• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(59421)

Colonel
Jul 29, 2006
1.127
0
Due to too many postponements and with Mike leaving us for a new start in WA (best of luck). Let's get the ball rolling and get a new 36 GC started. Usual Aussie rules, maybe MG/Major can post a link to them for any potential newcomers. We require atleast 6 players (all major powers) to play. If a major power cannot make it on the night of the session, unless they otherwise specify a sub, the session will be postponed!

We encourage newcomers to join, but your reliability will need to be proven so you will most likely get a minor power for your first game or 2. If you don't like playing minors then don't waste yours and our time signing up. Long standing members of the Aussie group will get first preference and pick for major powers. As stated above, any and all newcomers will be given a minor of their choice if possible.

This is a team game and we encourage team work as it makes the game fun and interesting for all. There is generally an alliance leader, UK/USA, Germany, and Russia. The player playing the alliance leader should have most control over what the alliance decides to do and where to put armed forces ect ect. If you do not work well as a team or just have a problem with Authority and taking orders in general, then don't waste yours and our time by signing up.

You will need a copy of HOI2 Doomsday : Armageddon 1.2 patch with airstacks modded from 4 to 8. Perhaps MG/Major can post a link on how to acheive this in more detail. We use Team Speak client 2. TS Server address is as follows. games.exetel.com.au

Original players that we hope can play are as follows.
Stalins Elite
Mighty G
Munster
Major Ball
Tonic
Hiensen

Other old players we haven't heard from in some time.
Joel
Nolan
Geofactor (I know your unemployeed now)

Please post if you can make it guys. To any and all newcomers, please post your expression of interest to play with a *MINOR* nation preference of your choice, as well as availability ect ect. Aussie Group games are normally played from 6-7PM until 11-12PM on specified nights of the week.

List of countries need to fill.

Axis Majors:
Germany -
Italy -
Japan -

Axis Minors:
Hungary -
Romania -
Nationalist Spain -
Nationalist China -

Allied Majors:
United Kingdom -
United States of America -

Allied Minors:
Canada -
Australia -
Brazil -
France -

Commintern Majors:
United Soviet Socialist Republic-

Teams will be kept even so there will be no 2 Axis minors while there are no Allied minors. Also minors will be kept balanced. There will be no 100IC, unlimited manpower Naty China while the allies only have a 40IC Australia. Looking to start this game tonight Sunday the 10th of August 2008. SE.
 

unmerged(79382)

Captain
Jun 29, 2007
372
0
Hi...

Ive been playing hearts of iron for over 4 months and i have more than ~ 300 hours of multy play.Since im on vacantion i have lot of time thus i cant get more reliable than i am now.

Spain is my first choice...but if u fail to get enough majors i will be more than happy to go any major cept japan. :D
 

unmerged(59421)

Colonel
Jul 29, 2006
1.127
0
PawnQ said:
Hi...

Ive been playing hearts of iron for over 4 months and i have more than ~ 300 hours of multy play.Since im on vacantion i have lot of time thus i cant get more reliable than i am now.

Spain is my first choice...but if u fail to get enough majors i will be more than happy to go any major cept japan. :D[/QUOTE/]

Are you in Australia Pawn? Games run from 6/7 PM Australian EST. SE.
 
Aug 6, 2008
3
0
I am an old player that was here from HOI1, I played several games of HOI2 also as "Husayn" in 2006, but left after an argument with bumble bee, who I suppose is gone for good.

I also played a game a here last year.

I am available to play, if you'll have me, I am available Sat & Sun nights.
 

Nasr

Colonel
40 Badges
Oct 17, 2006
1.087
241
  • Hearts of Iron IV: Field Marshal
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 2: A House Divided
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Oh yeah, this is the name that I played under last year.

Mighty G will remember we, we sent back and forth several private messages, I was not really committed to playing then.

However now, with uni, I am not going out much, so Sat & Sun will be definite availabilities, and other nights during the week (bar Thurs & Fri) I can make available as I need.

So yeh, let me know what I'll need to play.
 

unmerged(71266)

Captain
Mar 10, 2007
375
0
Nat China

Nat China is actually an Allied nation historically ie if it is human.

I think we should consider a dummy spit rule too ie if you DS you get a 1 game ban or something. Otherwise it makes no sense to play russia etc because the game doesnt last that long because someone gives up the minute they start to lose big time etc.
 

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
Yarr, I'm up to play germany, italy, uk or ussr. :D
 

unmerged(59421)

Colonel
Jul 29, 2006
1.127
0
Omni- said:
I am an old player that was here from HOI1, I played several games of HOI2 also as "Husayn" in 2006, but left after an argument with bumble bee, who I suppose is gone for good.

I also played a game a here last year.

I am available to play, if you'll have me, I am available Sat & Sun nights.

Omni. I'll chat to the other guys and see what they have to say about you. Providing you didn't leave on bad terms with the group then I can't see any drama's for you to join in. I'll PM you with a final decision. SE.
 

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
The Ozzie rules


1) All rule discussions will take place on the forums under the appropriate thread.

2) Semi Historical game.

Diplomacy and war entry guidelines

3) No major or minor war until Danzig event unless already at war or by an event.

4) No one may Ally an minor country until the Danzig event has fired. Then anyone may Ally anyone they choose.

5) Guidelines for USA & Japan entry:
a) Base USA war entry is 1st January 1942.

b) Each seperate Axis DOW/Alliance with the following countries: Turkey, Spain,Tibet, Persia brings forward USA entry by 6 months eg and attack on Spain would allow USA to join the war 1 July 1941(may not DOW Japan unless Tibet was the country attacked). If Turkey and Persia are DOW/brought in to alliance USA may enter 1st January 1941.Italy may enter when Paris is captured and it must be after March 1940.

c) The reverse is also true: Should the UK ally with anyone of the above countries USA war entry is put back 6 months.No CW troops in the Med(SA,NZ & and Australia must remain in their home provinces until Italy is in the war).

d) However Japan may DOW UK & USA anytime from start of 1941 & USA may enter immediately should Japan DOW on the UK. Saying this any events which fire due to a successful Sealion may be honoured.The only CW puppets allowed in the Med prior to war with Italy are Oman, Yemen and Iraq.

e) Should Gibralter be captured the USA may send unlimited Destroyers and CVL ships to the UK. This in adddition to the 6 months reduction for Spanish attack. This is needed for the extra length of UK convoys.Canadian troops may be deployed to Europe or the UK only after Danzig event.

f) Also should Russia not be attacked by 1st June 1942 the USA may enter the European war at anytime.This is needed so we do not end up with a facical UK vs German/Italy for years on end because of some deal made with the Russians.

g) If Russia decides to enter the war over a Sweden or Turkey attack the 6 month reduction for USA entry does not apply.

h) USA is not required to join...but they may.

6) Guidelines for Italian war entry:

a) Italy may enter when Paris is captured and it must be after March 1940.

b) No CW troops in the Med(SA,NZ & and Australia must remain in their home provinces until Italy is in the war).

c) The only CW puppets allowed in the Med prior to war with Italy are Oman, Yemen and Iraq.

d) Canadian troops may be deployed to Europe or the UK only after Danzig event.

e) CW troops may leave their home country if an Ally brought into the Axis in their region. These troops can only be used for attacking such a minor and Axis forces within that country.

7) Guidelines for Russia & Japan war:

a) Neither Russia or Japan may DOW each other until 1st January 1943 and Russia must be at war with Germany.

b) Both Russia and Japan must garrison all common borders with 1 division of any type.

c) No country other than those agreed for USA in 5e may trade and military units with a Human player until both countries are involved in a war with a common enemy.

8) Guidelines for Russia & Germany war:

a) What ever is negotiated through NAP and Ribbontop pact.


9) Trading of military units:

a) No country other than those agreed for USA in 5e may trade and military units with a Human player until both countries are involved in a war with a common enemy.

b) A human controlled France must not trade away any military units.

10) A human controlled France must accept Vichy.

11) No one may influence a Human controlled country without their permission.

12) Spies:

a) No one may attempt to kill any ministers or leaders from a country they are not at war with.

b) No other restrictions apply.

Supply exploits

13) Basing of troops in minor Allies:

a) Apart from the exceptions below no one may base any military units in a minor ally or puppet to save supply costs.

b) If Italy puppets Eithopia they may leave the units that started there.

c) Oweing to Japans small IC base they base a troops in their puppets prewar as they are large countries and a big garrison force is not unrealistic. They may not however give territory to a puppet pre war for the purpose of basing naval units at a major port.

d) Puppeting of a country pre war is permitted but not to save supply costs. No foreign troops are permitted in such puppeted countries until 3 months before that country enters the war.

14) Surrounded capital exploit:

a) A capital may not be diliberatley surrounded for the purpose of preventing supplies and convoys from being sent from such a province.

b) If a capital is left vacant it must be occupied if troops are available for such a purpose with regards to other players military requirements. If a situation arises that the basing of a large number of foreign troops are also out of supply due to the above situation it needs to be brought to the attention of the country causing such a situation and it will be corrected at the early convenience.

Trading of resources, provinces & blueprints with other countries

15) Resources:

a) Any resource any be trading with any other country.

b) The Allies may not trade for rares in the first month of the game. They may accept any trade offered.

c) No one may trade for any resource in the first 7 days of a new game. From the 7th January 1936 you can trade with anyone you like. You may however accept any deal offered by an AI.

16) Blueprints:

a) No restrictions on trading blueprints with Allies or stealing them.

17) Provinces:

a) No one may trade provinces for the purpose of preventing Annexation of a country.

b) Provinces may be bought and sold freely from and country. A human controlled France is prohibited from giving away provinces and puppeting until January 1st 1941.

Military

18) Military access:

a) No one is permitted to allow military access to foreign troops unless they are at war with a common enemy.

b) The USA does receive military access to the UK through events but this may not be used until the USA is at war with Germany.

c) If you manage to gain Military access to a neutral minor your forces may pass though but may not launch attacks from such a country.

19) Surrounded armies:

a) May not be disbanded when totally surrounded to save manpower.


20) Naval Bugs:

a) Pause the game. Ask the host to save. Discuss with your opponent the situation. If after discussion its decided they are bugged and its going to game breaking the attacking player must break off all attacks naval and air. The affected player is to tell the other player when his forces have reached the next province then attacks may commence. A small group of naval units passing in the middle of hostile territory that gets attack and more than likely be destroyed is not sufficent. It must be a game breaking situation.

b) Preventing such bugs can be avoided by the following:
Avoid long distance rebasing through hostile waters. Wait a minimum 4 hours before retreating from a naval battle. When selecting a retreat province avoid selecting a port not in that province. When setting ORG and strength for missions set it to 80-90% rather then the default 50% your units will retreat by themselves.

21) Air units:

a) Air units that have been given a rebase command and keep retreating back to a base about to be captured must be permitted to leave such a province. To keep engaging them to prevent such a rebasing mission is not in the spirit of the game. The damage done to such units is more then enough penalty.

b) This does not apply to normal missions only to those on a base about to be captured by enemy ground units.

22) All games to be played until a group vote decides otherwise. A tie means the game will contiue. Players must abide by the vote if they wish to continue playing in the Aussie group
__________________
I addition to this, no SR away from next province that has an enemy unit that is NOT retreating, no Guaranteeing Independence, except UK-Greece.
 

unmerged(59421)

Colonel
Jul 29, 2006
1.127
0
Nasr said:
Oh yeah, this is the name that I played under last year.

Mighty G will remember we, we sent back and forth several private messages, I was not really committed to playing then.

However now, with uni, I am not going out much, so Sat & Sun will be definite availabilities, and other nights during the week (bar Thurs & Fri) I can make available as I need.

So yeh, let me know what I'll need to play.

Nasr. I remember you also, think I took over your Japan when you left the last time. I'll get everything soughted and we'll see what we need. SE.
 

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
astonished said:
Nat China is actually an Allied nation historically ie if it is human.

I think we should consider a dummy spit rule too ie if you DS you get a 1 game ban or something. Otherwise it makes no sense to play russia etc because the game doesnt last that long because someone gives up the minute they start to lose big time etc.

They've no balls huh
 

unmerged(59421)

Colonel
Jul 29, 2006
1.127
0
Hiensen said:
Yarr, I'm up to play germany, italy, uk or ussr. :D

I been talking to MG and I he said he wants to give Germany a crack this time and I was hoping to take Italy. So maybe you can take Japan as we all know that none of these other girls have the man hood to be Axis. ;) SE.
 

unmerged(59421)

Colonel
Jul 29, 2006
1.127
0
astonished said:
Nat China is actually an Allied nation historically ie if it is human.

I think we should consider a dummy spit rule too ie if you DS you get a 1 game ban or something. Otherwise it makes no sense to play russia etc because the game doesnt last that long because someone gives up the minute they start to lose big time etc.

Thanks Tonic. Just make sure your not the one doing the Dummy Spit or you'll never get a minute of lovin from me ever ever again. SE.
 

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
hehehe ok, you sure I can't go Ita ? cuz japan is too much micromanagement for my mornings session, I should be half sleeping :rofl:
 

unmerged(59421)

Colonel
Jul 29, 2006
1.127
0
Hiensen said:
hehehe, who's playing germ ?

I think MG wanted them. I know I know, I tried to talk him out of it but he was like a man possesed. :eek: SE.
 

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
Axis Comrade said:
I think MG wanted them. I know I know, I tried to talk him out of it but he was like a man possesed. :eek: SE.
oh nice I could go ussr then ;)