New article from usgamer expand on 12 questions

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Vias

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Here is it a new article from usgamer.net, this thim going more deep about thing like religion, knighthood and so on.
 

Metz77

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Article said:
1066 will still be the main start date, and the game will still end in 1453. There will be a game rule to allow you to play beyond 1453, though.
...
"We're looking into exactly which other [start dates to include]," Fåhreus says, "but we don't want to do the later ones, at least, because it gives you such a short timeframe and they're not popular."

You will also not be able to pick specific dates after 1066 like you could in Crusader Kings 2, as Paradox has found this is very difficult to support and almost no one uses the feature.

Thank god they've finally added extended endgame — I don't know how often I'll use it, but it's nice to be able to properly finish up your plans before an EU export. (Not that they have plans for converters, but I'm sure someone will homebrew one eventually.)

I'm glad that they're not restricting themselves only to 867 and 1066, but I hope they'll at least include Iron Century and Alexiad (although apparently Alexiad isn't very popular). The loss of the specific date picker is a little disappointing but honestly I can't say I ever used it.
 

peleliu

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I am disappointed they are dumbing down lower level tiers and not even considering having playable barons. The comment that barons, mayors, etc are useless and annoying worries me. I have always loved being able to manipulate...I mean carefully micro-manage my barons and their families in addition to my own. I think PDS underestimates the number of players that love the challenge of growing a dynasty from the lowest rungs of society to the highest tiers of power.

Overall, I am liking less than half of what I have seen about CK3 so far...not a good ratio.
 

Metz77

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I am disappointed they are dumbing down lower level tiers and not even considering having playable barons. The comment that barons, mayors, etc are useless and annoying worries me. I have always loved being able to manipulate...I mean carefully micro-manage my barons and their families in addition to my own. I think PDS underestimates the number of players that love the challenge of growing a dynasty from the lowest rungs of society to the highest tiers of power.

Overall, I am liking less than half of what I have seen about CK3 so far...not a good ratio.
Unless you're a Count (in which case they're still important in CK3), they are useless and annoying.
 

Metz77

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Fresh potential councilors are fresh potential councilors.

Brb, tossing a bishop into the oubliette and seeing if I can't get a better court chaplain.
Barons will continue in that role, at least — Henrik called baronies "refrigerators for potentially interesting characters".
 

sreckom92

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So the idea in CK3 is that when you act against your character's personality, which you're still free to do, you gain Stress. So there's no 'Stressed' trait; it's a percentage, essentially. When you go up a Stress level, some negative things happen, so you have a little mental break. When it reaches the max, you probably go insane or something like that... your character will have serious problems.
So for example, if your character has the trait 'Cruel', but you try to be nice to everyone, you might have a little bit of an existential crisis.
This is very nice!
 

Lordy's

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I am disappointed they are dumbing down lower level tiers and not even considering having playable barons. The comment that barons, mayors, etc are useless and annoying worries me. I have always loved being able to manipulate...I mean carefully micro-manage my barons and their families in addition to my own. I think PDS underestimates the number of players that love the challenge of growing a dynasty from the lowest rungs of society to the highest tiers of power..
I totally agree. Please allow the players to decide for themselves if they want to play as barons. If you worry about potential bugs, just make it so that you can only enable it using mods. That way everyone understands that it's an experimental, unsupported experience.

Feudal rulers also have to manage vassal contracts (so for instance, a powerful vassal might demand a new contract to pay lower taxes), while Muslims and other clan-based societies do not.
That sounds really good. Seems like you can have different contracts with different vassals, so one of them might not have to pay you any taxes at all, only being a vassal of yours in name.
 

Michael Bachari

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It's indeed a bit ahistorical to be able to revoke baronies without penalties, but in this case the convenience outweighs the former. Since it's just irritating, when you need a character to make a baby, but you must wait a million years for a fabricated claim or an excuse to imprison.
 

Metz77

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Please allow the players to decide for themselves if they want to play as barons.
Game design isn't a democracy. The devs have to decide what to allocate their time and energy towards developing, and sometimes this means mechanics you'd like to see don't get developed, at least not right away.
 

junassa

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Lordy's

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Game design isn't a democracy. The devs have to decide what to allocate their time and energy towards developing, and sometimes this means mechanics you'd like to see don't get developed, at least not right away.
That's the point. I don't want them to develop anything, just not hardcode a game over screen if tier == baron, so modders can do something. Shouldn't be a problem, right?
 

Metz77

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That's the point. I don't want them to develop anything, just not hardcode a game over screen if tier == baron, so modders can do something. Shouldn't be a problem, right?
Oh, well, yeah, that's fair. I thought you were saying you wanted them to code in an entire incomplete system for playable baronies that modders could enable and add to. My bad.
 

junassa

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A bit more info on reddit by the author of this article btw.