I've always tried to vassalize lots of countries of the wrong religion/culture. Easier than garrisoning & converting them, & they do fight for you. But of course, I always play as naval-oriented a game as I can manage.
George LeS said:I've always tried to vassalize lots of countries of the wrong religion/culture. Easier than garrisoning & converting them, & they do fight for you. But of course, I always play as naval-oriented a game as I can manage.
I'm really interested to hear people's experiences with them. I've got some very very mixed feelings about 'em, but I want to hear the range of opinions so far...
I'm glad someone agrees. Seriously, I am very, very curious what the rationale was behind this change. There must have been one. Did Johan or anyone else on the development team comment as to why they felt this was necessary? I haven't come across any such rationale, and as I said, it has left me utterly baffled.
Vassalizations initiated by the player occur for 3 reasons:
1) Inability to annex; vassalized for later intention of diplomatic annexation
2) Events and mission execution
3) Amusement / roleplaying / personal objectives
In practice, and leaving out (3), (2) doesn't frequently occur; most people's vassals at any given time come from (1).
In my opinion there is at least another reason for vassalizing: By vassalizing countries and later allying your vassals you multiply your ability (or the ability of your side in a war) to cope with war exhaustion. Especially in wars on multiple frontiers it is very comfortable to have a vassal in your back, engaging at least one enemy for some time and getting the WE for lost combats and occupied provinces.
I do not agree that this change promotes historical outcomes (although admittedly I am less concerned with that).
I agree. I just checked the cb_types file, and there are 9 casi belli that give discounts for annexation costs. That could easily be reduced.I'm still of the belief that what's messing with this the most is the many CBs that reduce the cost of annexation. Without them you have to be pretty big to annex anything (the Holy War CB is more likely than not why Byzantium could annex Syria for instance as it reduces the cost by 50%!).
That's not a good example. It was the Timurids. As a large so-called "tribal" country, they get a -20 modifier to their infamy limit if their ruler doesn't have a MIL? rating of 7 or higher. So as long as Timur lives, they're fine, but odds are that as soon as he croaks their base infamy limit drops to 5. Then let's say, for the sake of argument, their legitimacy drops to 0. (Not too hard as they're a huge country and having a succession crisis so their stab is going to be pretty low). That gives them an additional -10 to their infamy limit, which is now -5. Say the new leader only has a DIP of 4, guess what, their infamy limit is -1 and they'll be "dishonorable scum" with 0 infamy (which I've seen happen to the Mamluks).as I mentioned above, I've gotten dishonorable scum CBs three years into the game.
Maybe because the stipulation that you have to declare war on a two-province country, wait five years, then do it again just to annex them was one of the most asinine mechanics in a game loaded to the brim with asinine mechanics? Just a thought.
Well, I don't agree that the game is loaded with asinine mechanics, but this was the reason. Though, as has been pointed out, the CBs need to be adjusted accordingly, which they will be in the next beta patch.
When the final 4.1 version comes out? :rofl::rofl: