Here is it a new article from usgamer.net, this thim going more deep about thing like religion, knighthood and so on.
Men-at-arms won't stand around on the map like Crusader Kings 2's retinues, but will appear ready to fight when you call your levies.
Article said:1066 will still be the main start date, and the game will still end in 1453. There will be a game rule to allow you to play beyond 1453, though.
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"We're looking into exactly which other [start dates to include]," Fåhreus says, "but we don't want to do the later ones, at least, because it gives you such a short timeframe and they're not popular."
You will also not be able to pick specific dates after 1066 like you could in Crusader Kings 2, as Paradox has found this is very difficult to support and almost no one uses the feature.
Unless you're a Count (in which case they're still important in CK3), they are useless and annoying.I am disappointed they are dumbing down lower level tiers and not even considering having playable barons. The comment that barons, mayors, etc are useless and annoying worries me. I have always loved being able to manipulate...I mean carefully micro-manage my barons and their families in addition to my own. I think PDS underestimates the number of players that love the challenge of growing a dynasty from the lowest rungs of society to the highest tiers of power.
Overall, I am liking less than half of what I have seen about CK3 so far...not a good ratio.
Fresh potential councilors are fresh potential councilors.Unless you're a Count (in which case they're still important in CK3), they are useless and annoying.
Barons will continue in that role, at least — Henrik called baronies "refrigerators for potentially interesting characters".Fresh potential councilors are fresh potential councilors.
Brb, tossing a bishop into the oubliette and seeing if I can't get a better court chaplain.
That's a beautiful mental image"refrigerators for potentially interesting characters".
Just use the character finder to locate a high learning courtier willing to join your court. Much more efficient, and easier on the tyranny.Fresh potential councilors are fresh potential councilors.
Brb, tossing a bishop into the oubliette and seeing if I can't get a better court chaplain.
This is very nice!So the idea in CK3 is that when you act against your character's personality, which you're still free to do, you gain Stress. So there's no 'Stressed' trait; it's a percentage, essentially. When you go up a Stress level, some negative things happen, so you have a little mental break. When it reaches the max, you probably go insane or something like that... your character will have serious problems.
So for example, if your character has the trait 'Cruel', but you try to be nice to everyone, you might have a little bit of an existential crisis.
I totally agree. Please allow the players to decide for themselves if they want to play as barons. If you worry about potential bugs, just make it so that you can only enable it using mods. That way everyone understands that it's an experimental, unsupported experience.I am disappointed they are dumbing down lower level tiers and not even considering having playable barons. The comment that barons, mayors, etc are useless and annoying worries me. I have always loved being able to manipulate...I mean carefully micro-manage my barons and their families in addition to my own. I think PDS underestimates the number of players that love the challenge of growing a dynasty from the lowest rungs of society to the highest tiers of power..
That sounds really good. Seems like you can have different contracts with different vassals, so one of them might not have to pay you any taxes at all, only being a vassal of yours in name.Feudal rulers also have to manage vassal contracts (so for instance, a powerful vassal might demand a new contract to pay lower taxes), while Muslims and other clan-based societies do not.
Ofc, but free is free, so nice when you have them. And saves you on court space.Just use the character finder to locate a high learning courtier willing to join your court. Much more efficient, and easier on the tyranny.
Game design isn't a democracy. The devs have to decide what to allocate their time and energy towards developing, and sometimes this means mechanics you'd like to see don't get developed, at least not right away.Please allow the players to decide for themselves if they want to play as barons.
That's a beautiful mental image![]()
That's the point. I don't want them to develop anything, just not hardcode a game over screen if tier == baron, so modders can do something. Shouldn't be a problem, right?Game design isn't a democracy. The devs have to decide what to allocate their time and energy towards developing, and sometimes this means mechanics you'd like to see don't get developed, at least not right away.
Oh, well, yeah, that's fair. I thought you were saying you wanted them to code in an entire incomplete system for playable baronies that modders could enable and add to. My bad.That's the point. I don't want them to develop anything, just not hardcode a game over screen if tier == baron, so modders can do something. Shouldn't be a problem, right?