• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

McNaughton

Wallet Inspector
6 Badges
Feb 2, 2003
2.283
0
Visit site
  • Europa Universalis III
  • Hearts of Iron III
  • 500k Club
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Hearts of Iron IV Sign-up
After 2.0 what direction are we going to take?

Hi again!

I have been away from HoI due to me being involved with the Matrix Games and their creation of "War in the Pacific", but I can now provide some more time to HoI C.O.R.E.

The question that I have is that after 2.0 what do we need to focus on for CORE? I was looking at the Tag ID etc. thread and it looks like most regions have a significantly high number of events, barring a few (notably South East Asia).

Is there any area that you will need my help on for additional events, for balancing, for historic consistency? Or, will we have a better understanding of direction after 2.0 is released?

Thanks!
 

unmerged(13933)

General
Jan 20, 2003
1.795
3
www.student.oulu.fi
I asked about Shep's tech mod in my previous post. I dunno what Shep is doing at the moment(anyone know?), but there are some very good ideas in his mod and then again I think it is a bit too extensive. No offense Shep! As Generalissimo pointed out that there is more testing to be done if the tech mod is to be included in next version. So I suggest that you start testing the tech mod if its ok with you. :)
 

Steel

Field Marshal
56 Badges
May 4, 2001
7.689
0
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
Well there's been quite a lot of work done on the tech tree AFAIK, check the two threads on the subject :D

About what direction C.O.R.E. will take, I think almost all the events we have are 1936-1943 with a sharp drop for 1944-1948 (pretty much to zero ;) ) so the next logical step would be too look at late-war events.

AI still needs much work, I think the 0.2 AI will be largely the same as in 0.1 :( so that needs to be a priority. Balancing will be especially important here, we will very likely need to tweak a lot of events and review starting OOBs to get the game closer to historical results.

One big project would be developing real "campaign AI files" for all the majors at least. This may sound simple but it is a bit of a nightmare IMHO :(

There's also countries to be added (Korea etc) which takes a lot of work (researching cabinets and OOBs) and the entire post-Axis world of Allies vs Comintern conflict has been almost entirely ignored.
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Re: Re: Tech mod etc...

Originally posted by Generalisimo
new AI's, new nations, new events, and it was supose to include the new tech mod, but more testing is required... so the new techs are for the next version... :(

We had some serious problems with game CTD'ing after instalation of the mod, so serious debugging took place - for now techmod is delayed.
I'm going to post first test version on web in the next week, but I don't want to delay CORE 0.2 - it's high time to release something (2 months from first version)! :)

So, there probably would be 0.25 release - 0.2 with new tech tree.

For 0.3 I would suggest focusing on:

1) Post war and 1944-1953 periods (with suitable new HoI.exe file and modification of scenario file).

2) some (or lots) of "flavor" events (no effect, just info about important cultural/sport/social event), post war... It would be hard, but not impossible.

3) South America events from Fed mod - in fact, those could be added in 0.2, but I would prfer no further delays.

4) Balancing, balancing, balancing...

5) Sprites. I really like some of the sprites posted on the Nighty site.
 

nachinus

Homo ludens
73 Badges
Dec 27, 2002
6.581
2.573
  • Pillars of Eternity
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Re: Re: Re: Tech mod etc...

Originally posted by Copper Nicus
For 0.3 I would suggest focusing on:

1) Post war and 1944-1953 periods (with suitable new HoI.exe file and modification of scenario file).

2) some (or lots) of "flavor" events (no effect, just info about important cultural/sport/social event), post war... It would be hard, but not impossible.

3) South America events from Fed mod - in fact, those could be added in 0.2, but I would prfer no further delays.

4) Balancing, balancing, balancing...

5) Sprites. I really like some of the sprites posted on the Nighty site.

I absolutelly agree in all points.

About sprites, yes! it would be great. I have been following closely the development of new sprites, and been testing every single one that´s been released and helping with debugging. Right now i have a cute selection of the best sprites that i use in my games. I think this selection could be included in further CORE releases, if the authors agree, of course!:)

About AI, yes, it would be fine to make better AI not just to make it better, but also more historical yet not predictable. But that is VERY VERY hard. I´ve never worked in AI, but i´m interested on it and i started to read and learn how it works, and uff! it´s very complex to make a good and flexible AI.

I would also consider to rework some previous events. I mentioned it in a previous post. There are some events with very 'betaish' descriptions, just a line or two. Most of those events are based in historical facts, so i think that a deeper desc is needed. One-line desc are ok for a first version of the mod, but they give a impression of unfinished work. If i get the approval of the authors i could rework some of those event desc, althoug english is not my natural language and surely a english speaking person would make better quality (in literature and gramatic terms;) ) descriptions.
 
Last edited:

unmerged(13933)

General
Jan 20, 2003
1.795
3
www.student.oulu.fi
Since you're from Spain, you could translate event messages into spanish? That way we can have both spanish version of C.O.R.E and better event messages for the regular english version.
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Re: Re: Re: Tech mod etc...

Originally posted by Copper Nicus

For 0.3 I would suggest focusing on:

1) Post war and 1944-1953 periods (with suitable new HoI.exe file and modification of scenario file).

2) some (or lots) of "flavor" events (no effect, just info about important cultural/sport/social event), post war... It would be hard, but not impossible.

3) South America events from Fed mod - in fact, those could be added in 0.2, but I would prfer no further delays.

4) Balancing, balancing, balancing...

5) Sprites. I really like some of the sprites posted on the Nighty site.
1) of course we need to add more thing like that to allow better playability in those late stages of the game.

2) well, no problem with that, but they MUST remain in "low priority". it is more important to add events "with effects" rather than "flavor" events ;)

3) Well, N!ghty already has problems with The Federalist because of using their events, so N!ghty decided to remove all Fed's work because of that (Fed & Extro complained about N!ghty using their events in his mod). I haven't seen his events, but BEFORE even trying to add them, we MUST speak with The Federalist.

4) of course...

5) well the authors must allow us to include them in the mod... but, just to let you know, CORE 0.2 is almost 2Mb, so adding the sprites could make the file even larger... :rolleyes:

cheers.
:cool:
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Re: Re: Re: Re: Tech mod etc...

Originally posted by Generalisimo
3) Well, N!ghty already has problems with The Federalist because of using their events, so N!ghty decided to remove all Fed's work because of that (Fed & Extro complained about N!ghty using their events in his mod). I haven't seen his events, but BEFORE even trying to add them, we MUST speak with The Federalist.

Of course!

Originally posted by Generalisimo
5) well the authors must allow us to include them in the mod... but, just to let you know, CORE 0.2 is almost 2Mb, so adding the sprites could make the file even larger... :rolleyes:

Wait to see finished techmod - MDow changed whole graphics in naval tree, so with new pictures for weapons in artillery, infantry, tanks and planes that will make over 2 extra MB. :D
 

unmerged(12730)

Sprite Archiver
Dec 14, 2002
2.298
1
www.stonyroad.de
.
Hi!

Shep's tankmod will be included in the next Stony Road, or better said there will be a version with and without! This will give the tankmod the very much needed feedback, and it will sure soon become much riper in terms of game balance

Meanwhile Fed has granted me his Ok to use his events, so they will be included in the next version. I think you could use them too as Fed sounded to exhausted to again adapt his Total War to 1.04 and then 1.05 etc...
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Originally posted by N!ghtY
.
Concerning sprites you can count in ~75kb per land/airunit and ~125kb per naval unit

Ouch... But some of them, especially naval ones looks really cool - I would have to review which one are most suitable for CORE techmod.

Nevermind, on USSR Forum General announced, that he is not going to add new events to 0.2, since it would be released soon! :D
 

MateDow

CORE Grand Admiral
3 Badges
Mar 18, 2003
1.755
0
  • Hearts of Iron III
  • 500k Club
  • Hearts of Iron II: Beta
Sprites and Such

Would it be a better idea if the tech tree and new sprites be offered as a seperate download of CORE? Between new sprites and new tech tree images, it will be a large file to download. By seperating the two we could kill two birds with one stone. The Main heart of CORE would be the historical events and the ballanced OOBs, and then there would be the tech trees and improvements like that for military accuracy. There might be a set of players out there that would prefer keeping the units and such more simple (heaven forbid :eek: ) but like the historical accuracy of the events. Just a thought. MDow
 
Last edited:

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Re: Sprites and Such

Originally posted by MateDow
Would it be a better idea if the tech tree and new sprites be offered as a seperate download of CORE? Between new sprites and new tech tree images, it will be a large file to download. By seperating the two we could kill two birds with one stone. The Main heart of CORE would be the historical events and the ballanced OOBs, and then there would be the tech trees and improvements like that for military accuracy. There might be a set of players out there that would prefer keeping the units and such more simple (heaven forbid :eek: ) but like the historical accuracy of the events. Just a thought. MDow
that's a problem, because if we modify the starting OOB's based on the new techmod (tanquetes and that stuff...) the people that only has the events will not be able to play CORE until they download the tech mod.... ;)
 

Steel

Field Marshal
56 Badges
May 4, 2001
7.689
0
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
Originally posted by ashbery76
Does this work with the latest patch.?

C.O.R.E. beta 0.1 was written for 1.03b. While it should work with 1.04 it's not really optimised for it and you may not get all the benefits.

I would suggest you hold off until beta 0.2 is released, this takes new 1.04 functionality into play and should work better. It will be out soon :D
 

Steel

Field Marshal
56 Badges
May 4, 2001
7.689
0
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
Event 372002, South Africa Neutral, has a B choice of SA leaving the Allies. However they still grant and receive military access with the Allied countries and also remain completely in the Democratic corner of the triangle (making it easy for UK to bring them back in). I would suggest the event should be modified to make SA centrist and revoke all MA treaties.