alexgorik said:
I'm in. What version of the game are you playing?
I just have one suggestion about future game.
I read this article
http://forum.paradoxplaza.com/forum/showthread.php?t=349236
I agree with most of his ideas. many of em unfortunatelly imposible to put into THIS version, but, we can increase firepover for tanks and heavy tanks brigades. let's say multiply on 1,5 their hard/soft attack, defensiveness and toughtness it will make their firepover more closer to its historical values !
I guess this deserves an answer.
Well about mods and modding. Its not so easy. Kanitalan is perfectly welcome to create his own mod based on his ideas. So far he has not. The problem is that he is right, there are all kinds of problems with the combat system. His idea is just to do away with the "Hardness" factor in the game altogether, and then increase FP for tanks and make them of the same kind of unit as infantry. Its a pretty evolved concept, and not simply about increasing tank firepower, it is about a lot of things, and those thing all work together to create a certain effect. In vanilla this effect has been slowly evolved over time in order to balance the game, not perfectly, and not nearly as realistically as many people would like, but it is
functional as a game platform.
For multiplayer players, they need mostly a functional and somewhate balanced game platform, first and foremost, and in modded games, even small adjustments can make major changes to the game , the way it plays and the balance of the scenario and these results are not always predictable. So it takes time and patience, and occassional errors and tweaking to balance this thing at all, and so people are very wary of even small adjustments, because those adjustements can me serious changes in a game, and people most of all want to play a good game, not spend 20 hours or so, only to find out that they are fucked because they made the wrong tweak.
We are actually experiencing some of this in the game I have modded in the Wednesday session where tanks are rocking way beyond how they should, and this is a pretty major distortion in a game, and does not necessarily make for good gaming, but annoying gaming, or at least not as enjoyable gaming, so people here are naturally wary of even small suggestions about things like game mechanics.
What has happened in this case is that my releatively small adjustment of GDE, has impacted the relative weight of infantry and tanks far more than I expected because it causes an exponential, as opposed linear additional increase in the effectiveness of "hardness" and "softness" factors. So the tanks are 4 times as strong as vanilla, while infantry is only twice as strong, even though I introduced the the adjustment to effective GDE globally to all units. That is just one example of what can happen, and that is far less a fundamental concept change than the one proposed by Kanitilan.
And Kanitilan's idea was not to increase the overall effectivness of tanks relative to infantry in the game,
but to change the dynamic of how that effectivness was demonstrated in province by province combat. Simply increasing tank firepower, would just make the stronger, within the context of the "hardness/softness" weighting system which he considered to be fundamentally flawed.
This is not to say that Kanitilian's ideas are not servicable for a game concept, but to say that that game concept is nothing til it is proven by a long period of tweaking and testing, before it becomes a proper MP platform. And I am speaking as someone who has done thousands of hours of modding in this game platform.