The new HRE infamy penalty kills Burgundy. Every single game I've seen they die because of it :S
The new HRE infamy penalty kills Burgundy. Every single game I've seen they die because of it :S
Jabarto said:Maybe because the stipulation that you have to declare war on a two-province country, wait five years, then do it again just to annex them was one of the most asinine mechanics in a game loaded to the brim with asinine mechanics? Just a thought.
Trin Tragula said:I'm still of the belief that what's messing with this the most is the many CBs that reduce the cost of annexation. Without them you have to be pretty big to annex anything (the Holy War CB is more likely than not why Byzantium could annex Syria for instance as it reduces the cost by 50%!).
intertemporalis said:Vassalization is not useless, as some are suggesting. It's still prudent to force vassalize if you don't want to deal with revolts, or enjoy having a swam of vassals etc. The only difference is now you are not forced into vassalizing because you can't annex a small country. You have a choice.
intemporalis said:But I see this change leading to historical outcomes. Most of Europe was unified to into centralized nations by the 18th century, or at least much more centralized than in the late middle ages. Having a million OPMs in the 17th or 18th century is not realistic, unless it's Germany or Italy.
Well, I don't agree that the game is loaded with asinine mechanics, but this was the reason. Though, as has been pointed out, the CBs need to be adjusted accordingly, which they will be in the next beta patch.
Let me give a totally different perspective on the "asinine" game mechanic of one-province-annexation. While it's arbitrary (I mean, any single parameter condition for annexation would seem that way), I never really saw this to be strictly a game balancing issue (though it certainly was that too); I always thought this was meant to model the pattern of a succession of wars which went in one direction, ending in eventual annexation. This seemed appropriate because it simulated the decline and defeat of the rival country, rather than its abrupt non-existence. Ideally, the AI would be challenging and cunning enough in its diplomacy to make subsequent wars more than just the same rehashed steamroll five years later; in practice that's rarely true, but I always laid the blame on the AI, not the system. The truce-and-no-annex system, while having plenty of flaws and feeling a little artificial, nevertheless totally supported a more immersive notion of war between countries.
Honestly, people say this but I don't really understand why it really changes anything except maybe in the case of 2-4 province nations when you're a medium/major power, as 1 province vassals are useless anyways and two wars is sometimes not worth the effort. Vassals still have a use because they wont suffer culture penalties in the long term, will not have to deal with revolt risk/religion issues in the short term (and on top of the culture penalty, the nationalism penalty will pretty much gut tax income). Vassals will net more money on that province than taking it would for quite awhile if you don't already have a core and it's wrong culture. Most of all, it's still 4 infamy to vassal a nation under any circumstance, and with the new extremely tough on bad boy events, it can still make a 4 infamy vassal a far, far more ideal choice than 20+ infamy for a nation if you don't use a good casus (when defender in a war, excom, etc). Lastly, it adds income without adding to research or stability costs.I think that since there exists a choice, the circumstances under which someone will vassalize have declined by about 90%.
I would really like to hear of a situation where previously you would have vassaled someone (instead of reduce to OPM -> sphere -> Annex in 5) but annex them now, other than trying to make a run from Europe to Asia and feeling too lazy to war every little nation twice.
This is fair enough, though if it's early in the game, -2 stab hits usually don't matter too much, and if you're beyond a minor yourself, you can simply avoid sphering, wait until they guarantee or ally with any nation, and then get a casus with that one (or just fabricate claims). If you have such a weak casus though, eating full infamy is rarely worth it for an expansionist with the current badboy events anyways, so I don't think I'd annex in that case beyond the provinces granted by the temporary.But one situation where this does make a difference is a situation (mostly possible early in the game) where you only have a temporary casus belli.
1 # _DDEF_MAX_ANNEX_SIZE_ (Max number of provinces that can be annexed at once)
10000 # _DDEF_MAX_ANNEX_SIZE_ (Max number of provinces that can be annexed at once)
Honestly, people say this but I don't really understand why it really changes anything except maybe in the case of 2-4 province nations when you're a medium/major power, as 1 province vassals are useless anyways and two wars is sometimes not worth the effort.
Squaldon said:Vassals still have a use because they wont suffer culture penalties in the long term, will not have to deal with revolt risk/religion issues in the short term (and on top of the culture penalty, the nationalism penalty will pretty much gut tax income). Vassals will net more money on that province than taking it would for quite awhile if you don't already have a core and it's wrong culture.
Squaldon said:If I want to take a nation's land, I will simply war, take all provinces, break treaties, sphere of influence, war again in 5 years, annex. That 5 year period was slightly annoying, but I can not recall a single situation where it made the difference between me choosing to eat a nation or make it a vassal. The only other reason would be to diplo-annex at a future date to save on infamy, which has not changed. Infamy and short versus long term goals was always, and is now more than ever the deciding factor for me between making a vassal or annexing land.
Squaldon said:I would really like to hear of a situation where previously you would have vassaled someone (instead of reduce to OPM -> sphere -> Annex in 5) but annex them now, other than trying to make a run from Europe to East Asia and feeling too lazy to war every little nation twice.
In practice, the OPM-only annex rule also was the primary survival mechanism for OPM+ countries. Honestly, these countries should be an important part of the game--they were an important part of history. I realize most people probably just see them as "future provinces not yet cored", but I think that's missing a lot. OPM/OPM+'s are the perfect spoilers: they should (and in history often were) renegade little states that did what they pleased and were ruthlessly efficient in diplomatically protecting themselves. In practice, this led to many layers of coalitions of allies around a tiny insignificant territory; I'd love to see them play this spoiler role in EU3.
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Unfortunately the AI doesn't understand well how to use it.
I love the new rules. It was stupid to see countries wage war on another nation and then take everything except their capital which would often be in an odd or silly place
It's also far more historical. For instance, the Mughals conquered the entire Delhi sultanate in essentially one war in 1526. This was impossible to do with the previous peace rules and now it is. When Frederick of the Palatinate was thrown out of Bohemia and his lands taken by the Hasburgs in the 30 years war, they didn't sign a peace that resulted in him keeping his capital. They removed him from power and took everything.
Also, it should lead to more reasonable borders. Nearly every game I play I see Austria attacking Bavaria and taking everything except Munich. It just looked dumb to see Munich completely surrounded by Austria after a war and yet still independent.
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Western Europe in 1776, using the latest patch. Normal difficulty and aggressiveness, random lucky nations. I dismantled the HRE early on; even then, the only AI nations that has blobbed more than usual are Sweden and the Hansa - even Burgundy, who have a CB on all the French minors, isn't expanding too fast. Sweden mostly expanded at the expense of a bloated Lithuania and Golden horde. Although the AI has certainly used the new annexation rules, they haven't made a big difference in the final outcome. Austria's inroads into the former HRE have been almost entirely at the expense of the Hansa.
Western Europe in 1776, using the latest patch. Normal difficulty and aggressiveness, random lucky nations. I dismantled the HRE early on; even then, the only AI nations that has blobbed more than usual are Sweden and the Hansa - even Burgundy, who have a CB on all the French minors, isn't expanding too fast. Sweden mostly expanded at the expense of a bloated Lithuania and Golden horde. Although the AI has certainly used the new annexation rules, they haven't made a big difference in the final outcome. Austria's inroads into the former HRE have been almost entirely at the expense of the Hansa.
El Dingo Grande said:Precisely, the old system was not good at all. The historical occurances of complete annexations on smaller countries far outweighs the number of times small countries had little pieces pecked away by majors- I can't think of any.
El Dingo Grande said:This new change is perhaps the single best thing of a long list of awesome changes with this xpac. I have a feeling if these uber players didn't use jenky methods to win as opm's they wouldn't have this overwhelming feeling of the game being too easy.
Well, here's a Europe from around the same time, my latest game. I did NOT help the pope, or Cleves for that matter.
And Portugal used to own the coastline all the way from Cameroon to Antioch, but well you know, that never lasts
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