly good coding practise :p

OK, so my memory isn't totally destroyed.
;)

So, I guess we'd be left with going ahead and scripting the event with the ai = no trigger, and see if it works right or not.
 

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Jagdmaus said:
Well, I just got a reply from Lothos, and he says:



...so, if anyone would know that, it would be you, Steel.

My amateur guess is that the -MP patches are basically the same as the non-MP's, except they're organized differently in the HoI directory to enable MP capability. So, all I have to do is put the right files in the right places, and this should go off without a hitch. Hopefully. But, you would know the intimate/subtle differences between the .64 and .64MP, so what do you say?

Thanks again!

P.S. this, along with my Communist China modifications... I'm well on my way to making a 'Jagdmaus mod'! No, j/k. :D
Your guess is correct, the releases are very nearly identical except for the SP version using the mod-dir functionality. The MP version doesn't include music.ini or config.eu and over-writes original files rather than use the \mod-CORE directory structure. If you just move the SuperAI files from the \mod-CORE directory structure into the default directories it should work. Remember that all the other players need to have exactly the same installation.
 

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JRaup said:
OK, so my memory isn't totally destroyed.
;)

So, I guess we'd be left with going ahead and scripting the event with the ai = no trigger, and see if it works right or not.
Unless we restore the claims :) Let's test with and without, there's been so many changes in v0.7 that there's really no point basing discussions on the v0.6x experience :p
 

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O'Donnel Aboo! said:
Well, now that i've returned to HoI after half a year of technical difficulty, I decided to Download C.O.R.E. because of the positive feedback and the general idea of it. I took one look at the tech tree and WOW! Did it GET bigger, or does it just look bigger? It HAD to have gotten bigger. I tried testing it out as the United States, because (i think) they have the biggest economy. By the start of 1938, I am WELL behind my Vanilla schedules for research. My question is: Is the Tech Tree workable? Can I have a suitable tech level in place by the time war breaks out?

By the way, this is NOT a knock on the extensive and impressive work that has been done on this tree. It is amazing, one of the best-researched aspects of any game i've ever seen, but with the collection of events you have put together, that should surprise no one!
Thanks for the feedback, it's always great to hear from the players out there :) The US is a bit special because of the WE-based CG demand that can eat up a lot of your IC depending on how events play out in the rest of the world (esp. Germany of course). The last game I played (as Japan) did not see me struggling for tech compared to a historical point of view, but I think in vanilla HoI it's probably a little easier to get ahead of the historical progression.

BTW, I think you'll like the v0.7 tech tree :D
 

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Steel said:
Your guess is correct, the releases are very nearly identical except for the SP version using the mod-dir functionality. The MP version doesn't include music.ini or config.eu and over-writes original files rather than use the \mod-CORE directory structure. If you just move the SuperAI files from the \mod-CORE directory structure into the default directories it should work. Remember that all the other players need to have exactly the same installation.

Thanks, Steel, I had hoped/thought so. I may have a few suggestions or ideas to throw out there for consideration for the mod. But first, I'll spend some more time playing it. I've been doing a couple of hands off games today - and I must say things are running fantastic. It's obvious the AI countries are making decisions & reacting to other nations decisions in a very realistic way. Hard to describe, but as I pay attention to all the little things, I just 'feel' like the game is so much more realistic than before (several months ago). Now all we need, is a terrain map as beautiful as Victoria's! :D

About the Chinese claims, btw, I'm debating whether or not Tibet should be included. I think that debate's been around for a while. Of course once the Commies took control, and got established, they considered themselves as 'claiming it', but that was much later on, after the game's time frame. Personally, for 1936-48, I don't think any of the 3 China contenders should claim Tibet. They should just have to go in and take it. Hmmm. I don't know. That one's still up in the air.
 

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Speaking of claimed territories, why does Turkey only get claims if it goes fascist? Doesn't seem to make sense to me. Also Germany should have claims on Denmark (and vice versa) etc.
 

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About the Chinese claims, btw, I'm debating whether or not Tibet should be included. I think that debate's been around for a while. Of course once the Commies took control, and got established, they considered themselves as 'claiming it', but that was much later on, after the game's time frame. Personally, for 1936-48, I don't think any of the 3 China contenders should claim Tibet. They should just have to go in and take it. Hmmm. I don't know. That one's still up in the air.

IMO, Tibet shouldn't be a claim for any of them until 1947, when ComChi should get it. The KMT had no interests in Tibet, and neither did the Japanese, and certainly not the Sinkiang autonomous region, nor Manchukuo. It's not traditionally considered a part of China. That's an invention of the Maoist era.
 

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Steel said:
BTW, I think you'll like the v0.7 tech tree :D

Oh man, should i even bother learning this tech tree! When is v.076 expected!?

Yes i suppose you're right about the U.S. being tricky with its WE. By the way, I noticed something odd. In both Vanilla and CORE, AMerican WE actually goes DOWN at strange times. For instance, when Italy annexes Etheopia, or when the Germans are annexing pieces of Europe. Is this correct? Would the US really sit idly while the forces of fascism ran amok? Certainly they'd have similar thoughts as th British, wouldn't they? OR did i miss something?

One more feedback thing: THe events for the United States are annoying but accurate. Let me explain that better. Seems every decision FDR makes raises dissent, even a little bit. While tricky to play with, I think this is a solid representation of the American government model. NO matter what the president decides, it always ruffles SOMEONE's feathers! good job!
 

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EasilyConfused said:
Speaking of claimed territories, why does Turkey only get claims if it goes fascist? Doesn't seem to make sense to me. Also Germany should have claims on Denmark (and vice versa) etc.

not sure about the turkish claims but in regards to the danish/german claims its a clear no. neither country made any remarks or political decisions regarding the minorities in southern jutland(german) or schlesvigholten(danish) as they pretty much lived peacefully with each other by the game timeframe. now victoria timeframe thats a whole different story :)

Ghost_dk
 

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War entry goes down because the countries getting annexed and the provinces being caputred are from Paternal Autocratic/Fascist/National Socialist countries. There's nothing I think anyone can do about this if it's hard coded into the game. US War entry goes down even more if the country taking territory is Democratic. That means a Democratic but still Axis Japan (this has been know to happen) kicking Paternal Autocratic Nationalist China's butt makes US war entry go down even more.
 

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Newbie-Again

Hi-Been away, out of touch, whatever. How do I gain entry to C.O.R. E scenarios? HOI is great, but historicly, the regular HOI scenarios for US yields ridiculous results such as USS Alabama being available in 1943 rather than historic availability for TORCH in 11/42. I do not(read cannot) want to write a new scenario myself. Please, I need a guideline to more historically correct scenarios, which I believe is what C.O.R.E. is all about. Many thanks, Hugh Browne :)
 

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I'm playing CORE v0.64

I got a bit active in CORE development about eight months ago I guess, but stopped playing HOI, and as a result stopped messing around with CORE. I got back into lately, and I was playing as the Nationalist Chinese, when I noticed that I can't build transports. Is the bug, or a design choice? I wasn't even trying to conquer Japan, just Taiwan. :) Coudl someone from the Asia team comment on this? Is the tech tree broken somehow? I can build BBs, so it would seem I could build a transport.
 

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thefish7 said:
I'm playing CORE v0.64

I got a bit active in CORE development about eight months ago I guess, but stopped playing HOI, and as a result stopped messing around with CORE. I got back into lately, and I was playing as the Nationalist Chinese, when I noticed that I can't build transports. Is the bug, or a design choice? I wasn't even trying to conquer Japan, just Taiwan. :) Coudl someone from the Asia team comment on this? Is the tech tree broken somehow? I can build BBs, so it would seem I could build a transport.

there is a naval doctrine that need to be researched first in order to build transports for seaborne invasions.

Ghost_dk
 

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hbrsvl said:
Hi-Been away, out of touch, whatever. How do I gain entry to C.O.R. E scenarios? HOI is great, but historicly, the regular HOI scenarios for US yields ridiculous results such as USS Alabama being available in 1943 rather than historic availability for TORCH in 11/42. I do not(read cannot) want to write a new scenario myself. Please, I need a guideline to more historically correct scenarios, which I believe is what C.O.R.E. is all about. Many thanks, Hugh Browne :)
thread merged with discussion
 

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hbrsvl said:
Hi-Been away, out of touch, whatever. How do I gain entry to C.O.R. E scenarios? HOI is great, but historicly, the regular HOI scenarios for US yields ridiculous results such as USS Alabama being available in 1943 rather than historic availability for TORCH in 11/42. I do not(read cannot) want to write a new scenario myself. Please, I need a guideline to more historically correct scenarios, which I believe is what C.O.R.E. is all about. Many thanks, Hugh Browne :)
Welcome back :) Visit the official website (link in my signature) and go to the Downloads page to get C.O.R.E.
 

DerekH

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CORE Shortcut

I accidently deleted my CORE shortcut like an idiot when cleaning up my PC. Now I can't figure out how to create a new one...what does the shortcut target need to be? Thanks.
 
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