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mike8472

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Heres an Idea for US war entry from a forum member.

Originally Posted by Pro_Consul
To me it seems excessively restrictive to only allow war entry for the USA after Britain has already fallen, which is the situation you would be imposing if you use that custom event without changing your MP rules. I would suggest not worrying about the event, use it in your games or not as you like, but change your MP rules to allow a more realistic entry option for the USA. It if were me, I would say that any of these conditions should permit a human USA player to DoW and/or join an alliance:

1. Game year 1942 is reached,

2. the third USA gearing event fires, or

3. Britain is invaded or already occupied at the same time that France has fallen (i.e. Vichy event has fired, whether chosen by the German player or not).

IMO, the game engine's treatment of the sliders and dissent penalties will adequately deal with the rest by forcing the USA player to slowly bring his country into an interventionist position and still have to deal with a dissent hit if he joins the war absent an attack on the USA itself.

The third gearing event is an option which I think is linked to I think bermuda or a south american province falling.

Option 3 is also a good option. Me and G discussed this and most other MP groups have USA entry linked to liverpool falling which would indicate a succesful sealion.

Perhaps we should modify our rules for this for the next game. The option gives Germany time to fight Sea Lion and try and get ashore and hold it. It also gives the allies the option of bringing the US in to try and save the situation if the US wants too.
 

unmerged(59421)

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Just to emphasize on a few things. I was the one that urged, more so insisted that Mike and Munster engage and hunt the Royal Navy at every oppurtunity they got. I don't remember how many times I drummed it into them. If it wasn't for me then perhaps you might have kept the home Island and tagged and bagged most of the Euro-Axis surface fleet. I was the one that talked Mike and Munster into landing at Plymouth. Playing Germany several times now, acctually getting quite alot of experience with them the past 12 months No I don't want to play them in the next game :p ). I have planned and master minded Operation Sealion numerous times against AI UK in several 1v1, 1v1v1 that I have played over recent times. The AI has alot of similarities to Human players. They tend to keep the home fleet based in Sheffeild or more so Scapa Flow, as do by my estimates, 80-90% of human players (including myself). Why because it is out of range of Axis airpower. Plymouth is some distance from Scapaflow, and generally takes a day to a day and a half to sail to the sea zones around plymouth. Plymouth is also surrounded by 4 seazones, this allows it to be attacked from 4 directions which almost gaurentees an encirclement bonus to the attacker and naturally they can attack with 12-16 divs. Most Human players only put 2-3 divisions on beach defense (in this case from what I was told 4). So naturally you have numbers superiority and encirclement so it is almost gaurenteed to succed. It is also easy to defend the landing via air and through naval support as Mike and Munster found. It is also only a short route to go in order to get more reinforcements. If Mike had of followed his initial plan then he would have attacked Dover or Norwich, in which case the landings may have acctually failed. Good thing those Euro-Axis scum listened to me for a change :cool: SE.
 

Majorball

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Axis Comrade said:
Just to emphasize on a few things. I was the one that urged, more so insisted that Mike and Munster engage and hunt the Royal Navy at every oppurtunity they got. I don't remember how many times I drummed it into them. If it wasn't for me then perhaps you might have kept the home Island and tagged and bagged most of the Euro-Axis surface fleet. I was the one that talked Mike and Munster into landing at Plymouth. Playing Germany several times now, acctually getting quite alot of experience with them the past 12 months No I don't want to play them in the next game :p ). I have planned and master minded Operation Sealion numerous times against AI UK in several 1v1, 1v1v1 that I have played over recent times. The AI has alot of similarities to Human players. They tend to keep the home fleet based in Sheffeild or more so Scapa Flow, as do by my estimates, 80-90% of human players (including myself). Why because it is out of range of Axis airpower. Plymouth is some distance from Scapaflow, and generally takes a day to a day and a half to sail to the sea zones around plymouth. Plymouth is also surrounded by 4 seazones, this allows it to be attacked from 4 directions which almost gaurentees an encirclement bonus to the attacker and naturally they can attack with 12-16 divs. Most Human players only put 2-3 divisions on beach defense (in this case from what I was told 4). So naturally you have numbers superiority and encirclement so it is almost gaurenteed to succed. It is also easy to defend the landing via air and through naval support as Mike and Munster found. It is also only a short route to go in order to get more reinforcements. If Mike had of followed his initial plan then he would have attacked Dover or Norwich, in which case the landings may have acctually failed. Good thing those Euro-Axis scum listened to me for a change :cool: SE.

Success was contributed to what happen previously with UK losses at Gibralter and aircraft losses at Alexandria. Until then I actually had control of the skies. The UK fleet would not have been brought to battle outside air range had I known I could not evacuate onto waiting transports at Gibralter. Mike more than anyone knows I keep a minumim of 6 divisions on each of the southern provinces with stacks of 3 armour in reserve. I just never had the forces after the collpase of Gibralter to fight off a boy sea scout troop let alone the Axis. This is the sole reason the Axis have succeded and as Mike knows I rarely venture out of port except for a reason.

On another point I feel I have let the other guys down because their fate is already sealed by what has happpened to the UK. It is no different to any previous game I have played where the UK first gets raped by Germans then millions of Chinese and Japs. Then the Russian player gets his butt reamed from all angles and the USA player can only fill holes. I will play the game out
but how 50 UK divisions are going to hold off 150+ Chinese and Jap divisions I do not know. Even had I been able to hold the UK I would still struggle as I would need to keep substansial forces at home. At least now the supply lines are shorter.
 

unmerged(71266)

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CW difficulties - Tonic

One of the biggest CW difficulties which as far as i know is unique to this game is how disjointed the CW behaves. Canada and Ozzies etc behave like they are no closer to GB than say an Allied Brazil or Allied Norway.
This of course is ridiculous and it is a shame that no option exists for the CW player to play as a more integrated power.
However,
The way around this is to allow 2 deputy CW players ie canada and oz to make the game more realistic and improve play balance. These are also good jobs for players who are new to the game. (like me!)

I ask that people keep an open mind on this.

I, granted the confidence of the supremely ignorant am sure that had i been available to assist the CW as Oz (as i suggested) then the poor allies would not be where they are now. I suspect there would also be alot less griping!

bring on the new game!!

cheers

Tonic

PS what TS do you use?
 

mike8472

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Success was contributed to what happen previously with UK losses at Gibralter and aircraft losses at Alexandria. Until then I actually had control of the skies
You only had control of the skies as I had no reason to contest it. My air was mostly kept in Europe un-used as it was simply not needed. With the air rules changed air power is no longer the all conquering force it once was, bombers now take lots of damage even more so against large stacks of ground troops. My plan was simply for large amounts of ground forces to simply overwhelm the allies. Even when gunny took over UK for a session and massed his entire army at alexandria, bombed all the infrastrucutre back to 2.5% in 3-4 provinces, continusly bombed my tanks to hit there org. My tanks still sliced through those 48 divisions at Alexandrai with no problems, and that was the entire allied army in Egypt fully entrenched and fully orged. Air power had no impact on the game and never would unless you could bring in 24-36 tacticals and then I would send in all my air and beat you or at least chew the bombers up to the point were there ineffective, as I always had more lvl II fighters then you, just I never used them. Why waste IC on repairs when there is no need for it.

The UK fleet would not have been brought to battle outside air range had I known I could not evacuate onto waiting transports at Gibralter. Mike more than anyone knows I keep a minumim of 6 divisions on each of the southern provinces with stacks of 3 armour in reserve. I just never had the forces after the collpase of Gibralter to fight off a boy sea scout troop let alone the Axis. This is the sole reason the Axis have succeded and as Mike knows I rarely venture out of port except for a reason.

Yes normaly you play more defensive major. I know you like playing and trying to hold gibralter and then evacing to ships. Normaly I try and kill a few ships with airpower but this time I built fleet that remained hidden and unused in the baltic until I needed it to maintain suprise. To weaken the UK defences to hold gibralter was a big no no. I did not know where those units came from, just guessed they were mostly minor nations forces. Had I known you weakened your defences so much I would have gone for Sea Lion earlier. Trying to hold gibralter is not worth the risk of weakening your home defences in my opinion. Holding one side of the suez and good defences at home would be the best option.

On another point I feel I have let the other guys down because their fate is already sealed by what has happpened to the UK. It is no different to any previous game I have played where the UK first gets raped by Germans then millions of Chinese and Japs. Then the Russian player gets his butt reamed from all angles and the USA player can only fill holes. I will play the game out
but how 50 UK divisions are going to hold off 150+ Chinese and Jap divisions I do not know. Even had I been able to hold the UK I would still struggle as I would need to keep substansial forces at home. At least now the supply lines are shorter.
It is true you got pumped this time. However the UK normaly gets pumped unless they play defensive, and only defend 2 areas and concentrate there forces for that.

The Axis in nearly every game take gibralter, suez, middle east, india maybe australia and some islands in the atlantic but we normaly still lose. Why is that? Because the war is not decided by these issues. They are only limited tactical victories, they are not strategic victories that provide a game wining edge. The only strategic victories the Axis can get is succesfully defeating the USSR or USA by either destroying there main armies and or fleets to invade them and conquere them to the point where victory is certain.

I know the UK is fun to play and stressfull, however its importance dimishes as the game goes on. My main threat now is the USSR and its huge manpower and that is all that stands in my way to complete victory. The US will be a huge threat, but like always I will make sure I have the forces to deal with them in the west.

You are correct in that I dont know how you will be able to defend against the Japense/Chinese hordes. Your only salavation will be the USA, I hope they will have enough ground troops ready to asist you, or it may be a very painful 1941/42 as the UK will be totaly defeated. Im sure gunny will come to your rescue, if you do hold well that will tie down the bulk of the Chinese and Japanese ground forces, for which with your Armour and US armour in time you will have the advanatage if you hold.
 

mike8472

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Axis Comrade said:
Just to emphasize on a few things. I was the one that urged, more so insisted that Mike and Munster engage and hunt the Royal Navy at every oppurtunity they got. I don't remember how many times I drummed it into them. If it wasn't for me then perhaps you might have kept the home Island and tagged and bagged most of the Euro-Axis surface fleet.
Yes it was. And I kept telling him WAIT. The time will come to venture out and fight the british. I had no idea I would sink so many ships or lose alot as well. I guess Japan is the big winner as he lost a big enemy fleet without losing a single ship. Dammit Tojo tricked me into doing his dirty work.

I was the one that talked Mike and Munster into landing at Plymouth.
Yes it was stalin who said this would be the best course of action. I also knew that but thought it would also be heavily defended and reinforcments close at hand, thats why I though another area would be better, one less expected with reinforcments not so close. After scouting though and 4 divisions were spotted there with a few divisions nearby an attack by 12-16 divisions from 4 directions was going to be hard to stop, only a naval fleet could really have prevented it or a big stack of armour like 9+.

So blame stalin again, I had attacked another area it may well have failed. Thanks stalin. I dont think Major will thankyou though.

Playing Germany several times now, acctually getting quite alot of experience with them the past 12 months No I don't want to play them in the next game :p ). I have planned and master minded Operation Sealion numerous times against AI UK in several 1v1, 1v1v1 that I have played over recent times. The AI has alot of similarities to Human players. They tend to keep the home fleet based in Sheffeild or more so Scapa Flow, as do by my estimates, 80-90% of human players (including myself). Why because it is out of range of Axis airpower. Plymouth is some distance from Scapaflow, and generally takes a day to a day and a half to sail to the sea zones around plymouth. Plymouth is also surrounded by 4 seazones, this allows it to be attacked from 4 directions which almost gaurentees an encirclement bonus to the attacker and naturally they can attack with 12-16 divs. Most Human players only put 2-3 divisions on beach defense (in this case from what I was told 4). So naturally you have numbers superiority and encirclement so it is almost gaurenteed to succed. It is also easy to defend the landing via air and through naval support as Mike and Munster found. It is also only a short route to go in order to get more reinforcements. If Mike had of followed his initial plan then he would have attacked Dover or Norwich, in which case the landings may have acctually failed. Good thing those Euro-Axis scum listened to me for a change :cool: SE.

Bla Bla Bla Bla. I am the German god thankyou very much.

P.S Got any tips to beating up the USSR with his 536IC.....ssshhhhh not to loud the allies might here you.
 

mike8472

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Game time tonight is 6.30pm for our queensland friends and 7.30pm for us melbornians. Should get a good session in tonight.

I might look at the save file tonight to see if UK got dissent as he crashed befor I got a save and thats what happened the other night when major got 13 dissent. If I see its got alot of dissent I will edit it out to save time later. Its funny only major crashing wonder why?

Major maybe you can come online a bit earlier and show me in the edititor how you change provinces in it, so we can sort out those islands for you.
 

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mike8472 said:
Game time tonight is 6.30pm for our queensland friends and 7.30pm for us melbornians. Should get a good session in tonight.

I might look at the save file tonight to see if UK got dissent as he crashed befor I got a save and thats what happened the other night when major got 13 dissent. If I see its got alot of dissent I will edit it out to save time later. Its funny only major crashing wonder why?

Major maybe you can come online a bit earlier and show me in the edititor how you change provinces in it, so we can sort out those islands for you.

I only crashed when I clicked on some minor country units involved in a naval battle. Considering we played for 2 hours solid seems only a minor problem. So you can stop wondering.
 

mike8472

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major ball said:
I only crashed when I clicked on some minor country units involved in a naval battle. Considering we played for 2 hours solid seems only a minor problem. So you can stop wondering.

Hahaha, hook line and sinker meathead.
 

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mike8472 said:
Hahaha, hook line and sinker meathead.

It takes about a minute to edit the provinces in. Tell me when your home I can show you. Even with your pea brain you shouldnt have any trouble.

Only thing that doesnt seem to work is the techs. You can give techs but you are unable to build the units.
 

mike8472

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Major cant make it till about 7pm Queensland time now. So cyas then.

Stalin if your hear early we can discuss tactics on how to invade and defeat the US.
 

unmerged(59421)

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Well considering in the 1v1v1 I have been playing with Mighty as USSR and me as Germany, I might have a tip or 2. I'll tell you quitely though ;) SE.
 

unmerged(62373)

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Geofactor said:
can any of you guys post the teamspeak IP address....thx

144.140.155.106
 

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Can you please edit out the 13 dissent for the UK. I think I have suffered enough of these events already.

And about 150 IC while you are at it.

I notice the Lend Lease Events dont fire now so you must have to have control of the UK.
 

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major ball said:
Can you please edit out the 13 dissent for the UK. I think I have suffered enough of these events already.

And about 150 IC while you are at it.

I notice the Lend Lease Events dont fire now so you must have to have control of the UK.

Hahaha now ya want freebies. We might be able to do that if all are happy with it. I dont have a problem with it.

As for the IC well you will have to get that if or when you retake your home islands, if you can survie the Japanese assult that is.

Yea I think you need to hold london for it to work.
 

mike8472

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Situation Report May 1941.

Middle East.

With the British home islands now secure and the pupets estabilished with strong defences. It was no time to turn our attention to the Middle east once more.

The previous months in the last session had been spent redploying forces in preperation for the invasion which would be via the sea. This was brought about due to allied naval forces in the suez cananal blocking any movement. It was later revealed it was 1 lone old sub. How 1 sub would stop some 80-90 Axis divisions is beyond me, just one of those game mechanic things you work around.

German and Italian planes and fleets had scouted the UK defences for some time trying to plan the best spot to try and land. With larger UK forces in the south and numerous armour spotted as well as some on the beaches. It was decided an attack in either Aleppo or Beriut would be the best option due to there distance from larger UK forces in the south. I can only guess the UK thought we may land to try and cut off his forces to destroy them, hence the weaker defences in the north. This however was not the plan, if we could destroy the forces would be a secondary objective, simply taking the land and securing the suez was the main prize and time was runing out befor the bulk of german forces would be needed for operation (deleted for reason of national security) which will bring about final victory in this war.

Defences at beriut were stronger then anticapted. Although we could see 3 divisions there, intel had failed to sight the UK armoured division present. The first wave of mountain troops made a small indent into the defences, airpower was starting to make itself felt by disrupting the organisation of the defenders. The 2nd wave was decided to use 6 moutain divisions which resulted in greater success and with concentrated air support plus naval gunfire the battle was won the next day. With some 40 German panzer divisions assemebled for this invasion the result was little in doubt once the first forces were ashore. The allies proceeded at this point to vacate the area as quickly as possible. With in a few short months the entire arabian peninsular was overrun and secured for the Axis.

A German fleet sortied to try and ascertain if the allies were in fact pulling out or massing to try and hold against all odds. The fleet engaged a UK fleet sinking a few TPs and some old destroyers. One old german BC was also sunk by airpower.

With the middle east secured a long peroid of reorganisation and build up for operation (deleted for reasons of national security) was planned. The world will tremble and shake at the battles that will take place in the comming year. The world will holds its breath, can they do the impossible and halt the all conqering Axis that has not known defeat since 1939. Time will tell, will the Axis be victorious to ultimate victory or squander a chance for glory and world wide domination.

P.S one thing good about all these battles major, Ive got so many skilled panzer commanders now. Im sure Mighty will thank you for that. :)