Re: Re: Re: Re: USA (at Peace) "Inherits" Italian Socialist Republic

a better solution is to add that the previous event has happened and the event checks if USA is allied, if so, USA receives those provinces, if not, the event never triggers...
I never said it was imposible, just that it has lower priority than the others "bugs".
i know that command, but if i put that in the trigger condition the event will happen anyway because it is triggered by another event, so it doesn't check conditions...Originally posted by Kevin Mc Carthy
From looking at Harvards Hacking Haven, it looks like you only need to add, since the base condition is AND, a Trigger of:
alliance = {country = USA country = ENG}
The two provinces in this event are already ENG due to the precedent evnt. Is this logical? I used to be pretty good in Ada but I have no experience in the event scripting. The hard part will be getting a decent test case--my save game is after these events fired.
a better solution is to add that the previous event has happened and the event checks if USA is allied, if so, USA receives those provinces, if not, the event never triggers...
I never said it was imposible, just that it has lower priority than the others "bugs".
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