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nachinus

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Oh! stupid me!

Remember i said that the irish events worked fine for me? They won´t work fine anymore. I had two test games untill 42 with no problems, the events fired and everything went ok. But now, in my last game they won´t work, simply ctd in 1 Apr 38.

That was my problem with the savegame, Steel. Sorry for the inconveniences If i just tried this before i wont have caused any problem, i´m terribly sorry for making you lose your valious time. I didn´t commented those leader_loyalty lines in those events because they worked in my first 2 tests, and i´ve personally tested that command in another event i made and that it´s included in CORE 0.2 (Indian congress demands negotiations of independence to continue in the war) i tested it several times with no problem!. Maybe it will give problems too.

The only difference between that event and the irish ones in the use of the minister_loyalty command is that in my event there are only two of those commands instead of 3, and that the recipient country is ENG, not IRE. I swear it worked fine for me... but, one moment, when i made that event it was with HoI 1.03b. Maybe the command worked in 1,03b and not in 1.04, i don´t think so, but it´s a possibility.:confused:
 

unmerged(14179)

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weird development

in spring 1942, the USSR was struggling against defeat. the ukraine was created and moscow, stalingrad and leningrad had already been taken by the axis.

however, suddenly in early summer 1942 a peace deal was signed between the USSR and the axis.

only some days after the agreement, the war erupted again ... all the former territorial gains of the axis forces were lost, however.

is this intended?

edit: this has been my first hands-off game with the new core version, but the axis forces (mainly germany) managed to defeat the russians quite easily ... even tho the above described extremely unfortunate peace happened.
is this lack of a challenge intended or has it rather been un unfortunate coincidental developemnt in the game ive been watching?
 
Last edited:

Steel

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Hey nachinus, no problem - it certainly confirms that the minister_loyalty is a bug as it provided a solid hang on your system (with the event) and a solid pass on mine (without the event). :D

Morbutor, without seeing the log it's hard to comment on your game. I would guess that there was an event that fired - there's a few different ones. Can you look at your history.txt file and see what actually happened just before the peace?

About game balance I think that HOI leans towards a German victory because of how the game is set up (with or without C.O.R.E.), but game balancing is the hardest thing to get right. Keep reporting how games turn out, handsoff or otherwise, and it will be taken into account.
 

hendriks

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I'll give some comments on the rest of my game from 1938- Jan.1940.

I edited the savegame serveral times to;

-take out Germany's resource surplus. (due to VH setting)
-realign USA away from 100% Axis to 100% democracy(causes, influencing by Japan and myself, both complete and successfull, a USA event about the supreme court)
-Reducing German manpower even more, I think I am down to a start total of 400 now, several events add so much MP (100MP Austria, 100MP Sudeten, I got 469MP instead of 300 MP for installing Tiso)

-nice touch, but incorrect still, Japan overruns China like always, even faster this time, annexes ComChina early 1938, BUT it makes NatChina a puppet in September 1938. Wondering what can happen here, at least they didn't annex, OOB of both China's needs a few more units, + maybe some techs.

-Germany going historic but because of my many corrections. You can start a VH game with ZERO resources and I think you should.
Poland fell in 1 month, almost French attack on Freiburg....

-I got 9 infantry divisions to upgrade from Tiso's Tsechie??

I am researching everything, with a certain historic flair, deviding research and production into the 3 military groups.

It's my most fun game so far with HOI, I have about 30.000 coal going down by 150-200 daily. Now I really need resources.
I will remember my resources before I take Oslo/Amsterdam/Brussels/Paris and will edit the savefile back to it's original resource total, maybe leaving 1000 from each as captured stuff.

Will report later.
 

Generalisimo

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again the yugoslavian events.... :(

Well, i think i solved it, i tested them 10 times, and they worked, BUT, they could fail as always....
The problem is simple, the solution, complex. :(
this event:


event = {
id = 9605
random = no
country = YUG

trigger = {
event = 9604
random = 45
}

name = "The Yugoslavs have opposed the will of the Fuhrer!"
desc = "Our refuse to join Axis enraged Fuhrer - he treatens us by deploing Wehrmacht along the border. We sign peace with all the world."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
#posible allies
command = { type = peace which = ENG value = 1 } # ENG signs peace
command = { type = peace which = FRA value = 1 } # FRA signs peace
command = { type = peace which = AST value = 1 } # AST signs peace
command = { type = peace which = NZL value = 1 } # NZL signs peace
command = { type = peace which = SAF value = 1 } # SAF signs peace
command = { type = peace which = CAN value = 1 } # CAN signs peace
command = { type = peace which = SYR value = 1 } # SYR signs peace
command = { type = peace which = LEB value = 1 } # LEB signs peace
command = { type = peace which = ETH value = 1 } # ETH signs peace
command = { type = peace which = CZE value = 1 } # CZE signs peace
command = { type = peace which = POL value = 1 } # POL signs peace
command = { type = peace which = IRQ value = 1 } # IRQ signs peace
command = { type = peace which = YEM value = 1 } # YEM signs peace
command = { type = peace which = OMN value = 1 } # OMN signs peace
command = { type = peace which = USA value = 1 } # USA signs peace
command = { type = peace which = NEP value = 1 } # NEP signs peace
command = { type = peace which = BHU value = 1 } # BHU signs peace
#posible commitern
command = { type = peace which = MON value = 1 } # MON signs peace
command = { type = peace which = AFG value = 1 } # AFG signs peace
command = { type = peace which = SOV value = 1 } # SOV signs peace
command = { type = peace which = TAN value = 1 } # TAN signs peace
#neutrals just in case
command = { type = peace which = SCH value = 1 } # SCH signs peace
command = { type = peace which = GRE value = 1 } # GRE signs peace
command = { type = peace which = TUR value = 1 } # TUR signs peace
command = { type = peace which = BRA value = 1 } # BRA signs peace
command = { type = peace which = ALB value = 1 } # ALB signs peace
command = { type = peace which = DEN value = 1 } # DEN signs peace
command = { type = peace which = NOR value = 1 } # NOR signs peace
command = { type = peace which = SWE value = 1 } # SWE signs peace
command = { type = peace which = FIN value = 1 } # FIN signs peace
command = { type = peace which = CHC value = 1 } # CHC signs peace
command = { type = peace which = CHI value = 1 } # cHI signs peace
command = { type = peace which = LIT value = 1 } # LIT signs peace
command = { type = peace which = LAT value = 1 } # LAT signs peace
command = { type = peace which = EST value = 1 } # EST signs peace
#posible not axis
command = { type = peace which = ITA value = 1 } # ITA signs peace
command = { type = peace which = HUN value = 1 } # HUN signs peace
command = { type = peace which = ROM value = 1 } # ROM signs peace
command = { type = peace which = AUS value = 1 } # AUS signs peace
command = { type = alignment which = democratic value = 200 }
}
}


as you can see this event only signs peace with the world, then the next will make Yug join the allies.
Which is the problem?
That if Salvador is in the allies, it will continue the war against Yugoslavia, even when Yugoslavia is in the allies... :(
Why i dont put:
command = { type = peace which = ENG value = 0 } # ENG signs peace
(and remove all the allies entrance there)
this line, is supose to make YUG sign peace with ENG and his alliance (the allies), BUT, i do not know why, it also made GER and his allies (the axis) sign peace with ENG (allies).
The same happens if a war against commitern exists...
So, to avoid, i have to put a "separate peace" for YUG against all the posible countries that "could" be at war at that time, but who knows, maybe Haiti is in the allies, and that will lead to a weird result... :(

So, in summary, which option do you choose:
a) add all the world to the event.
b) delete the events
:confused:

cheers.
Fer.
:(
 

nachinus

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What about the leave_alliance command? What would happen with this?

First, an event with the leave_alliance, 2nd an event with peace value = 0.

The peace value = 0 didn´t worked correctly in the original evens because i think it involves both sides´ alliances, but if YUG is out of the axis by a 1st event it would only make peace with all allies, without involving axis, wouldn´t it? . :confused:
 

Generalisimo

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Originally posted by nachinus
What about the leave_alliance command? What would happen with this?

First, an event with the leave_alliance, 2nd an event with peace value = 0.

The peace value = 0 didn´t worked correctly in the original evens because i think it involves both sides´ alliances, but if YUG is out of the axis by a 1st event it would only make peace with all allies, without involving axis, wouldn´t it? . :confused:
if you read carefully, you will notice that in the trigger conditions there is this event:
trigger = {
event = 9604
random = 45
}

that event, 9604, is the one that uses the "leave_alliance", that's why i said i doesn't know why it makes GER sign peace with ENG, if YUG is not in any alliance... :(
Sorry for not posting the entire chain of events... if you want i can copy it, i just didn't do it because it is too large...
 

nachinus

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Originally posted by Generalisimo
if you read carefully, you will notice that in the trigger conditions there is this event:
trigger = {
event = 9604
random = 45
}

that event, 9604, is the one that uses the "leave_alliance", that's why i said i doesn't know why it makes GER sign peace with ENG, if YUG is not in any alliance... :(
Sorry for not posting the entire chain of events... if you want i can copy it, i just didn't do it because it is too large...

No, no, sorry. I only said this because i don´t have the files right here in this computer and i didnt know what that event = 9604 was. In other way i would have checked it. :rolleyes: :)

IMHO, if this event chain can produce even a slight chance of bug when weird alliances / wars are in effect (and you know how likely Hoi makes those things), we should delete those events. Even a slight chance of bug can ruin a game when the bug happens when the bug is as important as making allies and axis be fighting together against any other country.
 

Ozy

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Originally posted by Generalisimo
if you read carefully, you will notice that in the trigger conditions there is this event:
trigger = {
event = 9604
random = 45
}

that event, 9604, is the one that uses the "leave_alliance", that's why i said i doesn't know why it makes GER sign peace with ENG, if YUG is not in any alliance... :(
Sorry for not posting the entire chain of events... if you want i can copy it, i just didn't do it because it is too large...


If it's any help, when I was testing these events I discovered that the "leave_alliance" command does indeed take Yugoslavia out of the Axis, but they remain in wars alongside the Axis.

After using the leave_alliance command, their diplomatic screen says "Yugoslavia is neutral", as well as "Yugoslavia is in a war with Germany, Slovakia... against the Soviet Union" and "Yugoslavia is in a war with Germany, Slovakia... against the United Kingdom".

I think this is why the peace command seems to be making peace between the whole of the Axis and the whole of the Allies.

The only solution I've found is to make Yugoslavia a puppet of the UK. That seems to bypass all these problems. I wish there was a way to unpuppet somebody though...
 

unmerged(14179)

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1942-04-16 : 7:00 May 17, 1942 : United Kingdom, Australia, New Zealand, Canada, South Africa, Lebanon, Syria, Netherlands, Norway, USA, Philippines, Venezuela, Egypt and Persia declared war upon Germany, Slovakia, Hungary, Italy, Denmark, Japan, Romania, Bulgaria, Yugoslavia, Nationalist Spain, Greece, Finland, Ukraine, Argentina and Portugal.

1942-04-25 : 13:00 May 26, 1942 : Germany, Slovakia, Hungary, Italy, Denmark, Japan, Romania, Bulgaria, Yugoslavia, Nationalist Spain, Greece, Finland, Ukraine, Argentina and Portugal declared war upon Soviet Union, Mongolia and Tannu Tuva.

--------------

shortly before the "1942-04-16 : 7:00 May 17, 1942" declaration of war (which was unnecessary because they were already fighting the axis), persia was persuaded to leave the axis and join the allies.

perhaps this triggered peace? and perhaps thats why all those declarations of war happened again?`

the more i thinjk about this, themore likely it seems? could it be?
 

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Originally posted by Morbutor
shortly before the "1942-04-16 : 7:00 May 17, 1942" declaration of war (which was unnecessary because they were already fighting the axis), persia was persuaded to leave the axis and join the allies.


That sounds like the Persian event chain suffers from the same problem as the old Bolted events about Yugoslavia switching from Axis to Allies. :(
 

nachinus

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Originally posted by Steel
That sounds like the Persian event chain suffers from the same problem as the old Bolted events about Yugoslavia switching from Axis to Allies. :(

That leads me to think that maybe that problem will happen too with the Italy surrenders-Italy joins allies events.:(
 

Ozy

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Well, the end_mastery and end_puppet commands work well - but I could only get them to work if I created both an "end_mastery" event for England, and an "end_puppet" event for Yugoslavia. : rolleyes :

So now the event chain goes

9601 Hitler demands Yugoslavia joins Axis
9602 Yugoslavia rebels and leaves the Axis
9603 England puppets Yugoslavia
9604 England ends mastery over Yugoslavia
9605 Yugoslavia ends puppet status


Can anyone tell me if it's necessary for event 9601 to trigger off 9602 automatically - would it be better for the trigger for event 9602 to simply be an alliance between YUG and GER - that way, the event chain would fire at any time when Yugoslavia joins the Axis and not just through the 9601 event...


event = {
id = 9601
random = no
country = YUG

#triggered by GER 9600

name = "Hitler has demanded adherence to the Axis"
desc = "Faced with overwhelming pressure from Germany, the Yugoslav government has a difficult and probably unpopular choice to make..."
style = 0

action_a = {
name = "Yugoslavia accedes to German demands" # give in
command = { type = alignment which = fascist value = 40 }
command = { type = alliance which = GER }
command = { type = dissent value = 40 }
command = { type = trigger which = 9602 }
}
action_b = {
name = "We will never make common cause with the Fascists!" # refuse
command = { type = alliance which = ENG }
command = { type = dissent value = -20 }
}
}


event = {
id = 9602
random = no
country = YUG

# Triggered by YUG 9601

# trigger = {
# alliance = { country = YUG country = GER }
# random = 70
# }

name = "Yugoslavia leaves the Axis!"
desc = "The people angry with the decision of joining the axis, initiated a coup against the government with the support of the english."
style = 0

action_a = {
name = "Ok"
command = { type = headofstate which = 20001 }
command = { type = headofgovernment which = 20012 }
command = { type = foreignminister which = 20013 }
command = { type = alignment which = democratic value = 100 }
# command = { type = peace which = ENG value = 0 } # Peace with England
# command = { type = peace which = SOV value = 0 } # Peace with Russia
# command = { type = war which = GER }
# command = { type = alliance which = ENG }
command = { type = dissent value = -25 }
command = { type = trigger which = 9603 }
}
}

event = {
id = 9603
random = no
country = ENG

#Triggered by YUG 9602

name = "England signs peace with Yugoslavia"
desc = "Because Yugoslavia had left the axis, England signs peace with them."
style = 0

action_a = {
name = "Ok"
command = { type = make_puppet which = YUG } # Only way to get Yug into Allies
command = { type = trigger which = 9604 }
}
}


event = {
id = 9604
random = no
country = ENG

#Triggered by ENG 9603

name = "England ends Yugoslav puppet status"
desc = "We fight alongside Yugoslavia as equals."
style = 0

action_a = {
name = "Ok"
command = { type = end_mastery which = YUG } # Ends Yugoslav puppet status
command = { type = trigger which = 9605 }
}
}

event = {
id = 9605
random = no
country = YUG

#Triggered by ENG 9604

name = "England ends Yugoslav puppet status"
desc = "We fight alongside England as equals."
style = 0

action_a = {
name = "Ok"
command = { type = end_puppet } # Ends Yugoslav puppet status
}
}
 

Kevin Mc Carthy

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Freeze in 2/36

I'm getting consistant freezes in Feb. 1936. I've added the fixes to date. Any ideas?
 

Steel

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Hi Kevin, can you verify you are running HOI 1.04 + C.O.R.E. 0.2 + hotfixes?

What is the last 5-10 lines in your history.txt (in the ..\Hearts of Iron\ folder)?

The hotfixes must be unpacked with sub-directory structure intact so you may want to check that the files were installed correctly. You can check this by looking for example at ..\Hearts of Iron\mod-CORE\Scenarios\CORE_campaign\events\core_UK.txt and verifying that the minister_loyalty commands have a comment (#) at the start of the line like this:

# command = { type = minister_loyalty which = -1 value = -1 }

Does the game crash to desktop or does the screen just hang? If it's a hang, try ALT-TAB to see if there's an error dialogue in the background.
 

Kevin Mc Carthy

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Originally posted by Steel
Hi Kevin, can you verify you are running HOI 1.04 + C.O.R.E. 0.2 + hotfixes?

What is the last 5-10 lines in your history.txt (in the ..\Hearts of Iron\ folder)?

The hotfixes must be unpacked with sub-directory structure intact so you may want to check that the files were installed correctly. You can check this by looking for example at ..\Hearts of Iron\mod-CORE\Scenarios\CORE_campaign\events\core_UK.txt and verifying that the minister_loyalty commands have a comment (#) at the start of the line like this:

# command = { type = minister_loyalty which = -1 value = -1 }

Does the game crash to desktop or does the screen just hang? If it's a hang, try ALT-TAB to see if there's an error dialogue in the background.

I have CORE 0.2, 1.04 NA, and I have patched CORE 0.2 with all hotfixes. The UK file has been commented out. I also now realize it is 3/36. I have a game to go to this afternoon. I will try to reproduce the freeze (not CTD) this evening. History is below:

1936-02-00 : 10:00 March 1, 1936 : Sweden had Saltsjöbadsavtalet (SWE) .

1936-02-01 : 1:00 March 2, 1936 : USA had Boulder Dam Completed! .

1936-02-01 : 7:00 March 2, 1936 : Iraq have been hardly influenced by United Kingdom.

1936-02-03 : 5:00 March 4, 1936 : Republican Spain have been influenced by USA.

1936-02-05 : 8:00 March 6, 1936 : Republican Spain have been successfully influenced by United Kingdom.

1936-02-19 : 11:00 March 20, 1936 : Tannu Tuva entered a Military Alliance with Soviet Union and Mongolia.

1936-02-21 : 10:00 March 22, 1936 : Yugoslavia have been hardly influenced by Italy.
 

JRaup

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Some Observations on 0.2

I've now finished two full games with CORE 0.2. One as Germany, the other as USA. My observations so far:
1. The Chinese still getting stomped early. In game 1 (as Germany), ComChi was done by Dec 1937 (annexed by Japan), and NatChi by 1939 (annexed). I did send the military mission to China, and they returned when I recognized Manchukuo. The addition of the USSR and USA aid to china should help, but ComChi can still be a problem. The Communist sieze power events never fired in either game, as they never had enough time. :(
2. SCW-Communist coup. Nachinus seems to have this in hand, from the Western Europe thread. It happened in both games, and fairly early (1937 at the laetst). If the USSR goes to war with SPA, and SPR loses, the war remains going. This keeps the USSR from being aggressive against either Finland or Germany or Romania, as it is already at war. In my first game, I didn't go to war with USSR until 1946, when I had puppetted UK and SAfrica.
3. US ultimatum to Hitler fires a bit too late. In game 1, it didn't fire untill after I had annexed France and puppetted UK. That and US didn't join Allies, just went to war on its own.
4. Kolonielreich events work well, and had no diffivulties.
5. Norwegian/Danish events seemed a little odd. I didn't go to war with Norway, planned in secret, but cancelled op. Denmark became puppett in both games. I'll have to play a few more games to get the feel of these.

That's it for now. Changes to the problem Irish events, for new testing will be out sometime next week.