Although I do not really understand how the current engine for calculating the land battles work, I nevertheless suggest something new (
)
I do NOT suggest that the player should do any commanding during the battle!
What I suggest
instead of randomly detemrining who shots at who, it should become largely dependant on the leader's (relative) skill of what divisions face each other.
If the attacker is higher skilled, his tanks will face against enemy vanilla infantry or militia, smash them and thus get the attacker a breakthrough or encirclement event, for as long as it takes the defender to bring up reinforcments to contain the breach. This time would of course depend on the reserves speed, relative to the intruder, making speed important for battles, too.
But if the defemnder is higher skilled, the attacking tanks will face defending infantry with AT brigades, thus making these maybe more worthwhile.
I guess you get what I mean, basically, the commander with the higher effective skill gets to choose mroe engagements. With both commanders equal, each would (on the average) choose half of each forces to face one another, each of course taking the preferred combination for himself.
Note that I wrote about "effective" skill. With this I meant that things as being outnumbered should play a role on the efefctive skill for that battle. Same as for river crossing, or attacking urban areas, amphibious assaults, tanks in plains, etc. Such situations would give one of the sides a boon or a malus.
What do you people think?
I do NOT suggest that the player should do any commanding during the battle!
What I suggest
instead of randomly detemrining who shots at who, it should become largely dependant on the leader's (relative) skill of what divisions face each other.
If the attacker is higher skilled, his tanks will face against enemy vanilla infantry or militia, smash them and thus get the attacker a breakthrough or encirclement event, for as long as it takes the defender to bring up reinforcments to contain the breach. This time would of course depend on the reserves speed, relative to the intruder, making speed important for battles, too.
But if the defemnder is higher skilled, the attacking tanks will face defending infantry with AT brigades, thus making these maybe more worthwhile.
I guess you get what I mean, basically, the commander with the higher effective skill gets to choose mroe engagements. With both commanders equal, each would (on the average) choose half of each forces to face one another, each of course taking the preferred combination for himself.
Note that I wrote about "effective" skill. With this I meant that things as being outnumbered should play a role on the efefctive skill for that battle. Same as for river crossing, or attacking urban areas, amphibious assaults, tanks in plains, etc. Such situations would give one of the sides a boon or a malus.
What do you people think?
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