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HlvtnCndn

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Ran into another problem: if the US AI finds itself at war with Spain and Portugal, it switches to the USA_West_Iberia.ai AI file, which works well enough - in my game, Spain fell to a US invasion in the north and British push out of Gibraltar. The problem is, there appears to be nothing to set the AI back on course to the regular USA_War.ai file after Iberia is conquered. And since USA_West_Iberia only specifies invasion targets in Spain and Portugal, that's the end of American invasions for the rest of the game. No movement against Japan, Northern France, North Africa, or Italy.
 

unmerged(14683)

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Originally posted by HlvtnCndn
Ran into another problem: if the US AI finds itself at war with Spain and Portugal, it switches to the USA_West_Iberia.ai AI file, which works well enough - in my game, Spain fell to a US invasion in the north and British push out of Gibraltar. The problem is, there appears to be nothing to set the AI back on course to the regular USA_War.ai file after Iberia is conquered. And since USA_West_Iberia only specifies invasion targets in Spain and Portugal, that's the end of American invasions for the rest of the game. No movement against Japan, Northern France, North Africa, or Italy.

In the late game (1945 and later) they should start invasions on Axis South America and maybe on Pacific.
So they were not able to breakthrough via Vichy France?
 

hendriks

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Continued 0.5 ; October 1940 - March 1941

- I edited the savegame and halved all resources to 50000. Rubber goes down reasonably fast, steel is in surplus, coal is in big surplus, oil is steady. Steel in surplus seems weird again, although I have Norway, it's about 150 per day in surplus. Industry running at 550.

- Upgraded all PZKWIII to better defense, attack etc stats, but I get confused with the upgrade buttons on infantry, this doesn't change their stats. Upgraded bf109's as well.
Looks like quite historical force build up, although I do not have PZKWIV yet, but close. Development very historical, when I play on normal and then hard core, it seems the best way to simulate history. Problem is that my org recovers quite fast. With 0.5.1 I'll try hard/aggressive/hard CORE.
MP at 850.
Dissent at 9

- Vichy units in N.A. got supplied and defeated the 1 French division in Casablanca, now they have stationned 5 divisions there that look in supply:)

- I find Vichy has too many units, they have 17 (!) divisions and they all move to Vichy province after a few weeks, leaving the southern coast completely undefended. They send me 5 units as a loan, which I stationned in the south :)

- Italy declared war on Yugoslavia, november 1940. I think they should declare war on Greece first always, Yugo has the nice events when they join Axis.

- Japan had the Kiri project and NatChina became a puppet, Japan had those provinces on the coast. ComChina however, is now in war with Natchina and Japan and is quite alive, it took some 4-5 provinces around their original 2 and has actually cut China in half. Will be nice to see what happens.

- Italy has done it, but not as bad as last time, they have taken all but port said and were actually moving into libanon where they met 6 syria divisions and 1 libanese french unit, so they were repelled from there fast.
They are, however, doing far too well against the UK in the south, but it seems their org is always 0...........It looks promising though:)

- I took Yugoslavia without too many problems, and am now next to Greece borders, March 1941 and I want to start Barbarossa June 1st.................what to do, if I ask them to joing the axis they will, but that is such a weak thing to do......need to hurry though, I'll declare war, if I have to wait for Italy. Would have been nice if I had to send help to the Italians now in NA, but they do not need it yet.............

- Got partizan tech when I moved against Yugo, seems great timing!

- Infra increase in North Norway seems great, I have some 5 divisions there now, USSR 12............USSR seems on track anyway with their army, between 9 and 12 in all provinces on my border.

- Italy stations ALL their fighters/naval bombers/bombers again in Suwalki.:(

Tonight I attack the USSR, and I changed the GPW tech around again a bit, so a real test. I will also look at their resources after about 3 months. (make a note before and after GPW kicks in)
 

Walter Hawkwood

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Some comments on events and stuff:

- I think currently there is no check when Japan asks Garmany to withdraw mission from NatChi to see if Germany already made it. That made me see Germany withdraw from China twice in one game!

- Maybe some AI tweak should be made to deal with it: SPR joins Comintern, and USSR even really sends some aid. But! They valiantly hold the Baleares (reinforcing the garisson several times) as the last mainland SPR province falls. If they're really up to helping Spain, let them reach the mainland in the first place.

- ComChi AI is way too pacifist. Given how much they recieve via events and how much they build, they end up being a 2-province nation with about 100 mil and mostly unguarded provinces around, but they just keep sitting there! Maybe a WaD, but still a pity.

- Dunno if it is a bug or what. Last game (me as Italy), civil war in Spain proceeding much as usual, SPR get communist coup and enter Comintern. Then Germany DOWs USSR (it is mid-1938, I think, or just a bit later). To my mind, the tendency of Germany protecting potential Axis members is at work here (still, such a war is highly unrealistic).

- Inner Mongolia doesn't take any part in Japanese war with China. A bit strange, 'cause if I remember right, only Japanese troops were stationed there.

- And, on the other hand, both Chinas have no motion of beating up Inner Mongolia.

- More of a suggestion - maybe add a check, where Japan declares war on China only if it's imperialist (that is, PA). By electing left they go centrist and I don't really think they would be as agressive.

- Don't you think that all these Mexican events should turn it from RS into LWR? :D
 

Steel

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Originally posted by Walter Hawkwood
Some comments on events and stuff:

- I think currently there is no check when Japan asks Garmany to withdraw mission from NatChi to see if Germany already made it. That made me see Germany withdraw from China twice in one game!


It was a bit of a hotfix (to stop NatChi from fighting Germany with Falkenhausen still active as a commander), I'll get around to fixing this before next version (just need to sleep some more events).

- ComChi AI is way too pacifist. Given how much they recieve via events and how much they build, they end up being a 2-province nation with about 100 mil and mostly unguarded provinces around, but they just keep sitting there! Maybe a WaD, but still a pity.

I'm currently looking at cutting back ComChi production, the passivity is WAD though. Basically I'm looking to get ComChi to sit tight (except for uprisings) until Japan is on the run or defeated and then the Chinese Civil War will resume. You will also see a more active ComChi if the Kiri Peace occurs.

- Inner Mongolia doesn't take any part in Japanese war with China. A bit strange, 'cause if I remember right, only Japanese troops were stationed there.

We are a little limited by HoI here. An AI country will only garrison it's own territory so if we make the Manchukuo and Inner Mongolia (Mengkiang?) forces part of the Japanese Kwangtung Army then there will be no garrisons in those countries (and NatChi will be crushed even faster). We really need those two countries to be passive and garrison against the USSR.

- More of a suggestion - maybe add a check, where Japan declares war on China only if it's imperialist (that is, PA). By electing left they go centrist and I don't really think they would be as agressive.

The Tojo government only came to power in 1941, IMHO the Japanese elections should never lead to a PA government. It's open for speculation if the MPB event was instigated by Communist Chinese, KMT or Japan but bottom line I don't think the Japanese government type matters as far as the incident is concerned.
 

JRaup

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Noticed this while playing yesterday:
The US Option to give assurances to Canada fires AFTER the Canadian event fires. Looks like the Roosevelt gives assuranes event for Canada needs a new trigger.
 

HlvtnCndn

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Originally posted by Copper Nicus
In the late game (1945 and later) they should start invasions on Axis South America and maybe on Pacific.
So they were not able to breakthrough via Vichy France?

For some reason, it didn't switch to the USA_West_South ai file - I checked the savegame in early 1945 and the Azores were still the top priority. Not sure why that happened.

They did manage to get into Vichy France after Spain fell, but the Germans then pushed them back and it turned into a relatively static front in the Pyrenees. The US AI wasn't landing any new divisions in Spain, and the British were only bringing the occasional one in, so it didn't look like they were going to be able to break out.
 

MateDow

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Originally posted by Kedib
Hi guys


1. Naval resupply doubled the range of my ships, from 8000 to 16000 but they still run out of supply at 8000.


Did you have destroyers with the force? That usually results in the force having shorter range (the battleships have 16000 the destroyers don't). Another possibility is that you have older cruisers that don't have the long range (protected cruisers). Those are the things that I can think of. If it wasn't one of those factors, it might be a bug. MDow
 

JRaup

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Originally posted by Laffertytig
are the AI files that are being developed included in core?
if not, what would happen if we used them with core?

I think that they will be included in CORE in some fashion, as much of the work in the AI project is coming out of CORE (Kudos to Steel et al). Steel can probably better answer that question still.

As for using the new AI's in CORE, there may be issues with the tech tree that is included in CORE, as the Ai project is for genral vanilla HoI.
 

Steel

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Yeah, what JRaup said :) The AI Project learns from C.O.R.E and C.O.R.E. learns from the AI Project. Do not copy files between the two as we use different file names, event triggers, balancing, tech tree and so on.
 

Laffertytig

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im no tech head but there are some very interesting things goin on over there. where any of these files used in core 0.51 or will they be added in 0.6? what are your opinions on these files steel?

having a blast so far playing core as germany. its jan 42 and im struggling to make any headway angainst the soviets. im maxed out in resources which means im cranking out 580IC. when did germany start to suffer shortages? does soviet IC increase with events as im almost matching them in IC at moment which cant be right
 

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Does anyone know the status of the sleepleader command? I'd like to finish up the Abdication event chain with out having to rework it due to CTD's from a abad command (again). If it's still buggy, I'll just leave it out for now.
 

unmerged(14683)

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Originally posted by Laffertytig
having a blast so far playing core as germany. its jan 42 and im struggling to make any headway angainst the soviets. im maxed out in resources which means im cranking out 580IC. when did germany start to suffer shortages? does soviet IC increase with events as im almost matching them in IC at moment which cant be right

Soviets got special Land doctrine "Great Patriotic War", which rises their effective IC by 25% (roughly to 600 IC). Sadly, they have not enough resources to effectively support that. I'm preparing new adjustments of the tech tree for 0.6 right now, and hope this will make Eastern Front a bit more challenging. Right now Germans, with almost 700 IC (Frick as a minister) from occupied Europe are too powerful to be stopped by USSR.

Also, if you play Hard CORE max level (CORE 0.51), Soviets, Brits and USA should have a bit more organized units then before, and USA should be a a bit more successful in it's invasion attempts.


JRaup@:

Sleepleader works fine, wakeleader is removed.
 

JRaup

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JRaup@:

Sleepleader works fine, wakeleader is removed.

Thanks CN. Abdication should be available tomorrow sometime.
 

Steel

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Originally posted by Laffertytig
im no tech head but there are some very interesting things goin on over there. where any of these files used in core 0.51 or will they be added in 0.6? what are your opinions on these files steel?

None of those files have been used and I don't expect any of them will be (as in copy/paste across). We may use sections of some files.

IIRC there's been two major changes in the AI Project

- Balanced strat_redeploy values based on Math Guy analysis (already done in C.O.R.E.)
- Addition of admiral sections to many AI files (I wrote those for C.O.R.E and they were just copied across to the AI Project)

There has also been some new AI files for minors written by people in the AI Project. C.O.R.E. v0.4 added in 20+ AI files for minors, so again we are ahead of the AI Project.

Finally there's a lot of experimentation with front, invasion etc. Most of that experimentation has had a few test runs (ie practically untested) whereas C.O.R.E. AI files have been quite heavily tested with the exception of some very recent additions for USA.

Bottom line, I am following the work over there (and contributing) as is Copper Nicus. If something useful comes up, we will use it.

BTW, quite recently Mordoch began adding some tech paths. You can compare his posts with the work that has been done in C.O.R.E. for USA for example. I'm not criticising the AI Project but just trying to illustrate that it is very new while there has been many months work done on C.O.R.E. AI files.


Mordoch's work:
Code:
preference = {
3100 3101 3103 3300 3101 3302 3602 3970 3972 3971 3973 3974 3804 3600 3800 3801 3802 3803 
3940 3941 3942 3943 3706 #Computers
}

Copper Nicus' work:
Code:
	preference = {

	3101 3103 # Basic computers - a must!
	
	
	# Industry - advanced materials first
	4103 4104 4400 4401 4402 4403 4500 4501 4503 4600 4700 4800 4801 4802 4900 4901 4902 4903 4904 4940 4970 4971 4972
	
	# Light Aircraft
	# Concentrated on LR fighters plus some airborne radar imps
	10005 10004 10100 10105 10106 10200 10300 10306 10400 10401 10402 10977 10500 10506 10507
	10600 10700 10702 10703 10707 10800 10809 10810
	
	# Land Doctrine - high org
	11103 11200 11204 11201 11203 11300 11301 11302 11305 11306 11307 11400 11401 11402 11404 11406 11407 11408 11500 11501
	
	# Armor
	2100 2201 2202 2203 2101 2985 2993 2200 2300 2301 2302 2303 2102 2103 2314 2319 2400 2955 2990
	2401 2402 2405 2407 2410 2500 2600 2601 2602 2603 2504 2506 2700 2997 2974 2702 2800 2901 2900
	2902 2903 2904 2999 2972 2975 2976 2970 2980

	# Infantry
	1101 1102 1103 1105 1106 1202 1204 1206 1207 1302 1303 1304 1305 1400 1401 1976 1402 1974 1403
	1404 1407 1408 1500 1501 1502 1504 1600 1601 1602 1603 1604 1700 1701 1705 1800 1802 1803 1805 
	
	# Artillery
	14973 14010 14008 14009 14011 14100 14105 14200 14205 14206 14300 14976 14002 14004 14005 14006
	14007 14009 14010 14011 14013 14101 14102 14103 14104 14105 14106 14201 14202 14203 14204 14206
	14207 14209 14976 14306 14400 14977 14402 14404 14405 14500 14600 14601 14700 14701 14702 14800
	14804 
	
	# Air Doctrines
	12002 12003 12102 12200 12201 12202 12204 12300 12301 12303 12400 12401 12402 12403 12404 

	# Naval Doctrines
	13005 13104 13200 13201 13207 13300 13302 13303 13400 13402 13403 

	# Navy
	6600 6716 6717 6719 6721 6729 6730 6731 6732 6700 6810 6811 6812 6813 6814 6815 6816
	
	# Electronics
	3104 3200 3201 3202 3203 3204 3205 3206 3207 3300 3301 3302 3400 3401 3402 3403 3404 3405 3406
	3407 3500 3501 3502 3504 3505 3506 3600 3601 3602 3700 3702 3706 3800 3801 3802 3803 3804 3900
	3901 3905 3940 3943 
	
	# Heavy Aircraft	
	9003 9004 9006 9100 9104 9105 9107 9108 9200 9300 9301 9302 9305 9400 9402 9403 9405 9406 9500
	9506 9507 9509 9510 9511 9600 9602 9603 9700 9701 9704 9708 9800 9807 9808 

	# Nukes
	8300 8400 8500 8600 8700 8800 8401 8402 8501 8502 8503 8504 8505 8601 8602 8701 8702 8703 8704
	8801 8802 8803
	}
 

hendriks

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CORE 0.5 Germany Normal/Agg/Hard-CORE

Barbarossa

Industry is running at almost 700, no problems there, but the tech tree has been so well adjusted that I am even a bit behind historically seen.
PZKWIV's are just rolling out, but the push east will be done with PZKWIII's 30mm. All upgraded to the latest techs though.

I opted to "steel" resources from Vichy, they had nice stacks of rubber in Madagascar and North Africa, all is transported to feed the German Industry, craving for more more more.
Steel is max, because 200 units surplus daily, rubber goes down by 300 a day, so that reaches rock bottom soon, the 15000 oil units from Roemania come in handy and are really needed now.
I guess I can keep running like this to December 1941, then coal/oil and rubber shortages will probably greatly reduce output.

Manpower is dangerously low, to around 400 now, new units on the way, but I need reserves for the east.

Global situation, March - October 1941;

- Italy has annexed Egypt/Syria/Libanon. UK is being pushed down into Africa, but seems to hold a steady line now with some fresh units arriving finally. Italy seems to struggle with supplies, often units have 0 org. No help needed by Germany unfortunately:(

- ComChina had been pushing fast east and west in China, but have been greatly pushed back, occupied territory by ComChina that was NatChina turns Japaneese after the Japs take those territories. ComChina still holds about 8 provinces.

- I declare war on Greece and push into it, but marching times are slow and my schedule for Barbarossa is screwed up. I land on Krete with 2 parachute divisions and annex Greece. One whole army was marched back north by me already, but they march through Bulgaria and Roemania, so I can't strat redeploy them, this mistake takes 12 infantry divisions away from Barbarossa, STUPID!! In the end, I march them to Yugoslavia and they enter Barbarossa about 1 month later, after their org has recovered.

- During the Greek campaign, I see a big square pinkish spot in the Greek Islands, my guess is a squadron of small Greek ships that has a GFX part missing, the ships are displayed, but in a very big pink square.

- On the 22nd of June I force myself to declare war on the USSR, although I'm not completely prepared.

Initially, the forces on the border scare me, 20 divisions in Lvov and around 10 in the rest, the extreme south seems barely defended.
After I give my marching orders to Lvov with everything available there, they suddenly shrink to 10 divs. Breaking through there reveals some sovjet reserves behind the Dniepr. (Kiev area)
It's not easy in the north, but I keep pushing and finally break in a huge battle the russian forces in Minsk. During this, I pocket about 50 divisions in total in 3 pockets, but those battles hold my general advance and take a month in total to clear.
After that, late August, I resume the general push east and cross the Dniepr in the middle and south, take Smolensk, but get repeatedly pushed back in the north until I achive a break though which brings me 1 province before Leningrad.
A big battle for Stalino just fails, the dniepr dam breaks and advance grinds down there, Kiev and Charkov are taken.

General frontline 1st of October 1941, Talinn/Smolensk (Vitebsk still Sovjet)/Kiev/Charkov/river Dniepr (not Rostov)

I can't do much in the north, the marching time to Petsamo is 3.5 months!!, my 4 divisions arrive with only 20 org and get quickly repelled. The military "waffenbruedershaft" agreement with Finland turns sour for the Finns, they fail to make a single advance and the sovjet troops are before Helsinki and have taken 2 more provinces in the north, so I can't see if there are troops in Leningrad, but there are plenty of russian divisions and plenty of T34's.

The Great Patriotic War kicked in June 26th, and I checked the save file, but the USSR is very low on coal/oil and rubber. Steel is at 50000. I have adjusted their resources up with 30000, except steel.

- Persia was annexed in 2 days by Russia

- All the supply routes have been opened by the Allies, but judging the low russian resources, not much or too little is getting through........

- Russian build queue is with about 15% militia, but seems very good for the rest, some paratroopers (will they ever use those for paradrops?), plenty of infantry, some with antitank/artillery, plenty of panzers and mechanized/motorized and new bombers/fighters, although russian airstrenght seems weak.

No idea how this will penn out, I am seeing a lot of rain around and it's early October now, I need to push into Vitebsk and then drive to Moscow. Panzers are in good shape, but spaces are getting wider and distances bigger..........Probably no more pockets............

Of my 700+ IC industry, I spend ;

consumer ; 120 (to get the 8% dissent down, russia has 6%)
supplies ; 400+ (big one, I have too many motorized divs, and partizan tech of course)
research ; 105
production ; 120

So, more or less the only unhistoric thing is again Italy going crazy in NA, they pocketed (the AI pocketing the AI :D) 8 Egyptian divisions in Port Said and then send 9 divisions south and use their motorized to get the mid-east. They seem weak, but there are just NO UK divisions around:(

more tomorrow, I can't wait to get home.............
 
Last edited:

Steel

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Sounds good :cool: There's certainly room for improvement in many areas but there's a clear difference from v0.2 to v0.5 (not least the 95% drop in save games sent to me for debug) :)
 
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