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masterstatesman

Sergeant
57 Badges
Jan 19, 2014
58
22
  • Semper Fi
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We have decided to revisit New Amsterdam (New York) after having gained more experience playing with Cities: Skylines modded. The key mods are Image Overlay, Traffic Manager, Move It, Fine Road, Anarchy, Network Extensions 2, and Real Population (full list at end of post).

The layout is based on the 1865 Viele Map and the 1609 Mannahatta Project, but we’ll have some differences from the current timeline. We’re planning on a more “Dutch” riff on the city—with canals, a streetcar network, and bikes—to see what a slightly different development pattern would look like.



Initial Development from The Battery to Canal (Time Lapse)

The Castello Plan from 1660 shows the Dutch settlement with a wall at the northern end. Also notable is the Heere Gracht canal, which was wide enough for small boats. It eventually became a sewage dump, though in our version, we’re going to try a greener approach that will let us retain the Heere Gracht.

Collect Pond, the city’s source of fresh water, also eventually became an open sewer. A canal was built to drain the pond and the area eventually became Five Points, the infamous neighborhood that would be known to modern viewers through its depiction in Scorsese’s “Gangs of New York.” In this build, the canal is built not to drain Collect Pond, but to drain the streams in present-day SoHo in order to open up that fertile land to farming.



Development of The Bowery and Canal (Time Lapse)

The oldest school in New York is Collegiate, which traces its roots back to 1628. We are going to place an elementary school on the corner of Broad & Bridge, which is as close as we can get to the original structure and still fit a Cities: Skylines school. This location is based on information from History of the School of the Collegiate Reformed Dutch Church in the City of New York, from 1633 to 1883 (p. 16).

We also build King’s College, which started at Trinity Church’s schoolhouse. We placed the vanilla university next to Trinity, but may eventually move it to the area encircled by Broadway, Church, Barclay, and Murray.

This 1767 map (pre-canal) shows the extent of farming around The Bowery as well as the water and fertile land west of the Bayard farm. We didn’t see a Great Square on the Viele Map, so we left that out. But that might be a great place for a park.

We also develop the streetcar network in order to alleviate traffic.



Screenshots
Shots of key points of interest are below.

2021-04-24.png

Bowling Green was the first park and also served as a cattle market in front of Fort Amsterdam. In our version of the city, it is also the turnaround point for the Broadway Line streetcar!

2021-04-24 (1).png

Wall Street as viewed from Trinity Church. There used to be a wall at this location, which was the northern boundary of the early Dutch settlement.

2021-04-24 (2).png

A view of Collect Pond, the original fresh water source for New York.

2021-04-24 (3).png

A view of the fledgling village from the northern canal.

2021-04-23 (2).png

A view of the fledgling village from the harbour.

Mod List
  1. Achieve It!
  2. City Vitals Watch
  3. Clouds & Fog Toggler
  4. Extra Landscaping Tools
  5. First Person Camera
  6. Harmony
  7. Image Overlay
  8. Intersection Marking Tool
  9. Klyte’s Fine Road Anarchy
  10. Klyte’s Fine Road Tool
  11. Loading Screen Mod
  12. Move It
  13. Network Extensions 2
  14. No border Limit camera
  15. Node Controller
  16. Prop Line Tool
  17. Realistic Population Revisited
  18. RICO Revisited
  19. RM Crossings (“Hide TMPE Crosswalks” in Workshop)
  20. Roundabout Builder
  21. Traffic Manager: President Edition (Stable)
 
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Reactions:
On the workshop, there used to be a water pumping station asset that looked like an old watermill, which would fit the current look better than that modern pumping station. It seems to no longer be on the workshop. But, I still have an old copy, which I'd be more than happy to email to you if it sounds interesting to you.