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Steel

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Re: Wrong units bug

Originally posted by Copper Nicus
Steel, maybe we should add to the next release (0.53 ?) all the files from 0.51, to ensure that such problems will not occur again?


Yes. It's size of installer (+30%) versus ease of installation and support. In retrospect I think I should have gone for the latter. If there's any bad bugs in v0.52 then I'll release a v0.53 that can be installed on v0.5, v0.51 or v0.52 to bring them directly to latest version. Otherwise we'll go straight to v0.6 ;)
 

Steel

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Originally posted by Laffertytig
what parts of the paradox campaigns arent updated? and if i install core over the official patch what files are overwritten

sorry to be a pain:D


If you want to play Paradox campaigns you have to use the second installation method (clean install + 1.05 + 1.05b + C.O.R.E. 0.5 + 0.51 + 0.52). My installer doesn't add the 1.05b event fixes (including fixes for CTD/hang issues) in the Paradox event directories and there's other things as well, don't remember all know.


If you add C.O.R.E. over the official patch then because there's a couple of issues with mod-dir function so in C.O.R.E. v0.5 installation this is done:

- province.csv will be renamed to province.bak.csv (the new province.csv works with all games)

- some palette and sprite files are put in \gfx directory (doesn't affect non-C.O.R.E. games)

- Paradox \ai directory is renamed \oldai and new \ai directory created (to play non-C.O.R.E. games you must rename \oldai directory to \ai again)



In v0.52 installation the province.csv is changed again: adding three ports (Abadan, Bandar Abbas, Guyaquil), removing one port (Quito) and changing one beach location (Antwerpen). Other than that it's now the same file as Paradox uses.
 

Dibo

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Thanks guys :)
BTW Who is the guy who wrote the Bulgarian Ai.file? It is very good:cool:
 

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I've come to the point where I don't want to play CORE anymore. Don't get me wrong, you have great events and some nice improvements, but on the other side the mod makes the game even easier than before. Even with minor-majors like France it is incredibly easy to win the game because of some cheap but yet powerful techs. In 1940 my infantry had something like 20 soft attack, while my artillery had a soft attack of about 25. The AI doesn't seem to research these techs, so they are easy prey for my extreme elite units.

A friend of mine and me played Canada and Australia. We didn't plan our research, but distributed it among our allies except from France. When the war broke out we were able to hold belgium with 12 divisions each, just because our units were ridiculously powerful. In 1940 we were even able to land in Berlin and hold the northern coast of Germany (still with 12 divisions each).

the events are nice, but maybe you should think about dropping the tech mod or somehow tweaking some techs.
 

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Originally posted by Ilythiir
I've come to the point where I don't want to play CORE anymore. Don't get me wrong, you have great events and some nice improvements, but on the other side the mod makes the game even easier than before. Even with minor-majors like France it is incredibly easy to win the game because of some cheap but yet powerful techs. In 1940 my infantry had something like 20 soft attack, while my artillery had a soft attack of about 25. The AI doesn't seem to research these techs, so they are easy prey for my extreme elite units.

A friend of mine and me played Canada and Australia. We didn't plan our research, but distributed it among our allies except from France. When the war broke out we were able to hold belgium with 12 divisions each, just because our units were ridiculously powerful. In 1940 we were even able to land in Berlin and hold the northern coast of Germany (still with 12 divisions each).

the events are nice, but maybe you should think about dropping the tech mod or somehow tweaking some techs.

Germans also got much more powerful divs - new line of stats is present in all countires.

Looks like the balance has been lost in favor of Allies... Will work on that. But be aware, then usually human players are much ahead of AI, especially when they go with something unexpected (like attack on Berlin).
How long were you able to hold in there?

EDIT:

In case of France I suggest V.Hard + Hard CORE level. It's not much, but should balance game a bit. And it will be developed more in the next versions of the mod.

For tough game I suggest Poland - with France everyone is able to win. :D
 

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I don't like artificial settings to make the game harder. I don't think the Allies are too powerful, my point was that a player is more likely to abuse the new tech tree and make the game easier for him, because players are able to plan their research and use all the nice efficient new techs in the tech mod. The AI doesn't seem to care or even to research these techs.

For some odd reasons the old stony for 1.04 was by far more difficult, even when invading France, but kinda lacked the great events.
 

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Originally posted by Ilythiir
I don't like artificial settings to make the game harder. I don't think the Allies are too powerful, my point was that a player is more likely to abuse the new tech tree and make the game easier for him, because players are able to plan their research and use all the nice efficient new techs in the tech mod. The AI doesn't seem to care or even to research these techs.

For some odd reasons the old stony for 1.04 was by far more difficult, even when invading France, but kinda lacked the great events.

This is nothing odd in that SR is harder than CORE... SR is all about being harder, while CORE is rather about what happened around... :D

I don't understand your statement about "artificial settings to make game harder". We try not to make those "artificial" things become visible, but, well, it's a game. It's artificial by definition.
We don't build level 10 forts around the player, not give techs for free to any opponents, and usually not modify it's IC. We work on AI's, but ... those are only AI's, with all their flaws and problems. And yes, they care - just play GER and check soviet techs around 1941 or american techs at 1943.

But I can asssure you - we are going to improve this part of game just as well. But so far it were the German players who were not pleased by the difficulty level. Next in line is the US (I got some nasty ideas to to make their life harder) and later rest of allies.
 

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You are right Nicus, it is the intention of stony to make the game harder, but actualy the war was hard for Germany while the game itself makes it seem far too easy.

Oh well, actualy I am wrong about this. Poland and France WERE walks in the park in real life, at least compared to world war 1. The only problems Germany faced were the USA and the sovjet union. Without the D-day and with a weak sovjet union, the game itself is too easy. But I think I blamed the major flaws of the game on your mod, and that's not really fair. You can't change the basic mechanics and I take your word that the AI actualy does research the new techs efficiently.

Anyway, keep up the good work.

ps: with the "artificial settings to make it more difficult" I mean the choice of difficulty in CORE with the rise of dissent and the lack of resources. These things didn't happen in real life, so I think of them as "artificial".
 

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Originally posted by Ilythiir
ps: with the "artificial settings to make it more difficult" I mean the choice of difficulty in CORE with the rise of dissent and the lack of resources. These things didn't happen in real life, so I think of them as "artificial".

IMO artificial is 100% of happiness and huge reserves of strategic materials in all countries in 1936. :D

There was a time when I believed that "level of difficulty" in HoI would mean stupid AI/normal AI/very good AI. But it was long time ago... ;)
 

Steel

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Originally posted by Ilythiir
A friend of mine and me played Canada and Australia.


I think you've really got the root of the problem there. The AI will struggle against a human player at all times, against two players who are tech-sharing actively it doesn't stand a chance. Play against each other for a better challenge :)

BTW this also comes back to a structural problem in the game because of the campaign starting date of 1936. The Canadian army was about 2 divisions in 1939, but you were able to deploy 12 divisions to Belgium. We could cut Canadian manpower to zero until the war starts... Bottom line is ahistorical buildup leads to ahistorical outcome, no surprise there.
 

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Im playing my first serious game (after 1 handsoff) with 0.52 as UK and im having lots of fun. Though im in 1940, there´s no JAP-CHN war, and CHN annexed CHCOM the rest is going quite historical.

There´s a couple of things that i would like to comment:
-Seems that some tank models names are messed up. I researched medium tank 75mm (short) and its name was A15 Crusader (MG).
-Some names for ENG infantry divisions are repeated. I have some divisions with the same name:D :confused:

-Paradox gave in 1.05b naval attack for divebombers after some discussion in the sugestion forums... in fact i started the thread because its no sense that a Stuka cant bomb a ship. I think that we should make the same, as right now divebombers in CORE still have a big round ZERO in naval attack.

-I had a Ctd in mid 40. The same happened in my previous testgame, but i dont know if it was in the same date, i only know it was 1940. I'll investigate more and see if i can reproduce the crash.
 

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More tank tech oddities

OK, couple of comments (I think these comments refer to previous versions of CORE, i.e. 051) My set-up, is the 052 installed on top of a1,05 with 051 installed.

Playing germany on all the hardest settings, they start with three tank divisions that are impossible for them to build due to their lack of the proper tech. In fact, since they are given the basic light tank(MG) it is impossible for them to EVER build them. Seems odd.

Also, in the Czech event, Germany recieves a bunch of techs that they already have! It seems to me that to be more realistic, the Czech's should give germany a few Pz 38t divs, or the tech required to build Pz 38ts, or both! (I know it might give Germany an advantage,but hey, thet's what happened in real life!)

Also, the whole tech branch seems riddled with errors, as in wrong techs becoming known (like in my last example) I guess that could be due to the order I installed, but it's frustrating.

Random rant not directed at the fine CORE fellows: When do I get to play a whole game!?!? My god I have probably started over 50 times around 1939-1942, due to a bew improved patch or CORE version coming about. They are to good to pass up!
 

Steel

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Originally posted by nachinus
Oh, also i found that the Northern provinces of Spain (Bilbao, Gijón and Vigo) are hills instead of mountains. I dont know if this is a CORE or a Paradox issue, but i think that those provs are rough and difficult and should be considered mountain.

Those three provinces are unchanged in C.O.R.E. as far as terrain is concerned.

Here is all the current Spanish terrain changes in C.O.R.E. :

province = { id = 972 infra = 0.60 maxinfra = 0.60 coal = 40 steel = 10 manpower = 17 ic = 8 maxic = 8 terrain = "hills"} # Madrid

province = { id = 978 infra = 0.40 maxinfra = 0.40 manpower = 2 ic = 1 maxic = 1 terrain = "hills" } # Salamanca

province = { id = 997 infra = 0.40 maxinfra = 0.40 manpower = 1 ic = 1 maxic = 1 terrain = "hills" } # Palma de M.
 
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