Game will be at 9pm Melbourne time and 8pm queensland time. Me and G will be there alittl early to do the edits.
Originally Posted by Pro_Consul
To me it seems excessively restrictive to only allow war entry for the USA after Britain has already fallen, which is the situation you would be imposing if you use that custom event without changing your MP rules. I would suggest not worrying about the event, use it in your games or not as you like, but change your MP rules to allow a more realistic entry option for the USA. It if were me, I would say that any of these conditions should permit a human USA player to DoW and/or join an alliance:
1. Game year 1942 is reached,
2. the third USA gearing event fires, or
3. Britain is invaded or already occupied at the same time that France has fallen (i.e. Vichy event has fired, whether chosen by the German player or not).
IMO, the game engine's treatment of the sliders and dissent penalties will adequately deal with the rest by forcing the USA player to slowly bring his country into an interventionist position and still have to deal with a dissent hit if he joins the war absent an attack on the USA itself.
Axis Comrade said:Just to emphasize on a few things. I was the one that urged, more so insisted that Mike and Munster engage and hunt the Royal Navy at every oppurtunity they got. I don't remember how many times I drummed it into them. If it wasn't for me then perhaps you might have kept the home Island and tagged and bagged most of the Euro-Axis surface fleet. I was the one that talked Mike and Munster into landing at Plymouth. Playing Germany several times now, acctually getting quite alot of experience with them the past 12 months No I don't want to play them in the next game). I have planned and master minded Operation Sealion numerous times against AI UK in several 1v1, 1v1v1 that I have played over recent times. The AI has alot of similarities to Human players. They tend to keep the home fleet based in Sheffeild or more so Scapa Flow, as do by my estimates, 80-90% of human players (including myself). Why because it is out of range of Axis airpower. Plymouth is some distance from Scapaflow, and generally takes a day to a day and a half to sail to the sea zones around plymouth. Plymouth is also surrounded by 4 seazones, this allows it to be attacked from 4 directions which almost gaurentees an encirclement bonus to the attacker and naturally they can attack with 12-16 divs. Most Human players only put 2-3 divisions on beach defense (in this case from what I was told 4). So naturally you have numbers superiority and encirclement so it is almost gaurenteed to succed. It is also easy to defend the landing via air and through naval support as Mike and Munster found. It is also only a short route to go in order to get more reinforcements. If Mike had of followed his initial plan then he would have attacked Dover or Norwich, in which case the landings may have acctually failed. Good thing those Euro-Axis scum listened to me for a change
SE.
You only had control of the skies as I had no reason to contest it. My air was mostly kept in Europe un-used as it was simply not needed. With the air rules changed air power is no longer the all conquering force it once was, bombers now take lots of damage even more so against large stacks of ground troops. My plan was simply for large amounts of ground forces to simply overwhelm the allies. Even when gunny took over UK for a session and massed his entire army at alexandria, bombed all the infrastrucutre back to 2.5% in 3-4 provinces, continusly bombed my tanks to hit there org. My tanks still sliced through those 48 divisions at Alexandrai with no problems, and that was the entire allied army in Egypt fully entrenched and fully orged. Air power had no impact on the game and never would unless you could bring in 24-36 tacticals and then I would send in all my air and beat you or at least chew the bombers up to the point were there ineffective, as I always had more lvl II fighters then you, just I never used them. Why waste IC on repairs when there is no need for it.Success was contributed to what happen previously with UK losses at Gibralter and aircraft losses at Alexandria. Until then I actually had control of the skies
The UK fleet would not have been brought to battle outside air range had I known I could not evacuate onto waiting transports at Gibralter. Mike more than anyone knows I keep a minumim of 6 divisions on each of the southern provinces with stacks of 3 armour in reserve. I just never had the forces after the collpase of Gibralter to fight off a boy sea scout troop let alone the Axis. This is the sole reason the Axis have succeded and as Mike knows I rarely venture out of port except for a reason.
It is true you got pumped this time. However the UK normaly gets pumped unless they play defensive, and only defend 2 areas and concentrate there forces for that.On another point I feel I have let the other guys down because their fate is already sealed by what has happpened to the UK. It is no different to any previous game I have played where the UK first gets raped by Germans then millions of Chinese and Japs. Then the Russian player gets his butt reamed from all angles and the USA player can only fill holes. I will play the game out
but how 50 UK divisions are going to hold off 150+ Chinese and Jap divisions I do not know. Even had I been able to hold the UK I would still struggle as I would need to keep substansial forces at home. At least now the supply lines are shorter.
Axis Comrade said:Yes it was. And I kept telling him WAIT. The time will come to venture out and fight the british. I had no idea I would sink so many ships or lose alot as well. I guess Japan is the big winner as he lost a big enemy fleet without losing a single ship. Dammit Tojo tricked me into doing his dirty work.Just to emphasize on a few things. I was the one that urged, more so insisted that Mike and Munster engage and hunt the Royal Navy at every oppurtunity they got. I don't remember how many times I drummed it into them. If it wasn't for me then perhaps you might have kept the home Island and tagged and bagged most of the Euro-Axis surface fleet.
Yes it was stalin who said this would be the best course of action. I also knew that but thought it would also be heavily defended and reinforcments close at hand, thats why I though another area would be better, one less expected with reinforcments not so close. After scouting though and 4 divisions were spotted there with a few divisions nearby an attack by 12-16 divisions from 4 directions was going to be hard to stop, only a naval fleet could really have prevented it or a big stack of armour like 9+.I was the one that talked Mike and Munster into landing at Plymouth.
So blame stalin again, I had attacked another area it may well have failed. Thanks stalin. I dont think Major will thankyou though.
Playing Germany several times now, acctually getting quite alot of experience with them the past 12 months No I don't want to play them in the next game). I have planned and master minded Operation Sealion numerous times against AI UK in several 1v1, 1v1v1 that I have played over recent times. The AI has alot of similarities to Human players. They tend to keep the home fleet based in Sheffeild or more so Scapa Flow, as do by my estimates, 80-90% of human players (including myself). Why because it is out of range of Axis airpower. Plymouth is some distance from Scapaflow, and generally takes a day to a day and a half to sail to the sea zones around plymouth. Plymouth is also surrounded by 4 seazones, this allows it to be attacked from 4 directions which almost gaurentees an encirclement bonus to the attacker and naturally they can attack with 12-16 divs. Most Human players only put 2-3 divisions on beach defense (in this case from what I was told 4). So naturally you have numbers superiority and encirclement so it is almost gaurenteed to succed. It is also easy to defend the landing via air and through naval support as Mike and Munster found. It is also only a short route to go in order to get more reinforcements. If Mike had of followed his initial plan then he would have attacked Dover or Norwich, in which case the landings may have acctually failed. Good thing those Euro-Axis scum listened to me for a change
SE.
Bla Bla Bla Bla. I am the German god thankyou very much.
P.S Got any tips to beating up the USSR with his 536IC.....ssshhhhh not to loud the allies might here you.
mike8472 said:Game time tonight is 6.30pm for our queensland friends and 7.30pm for us melbornians. Should get a good session in tonight.
I might look at the save file tonight to see if UK got dissent as he crashed befor I got a save and thats what happened the other night when major got 13 dissent. If I see its got alot of dissent I will edit it out to save time later. Its funny only major crashing wonder why?
Major maybe you can come online a bit earlier and show me in the edititor how you change provinces in it, so we can sort out those islands for you.
major ball said:I only crashed when I clicked on some minor country units involved in a naval battle. Considering we played for 2 hours solid seems only a minor problem. So you can stop wondering.
mike8472 said:Hahaha, hook line and sinker meathead.
Geofactor said:can any of you guys post the teamspeak IP address....thx
major ball said:Can you please edit out the 13 dissent for the UK. I think I have suffered enough of these events already.
And about 150 IC while you are at it.
I notice the Lend Lease Events dont fire now so you must have to have control of the UK.