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Ghost_dk

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Originally posted by Kevin Mc Carthy
Also, some simple logical forced trades would help a lot of minors and allow the world economy to function better while allowing a reduction in the starting cushion of resources and supplies. For example, if Hati started with a 12:3, or so, trade steel for rubber and a 4:1 trade for oil it would be set for life as the AI

I allready went over all the countries in the game for start up trades.

Unless they were removed again all minor countries who have a surplus of one thing and a deficit of something else have trades. A lot of countries however ´do not have such luxery to spend and therefore get into trouble. If you want ill go over them again this week to check for any changes in the situations. The trades i started were a placed so that no trades sent the worldmarket into the reds shortly after starting the game.

Ghost_dk
 

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Originally posted by jkkelley
By the way, I'm playing as USSR in March/April 1944, latest everything, and the game seems prone to CTD more than it ever has for me.

There has been a large number of C.O.R.E. CTD issues identified and squashed. There's still a few C.O.R.E. issues floating around but they are very specific (ie CTD if France is liberated while Vichy is *allied* puppet state).

As a little test I installed C.O.R.E. v0.6 on 1.05 (*not* 1.05b) and it ran with no issues. I've got a couple of save games (both vanilla 1.05b and C.O.R.E. on 1.05b) with consistent CTD issues if Allies are at war that lead me to believe there's something wrong in the 1.05b HoI.exe. It will be interesting to see if those save games crash if loaded in 1.05 instead of 1.05b.
 

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Originally posted by Sorta
For a challenging game (2 human - Ger/Uk or Ger/RU) which is the best combination of CORE and HoI patch number?

Given the AI issues is it best to play UK or RU as the allies using latest CORE?

Thanks


The Soviet AI is IMHO better than the UK/US Ai. Use C.O.R.E. v0.532 on HoI 1.05b, if you get CTD in the lobby then use then drop me a pm.
 

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Originally posted by Kevin Mc Carthy
90 days of supplies, based on Force size, would be a OK guess.

In some, I suspect perhaps rather less. The Irish Defence Forces had enough ammunition for 48 hours of combat, and while Eire was still basically Europe's ragamuffin, it wasn't as poor as some around the world.

jkk
 

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Originally posted by jkkelley
In some, I suspect perhaps rather less. The Irish Defence Forces had enough ammunition for 48 hours of combat, and while Eire was still basically Europe's ragamuffin, it wasn't as poor as some around the world.

jkk
that's too much, i am against reducing the supplies for less than a month.

:cool:
 

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Originally posted by jkkelley
In some, I suspect perhaps rather less. The Irish Defence Forces had enough ammunition for 48 hours of combat, and while Eire was still basically Europe's ragamuffin, it wasn't as poor as some around the world.

jkk

Yes and no. Eire's situation was more akin to Sweden, where Sweden could only fire her AA guns for like 20 minutes if war started. Eire was severely short on AA, Coastal Guns, and Anti-tank weapons and ammo. They had enough small arms ammo to last for 90+ days, but lacked sufficient oil to run her aircraft and armored cars (+2 landswerk tanks from Sweden) for more than 72 hours.

Most of the smaller nations relied on a mahjor power to supply them militarily. eire was near total dependence on Britain for all her military supplies, even with arms missions to the US and Sweden. I need to revisit the Anglo-Irish economic relationship to better simulate this. Also, we should consider "arms for resources" type sales as in game events, perhaps as part of the US Lend-Lease evenst for Central/South America. Should be similar to Polish Aid events.
 

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Supplies represent more than just ammo though. It also represents things like uniforms, food, accessories, and medical supplies as well. Just a note...
 

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Originally posted by JRaup
Supplies represent more than just ammo though. It also represents things like uniforms, food, accessories, and medical supplies as well. Just a note...

True. I would rejoin that when ordnance and ammo is in short supply, typically everything else is too, bullets and shells being rather a priority. Supplies also include spare parts, tires, oil filters, tracks, and so forth--all items of which any army that is chronically short of ammo is probably also chronically short.

jkk
 

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Total Soviet Economic Collapse

Ok I know that I probably should have this in the USSR thread, but I thought that this was significant enough to warrant a separate thread.

In my most recent game of CORE the soviets declared war on me as Germany in Sept 40 due to my aggression in the Baltic’s. No big deal really as I fully expected this. So I begin my push from the former Romania into the Don River area and hold out over the winter with mass infantry garrisons. When April 41 rolls around I think ok time to lay the wood to the soviets so I begin pushing my infantry into the rest of the Ukraine taking Kiev and Sevastopol. Note: I don’t have any tanks yet as I have Me-262's rolling off the line starting in June 41, my first divisions of panzer 4 70mm longs will arrive in June 41 also.

So cutting to the chase here I notice something odd as I am fighting my way forward with my infantry. I started the war with 342 divisions of infantry in Sept 40 and the soviets had 218. By April 41 I hadn’t really killed that many divisions off of the soviets so I expected them to have close to parity with Germany by April 41. So I look in the military strength folder (option14) and find they have only added 6 divisions in those 7 months:confused: .

Ok so to really cut to the chase. I was pretty confused on what was going on so I save load as the soviets. They where running at 126 IC out of 638 available, thats less than 20% efficiency:eek:. So I do some looking and they have 0 oil surplus, 0 rubber, and 0 coal surplus. Then I look in their tech and lo and behold they only have the base conversion techs from the industrial tree. The soviets hadn’t even researched mass production. So the real problem was when the world market crashed as a result of the winter war for the soviets they lost any rubber imports.

So the soviets run through what ever surplus they have managed to accrue within 6 months or so @300ish rubber per day * 180 days that’s 54k rubber an amount I would be shocked if they had. So by winter war + 180 days the soviets are converting oil to rubber. Well when you need 300ish rubber at 2 oil per rubber that means they need 600+ oil per day to convert. So once again after another 180ish days they go into coal to oil conversion at 4 to 1. To keep the economy running at 600 IC they need 900 coal plus 2400 coal per day to convert. So by winter war plus 540 days the soviets are totally tapped out.

At the point the soviets can not keep up with the coal to oil to rubber conversion at 0.125 efficiency they become total gimps they have an army they cant feed and a production queue that has in excess of 1k IC's worth of units in it that they will never get to produce.

All right so to see if this wasn’t just a one off case I save loaded into all my different Germany games. I tend to run the game up to 1 Sept 39 using different gambits to see what would be the most efficient way to approach the war; the war is won or lost by 1 Sept 39 regardless of what happens after that date. In each case by the time the soviets were at winter war plus 1 year they were totally bankrupt running at one third or less of optimal IC's and unable to resupply their own armies supply needs.

The total lack of conversion technologies is IMHO what is causing the total collapse of the soviets that we tend to see in games. I know that there comes a point right in the middle of my Barbarosa pushes that the soviets just go totally limp and roll over and die.

Either the soviet AI needs to place a far greater emphasis on the conversion techs, at least to improved synthetic rubber and oil conversion. Or they need to receive those techs via events, lend-lease comes to mind. Otherwise they are totaly screwed by war plus one year.

As it stands now as soon as Germany gets those conversion techs, improved synthetic rubber and oil conversion, they can declare war on the soviets. Even with no common border the goal being in one year or so the soviets are totally tapped out and are running at 150ish IC's hell the Italians have more industry at
 

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Do an advanced search with *.txt for document type and input 'Allied blockade intercepts' in the word/phrase box.

That will bring up all the documents that have it.
 

Steel

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Re: Looking for CORE event?

Originally posted by Warlimont
I'm looking for a random event in the CORE game dealing with the following info:
"Allied blockade intercepts shipping (GER) happened to us."
Anyone tell me which file this event is in?

Warlimont


It's in antarctic.txt. Please note that it's not a random event but rather a series of events (nine in total) which are balanced by the Commercial Agreement events in the same file.
 

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Wiki license

The license for the wiki has expired. I'd like to get input from the team on how useful it is as a tool before I spend more cash on this project. Please post here or in the front page of the wiki.
 

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Re: Wiki license

Originally posted by Steel
The license for the wiki has expired. I'd like to get input from the team on how useful it is as a tool before I spend more cash on this project. Please post here or in the front page of the wiki.

Personally I like it, as it has been far easier to get events and files shared and tested prior to release. But, if it's a cash drain, then we can revert back to our old ways.
 

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Re: Wiki license

Originally posted by Steel
The license for the wiki has expired. I'd like to get input from the team on how useful it is as a tool before I spend more cash on this project. Please post here or in the front page of the wiki.

What is a wiki? It sounds Hawaiian, but I presume it isn't.

No one's officially designated me part of the team or anything, so I really don't have much right to input, but I guess the natural question would be how expensive is it. I wouldn't have a problem making a small contribution to something that's really useful, if in fact it is.

jkk
 

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Re: Wiki license

Originally posted by jkkelley
What is a wiki? It sounds Hawaiian, but I presume it isn't.

No one's officially designated me part of the team or anything, so I really don't have much right to input, but I guess the natural question would be how expensive is it. I wouldn't have a problem making a small contribution to something that's really useful, if in fact it is.

jkk

Wiki is Hawaiian for quick and that word is now synonomous with a group of web tools for easy to use collaboration tools. The one we use is perhaps best described as a hybrid forum and webpage with multiple authors. It's IMHO useful both as a backup for these forums and as a workplace with better signal-to-noise ratio.

The cost is $200 for a license, earlier software purchases (the installer software and a file/directory comparison tool) were $50 and $30, so if I go ahead with this it brings total project costs to $280.
 

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Re: Re: Wiki license

Originally posted by Steel
The cost is $200 for a license, earlier software purchases (the installer software and a file/directory comparison tool) were $50 and $30, so if I go ahead with this it brings total project costs to $280.

If you think it's useful and decide to keep working with it, I'd send you the sterling equivalent of US$20 to help pay. The enjoyment I get from CORE and HOI is preposterously out of proportion to what I spent for it (US$30), and it's only getting better and more interesting. No way you should have to eat the whole bill.

jkk
 
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