• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Re: Yugoslav events

Originally posted by Ozy
It's a bit of a messy workaround to puppet a country and then unpuppet them instantly, but it's better than the alternatives. It seems to be the only way to conclude a separate peace with a country. Perhaps this might help with the Italian event chain too?

:cool:

Looks like a solution... one question - did you played Yugoslavia, of just triggered wars and events from command line?
Usually when country becomes puppet, it's game over for human player, but if your solution is "game overing" proof, then... alleluyah! :D
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Originally posted by Burris
It should be possible for the assasination of Trotsky to fail.

For what? :)

If we want to be close to facts, we should make this event with 10% for death of Trotsky checked every 30 days, 1936 starting. I've chosen historical date because Trotsky had no real impact on anything this time, so we could think about it like about Hindenburg catastrophe - something in backgroud, but without significant influence on the other things.
 

Steel

Field Marshal
56 Badges
May 4, 2001
7.689
0
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
Ozy, looks good - thanks for all the help :) Generalisimo was doing the work on those event chains so I'll leave it to him to verify/implement this.


Regarding ComChi/NatChi survival, I ran a full game overnight and both states survived until the end. The Communists had a good series of events (see below) helping them out and were never seriously threatened. The Nationalists got both Operation Zet and the Credit event which also helped them quite a bit.

1936-03-03 : 6:00 April 4, 1936 : Communist China had War experience .
1937-09-13 : 12:00 October 14, 1937 : Communist China had Captured equipment .
1937-10-24 : 7:00 November 25, 1937 : Communist China had Captured equipment .
1938-04-02 : 10:00 May 3, 1938 : Communist China had Communist forces have seized power in Fuxin! .
1938-05-02 : 0:00 June 3, 1938 : Communist China had Communist forces have seized power in Shijiazhuang! .
1938-08-26 : 4:00 September 27, 1938 : Communist China had Communist forces have seized power in Taiyuan! .
1938-09-15 : 1:00 October 16, 1938 : Communist China had Communist forces have seized power in Linxi! .
1938-09-15 : 1:00 October 16, 1938 : Communist China had Communist forces have seized power in Qiqihar! .
1940-08-24 : 19:00 September 25, 1940 : Communist China had Captured equipment .
1942-06-08 : 20:00 July 9, 1942 : Communist China had Communist forces have seized power in Zhangjiakou! .
1944-00-15 : 3:00 January 16, 1944 : Communist China had Captured equipment .
1944-02-21 : 15:00 March 22, 1944 : Communist China had Captured equipment .
1946-04-24 : 20:00 May 25, 1946 : Communist China had Communist forces have seized power in Datong! .
1947-05-07 : 9:00 June 8, 1947 : Communist China had Communist forces have seized power in Baotou! .

The Iceland event chain has been revised, now the event fired after a month. I'll probably make it closer to 10-15 days.

1940-02-10 : 15:00 March 11, 1940 : Germany went with Secretly prepare for Fall Weserubung. in The Altmark Incident (GER).
1940-02-25 : 16:00 March 26, 1940 : Germany went with Invade Norway! in Fall Weserubung (GER).
1940-02-26 : 6:00 March 27, 1940 : Denmark went with Accept German control. in Germany threatens with invasion (DEN).
1940-02-26 : 6:00 March 27, 1940 : Germany had Denmark accepts puppet status (GER) .
1940-03-26 : 2:00 April 27, 1940 : United Kingdom went with Send the Marines! in Invasion of Iceland (ENG).
1942-09-13 : 16:00 October 14, 1942 : United Kingdom went with Transfer control to USA. in US control of Iceland and Greenland (ENG).
1942-09-13 : 16:00 October 14, 1942 : USA had US control of Iceland and Greenland (ENG) .

There is a problem with the American lend-lease to China as can be seen here, 1942-04-28 : 8:00 May 29, 1942 : Nationalist China had EVT_4102_NAME . - I think this is a text.csv fix needed. It's been reported to Paradox, but maybe we could put in a fix in our next release as well.

The Germans had a rough time in the USSR, created Ukraine and gradually fought their way all the way into the Far East. As the time was running out they finally managed to finish the job: 1947-10-27 : 23:00 November 28, 1947 : Germany annexed Soviet Union.


I'll do some more tweaking tonight, run another few test games and aim for getting an updated hotfix to Generalisimo tomorrow night. If it integrates ok with the changes he's been doing then we can publish it on Friday and give everybody a chance to run it in the weekend. I'll be offline Friday to Sunday so I'll catch up with feedback on Monday.
 

nachinus

Homo ludens
73 Badges
Dec 27, 2002
6.581
2.573
  • Pillars of Eternity
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Originally posted by SykoNurse
regarding typos I found that a lot of events show a "µ" instead of a "´". these "´"s will have to be replaced by " ' "s to fix that...
(sorry dunno how these lil thingies are called in english)

Yes, i found that in some of my events.:D Sorry, i didn´t know that "´" thing didn´t work. Usually I test my events in spanish, that´s why i didn´t noticed it until i play CORE in english.:( :rolleyes:
 

nachinus

Homo ludens
73 Badges
Dec 27, 2002
6.581
2.573
  • Pillars of Eternity
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
I´ve found some problems with the start of SCW and end SCW events that give 1 vp to each prov and then restore the original vps after the war.

The events look perfectly ok, but i was playing a game with SPR, won the war, and after the war ended and the 2nd event happened, i had some provs with negative vps!!: Cordoba, Pamplona, Zaragoza, Salamaca and Granada.

I don´t know what´s the problem here, i took a fast look to the events and i didn´t see any problem, but i could have missed something.:confused: Maybe the vp commands don´t work properly?
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Originally posted by nachinus
I´ve found some problems with the start of SCW and end SCW events that give 1 vp to each prov and then restore the original vps after the war.

The events look perfectly ok, but i was playing a game with SPR, won the war, and after the war ended and the 2nd event happened, i had some provs with negative vps!!: Cordoba, Pamplona, Zaragoza, Salamaca and Granada.

I don´t know what´s the problem here, i took a fast look to the events and i didn´t see any problem, but i could have missed something.:confused: Maybe the vp commands don´t work properly?
yes, i have seen that, sometimes, the first event (the one that gives all provinces 1VP) doesn't give 1 vp to Cordoba, Pamplona, Zaragoza, Salamanca and Granada (in my games it is that list too :( ), I REALLY don't know why, because they are in the code, but, when the war is over, the other event triggers and takes those 1 vp from all provinces... so you end with -1. :(

here is the code:

##############################################
# Start of the civil war
# by Generalisimo
##############################################

event = {
id = 802014
random = no
country = SPR

#

name = "The Civil war starts!."
desc = "Insoburdinated forces under the command of Francisco Franco have started a civil war in our great country."
style = 0

action_a = {
name = "Ok."
# First took all the points
command = { type = province_keypoints which = 959 value = -1 } # Vigo
command = { type = province_keypoints which = 957 value = -1 } # Burgos
command = { type = province_keypoints which = 966 value = -1 } # Valladolid
command = { type = province_keypoints which = 969 value = -2 } # Barcelona
command = { type = province_keypoints which = 972 value = -3 } # Madrid
command = { type = province_keypoints which = 981 value = -2 } # Valencia
command = { type = province_keypoints which = 988 value = -1 } # Sevilla
command = { type = province_keypoints which = 990 value = -1 } # Malaga
# Now add 1 to every city
command = { type = province_keypoints which = 959 value = 1 } # Vigo
command = { type = province_keypoints which = 957 value = 1 } # Burgos
command = { type = province_keypoints which = 966 value = 1 } # Valladolid
command = { type = province_keypoints which = 969 value = 1 } # Barcelona
command = { type = province_keypoints which = 972 value = 1 } # Madrid
command = { type = province_keypoints which = 981 value = 1 } # Valencia
command = { type = province_keypoints which = 988 value = 1 } # Sevilla
command = { type = province_keypoints which = 990 value = 1 } # Malaga
command = { type = province_keypoints which = 952 value = 1 } # Huesca
command = { type = province_keypoints which = 954 value = 1 } # Bilbao
command = { type = province_keypoints which = 953 value = 1 } # Pamplona
command = { type = province_keypoints which = 967 value = 1 } # zaragoza
command = { type = province_keypoints which = 971 value = 1 } # Tortosa
command = { type = province_keypoints which = 970 value = 1 } # Lleida
command = { type = province_keypoints which = 980 value = 1 } # Cuenca
command = { type = province_keypoints which = 996 value = 1 } # Cartagena
command = { type = province_keypoints which = 983 value = 1 } # Albacete
command = { type = province_keypoints which = 995 value = 1 } # Almeria
command = { type = province_keypoints which = 991 value = 1 } # Granada
command = { type = province_keypoints which = 987 value = 1 } # Cordoba
command = { type = province_keypoints which = 977 value = 1 } # Badajoz
command = { type = province_keypoints which = 978 value = 1 } # Salamanca
command = { type = province_keypoints which = 956 value = 1 } # Gijon
}
}


i really don't have a clue... :(
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Re: Yugoslav events

Originally posted by Ozy
Dear Generalissimo and Steel,

I've tested out the "make_puppet" / "end_puppet" in the scenario you suggested. I set things up so that:

i)
Germany was in a war alongside Italy against Norway
Germany was in a war alongside Italy against Ethiopia
Germany was in a war alongside Italy against Switzerland
Germany was in a war alongside Italy against Sweden

ii)
UK was in a war alongside France (etc...) against Switzerland

iii)
Switzerland was in a war against Norway
Switzerland was in a war against Germany and Italy
Switzerland was in a war against UK, France (etc...)

iv)
Norway was in a war against Switzerland
Norway was in a war against Germany and Italy

v)
Sweden was in a war against Germany and Italy


(I have a savefile of the game at this point if you'd like to check it out)

Then I loaded up as Yugoslavia and, as you suggested, joined the Axis. This worked okay, Yugoslavia joined all Germany's wars. Next I DOWed the UK (before the coup event fired). Again, this worked fine, and the Axis went to war with the Allies.

Then the coup happened, Yugoslavia became a puppet state of the UK, and then was instantly unpuppeted. It worked! Yugoslavia left the Axis and joined the UK in a war against the Axis and in war against Switzerland.

Everybody who was meant to be in war remained in war. It really seems to work quite well - and, as I say, I have the savefile and a copy of the chain of Yugoslav events I used if anyone would like to verify.

It's a bit of a messy workaround to puppet a country and then unpuppet them instantly, but it's better than the alternatives. It seems to be the only way to conclude a separate peace with a country. Perhaps this might help with the Italian event chain too?

:cool:
well, send me those events by email... :D
thanks!!!
 

Indiana

First Lieutenant
32 Badges
Apr 16, 2003
234
0
www.legendsguild.com
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
Originally posted by Indiana
I am having the same problem...is there anyway to fix this?

It's too difficult to see what units have what bridages or even click on the brigade icons in the build screen.


Thanks!!


uh....I hate to bother you guys since all of you seem to be working on more critical issues but do any of you have a solution to how to fix the problem I seem to be having with the Icons in the Division Build screen being too small??

again...thanks! :)



EDIT:
BTW....I noticed that when Spain goes into Civil war and other countries start offering aid and when you are prompted to click on the pop-ups for aid for ....i.e. Germany, the Soviets, etc... that my War Entry changes each time. I thought this was only for the country providing the 'aid'. Yes/ No? Thoughts??
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Originally posted by Indiana
uh....I hate to bother you guys since all of you seem to be working on more critical issues but do any of you have a solution to how to fix the problem I seem to be having with the Icons in the Division Build screen being too small??

again...thanks! :)
get the old ones!!! :D

really, is the best thing that i can think of right now... :rolleyes:
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Originally posted by Generalisimo
get the old ones!!! :D

really, is the best thing that i can think of right now... :rolleyes:

Are those added as different item by installer? We could write about it in description - "If you use resultion ... blahblahblah... don't choose "new icons".... blahblahblah.
 

Ozy

Second Lieutenant
51 Badges
May 20, 2003
110
19
Visit site
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
Re: Re: Yugoslav events

Originally posted by Copper Nicus
Looks like a solution... one question - did you played Yugoslavia, of just triggered wars and events from command line?
Usually when country becomes puppet, it's game over for human player, but if your solution is "game overing" proof, then... alleluyah! :D

It's "game over" proof - I was Yugoslavia when the puppetting and unpuppetting happened, and I survived! Is it really game over for a human player when his country gets puppetted? I've never found that, maybe I'm using a different version.

About the SCW events - might that be because SPR doesn't control all those provinces any more after the Civil War starts. So, perhaps if the Spanish Republic doesn't control, say, Pamplona, the command to reduce VPs doesn't work?
 
Last edited:

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Re: Re: Re: Yugoslav events

Originally posted by Ozy
It's "game over" proof - I was Yugoslavia when the puppetting and unpuppetting happened, and I survived! Is it really game over for a human player when his country gets puppetted? I've never found that, maybe I'm using a different version.

Generalissimo, when we will see 0.22 release? :D:D
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Steel about one bug you sent me...

Bug 24
Mexico - Event "Conservative support for Callas" (id = 602006) does not fire due to missing ID for HoG. User report only, not verified.
Owner: Wineman.

Severity: Low
Status: Open

Temporary solution: -


i cannot replicate it...
headofstate = 36001 # Cardenas
headofgovernment = 36002 # Cardenas

both exists... so i do not know what is the problem... :(

probably he is talking about this:
action_b = {
name = "Viva Callas! The army supports him." # support Callas
command = { type = dissent value = 20 }
command = { type = headofstate which = 36041 } # Callas, NS cabinet
command = { type = headofgovernment which = 36042 } # Callas

command = { type = alignment which = fascist value = 50 }
}

:confused:
i cannot verified if Callas exists because i have a modded Mexican file... :(
 

unmerged(14603)

Captain
Feb 10, 2003
464
0
Visit site
Originally posted by Generalisimo
yes, i have seen that, sometimes, the first event (the one that gives all provinces 1VP) doesn't give 1 vp to Cordoba, Pamplona, Zaragoza, Salamanca and Granada (in my games it is that list too :( ), I REALLY don't know why, because they are in the code, but, when the war is over, the other event triggers and takes those 1 vp from all provinces... so you end with -1. :(

here is the code:

##############################################
# Start of the civil war
# by Generalisimo
##############################################

event = {
id = 802014
random = no
country = SPR

#

name = "The Civil war starts!."
desc = "Insoburdinated forces under the command of Francisco Franco have started a civil war in our great country."
style = 0

action_a = {
name = "Ok."
# First took all the points
command = { type = province_keypoints which = 959 value = -1 } # Vigo
command = { type = province_keypoints which = 957 value = -1 } # Burgos
command = { type = province_keypoints which = 966 value = -1 } # Valladolid
command = { type = province_keypoints which = 969 value = -2 } # Barcelona
command = { type = province_keypoints which = 972 value = -3 } # Madrid
command = { type = province_keypoints which = 981 value = -2 } # Valencia
command = { type = province_keypoints which = 988 value = -1 } # Sevilla
command = { type = province_keypoints which = 990 value = -1 } # Malaga
# Now add 1 to every city
command = { type = province_keypoints which = 959 value = 1 } # Vigo
command = { type = province_keypoints which = 957 value = 1 } # Burgos
command = { type = province_keypoints which = 966 value = 1 } # Valladolid
command = { type = province_keypoints which = 969 value = 1 } # Barcelona
command = { type = province_keypoints which = 972 value = 1 } # Madrid
command = { type = province_keypoints which = 981 value = 1 } # Valencia
command = { type = province_keypoints which = 988 value = 1 } # Sevilla
command = { type = province_keypoints which = 990 value = 1 } # Malaga
command = { type = province_keypoints which = 952 value = 1 } # Huesca
command = { type = province_keypoints which = 954 value = 1 } # Bilbao
command = { type = province_keypoints which = 953 value = 1 } # Pamplona
command = { type = province_keypoints which = 967 value = 1 } # zaragoza
command = { type = province_keypoints which = 971 value = 1 } # Tortosa
command = { type = province_keypoints which = 970 value = 1 } # Lleida
command = { type = province_keypoints which = 980 value = 1 } # Cuenca
command = { type = province_keypoints which = 996 value = 1 } # Cartagena
command = { type = province_keypoints which = 983 value = 1 } # Albacete
command = { type = province_keypoints which = 995 value = 1 } # Almeria
command = { type = province_keypoints which = 991 value = 1 } # Granada
command = { type = province_keypoints which = 987 value = 1 } # Cordoba
command = { type = province_keypoints which = 977 value = 1 } # Badajoz
command = { type = province_keypoints which = 978 value = 1 } # Salamanca
command = { type = province_keypoints which = 956 value = 1 } # Gijon
}
}


i really don't have a clue... :(


I think I found the problem and a solution.

Cordoba, Pamplona, Zaragoza, Salamanca, Granada, plus Vigo, Burgos, Valladolid and Seville are all considered SPA provinces as soon as the civil war starts so the province_keypoints command does not work when country = SPR. The problem does not show for Vigo, Burgos, Valladolid and Seville because you do not try to change their values (-1 then +1).

Solution: I created an event triggered by 802014 using country = SPA and moved all the province_keypoints commands for the above group to this new event. It worked!
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Originally posted by mikel
I think I found the problem and a solution.

Cordoba, Pamplona, Zaragoza, Salamanca, Granada, plus Vigo, Burgos, Valladolid and Seville are all considered SPA provinces as soon as the civil war starts so the province_keypoints command does not work when country = SPR. The problem does not show for Vigo, Burgos, Valladolid and Seville because you do not try to change their values (-1 then +1).

Solution: I created an event triggered by 802014 using country = SPA and moved all the province_keypoints commands for the above group to this new event. It worked!
thanks!!
you are right...
Vigo, Burgos, Valladolid and Sevilla got me thinking why they received the +1 and the others not..., but, as you have said, they never received the -1 then +1, they just kept their 1vp... i never noticed that... :(

:D