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As far as the large scale annexations is concerned - I only really have a fear that the trade leagues are all 1 war away from non-existence.

The only one really at risk is Novgorod. Hansa is already a OPM. As for Genoa and Venice, their provinces are scattered, so having one country occupy all of it in a single war is unlikely.

-Pat
 

Junuxx

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Seems this patch contains a lot more than what's listed! Not that I mind, but it can get a little confusing to find out what has actually changed here.

Monopolies now come at Trade Tech 20 instead of 15?
Cavalry is faster than infantry again?
Also, tribes seem much more stable with very few succession crises, but that might just be me.
 

jdrou

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Seems this patch contains a lot more than what's listed! Not that I mind, but it can get a little confusing to find out what has actually changed here.

Monopolies now come at Trade Tech 20 instead of 15?
Cavalry is faster than infantry again?
Sure that's not a mod? There haven't been any changes to the trade tech file since v3.0.
 

Junuxx

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Cavalry is not faster. Just check defines.txt.
Checked again, you're right. Dunno why I got that impression.
Sure that's not a mod? There haven't been any changes to the trade tech file since v3.0.
I'm absolutely sure. Playing my first game with a totally fresh install, no mods . And while the popup for Trade 15 said that it enabled monopolies, I didn't get the actual ability to do so until Trade 20.
 

Mulla

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I think this bb modifier for non-core HRE provinces was made in the first place to secure the existence of the HRE and its members. When France, Poland and Austria get big, this little countries with their nearly non-existent military forces are no match and fall one by one until at about 1600 they are all part of greater realms This is absolutely not historical. Thus this penalty was made to make them last longer.

But if you now play a HRE country, the game gets rather boring, you cannot do anything without your bb going through the roof. I played Mailand and dispaired, since they have two non-core provinces at game start (which they have conquered the day the game begins, because you have to wait 50 years for a core) and a 5,5,5 ruler and a 5,5,5 heir, you will only get your bb down for long years with advisors and cardinals. Advisors are just simply luck, when there are none, you get none. And cardinals are critical, too. Your bb brings your influence on the pope down, but you need this influence to get cardinals to get the bb down...

Many small parts, making sense on their own, but together make it nearly impossible to play. And just to sit and watch, adjusting a slider and make some little decisions time after time is not very exciting. I like to take a small nation and form it into a big and mighty force others look up to. And as a german I like to play with HRE countries. But with this last patch it seems impossible.

I think, this penalty was made in the first place to deter the AI from overrunning the HRE, but now it hinders the player to take a country near that region. This penalty should at least be lowered to 0.1.
 

Tiax

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My thoughts, after playing to the early 1500's:

-The HRE unlawful territory thing is a disaster. I'm playing a non-European nation, so I haven't seen how it affects a player, but the AI gets destroyed by it. I've got Brandenburg sitting at 60 infamy after spending 50 years gaining 1.50 a year from the modifier. For some reason it also thought that was a good time to enact a settlement policy. Meanwhile, Poland straight-up annexed emperor Bohemia, and didn't hit the BB limit. I suggest that the BB modifier be replaced with a penalty to your emperor vote score for each province you unlawfully hold inside the empire.


-The horde stuff is amazing. I'm playing as Kazakh, and I actually had to think about whether I wanted to switch to a non-tribal government once I got to government 10. It wasn't just an automatic yes the first day it became available.
 

Junuxx

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But if you now play a HRE country, the game gets rather boring, you cannot do anything without your bb going through the roof. I played Mailand and dispaired, since they have two non-core provinces at game start

Mailand is Milan, right? Wouldn't quitting the HRE be a solution?

Advisors are just simply luck, when there are none, you get none.

Forgot you can recruit any type of advisor you want in HTTT?
 

Azkor

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A couple of observations, would it be possible to have the non core HRE province penalty kick in once you own the territory. In my current game I am the HRE and have been fighting to get various states released, mainly from France and Hungary. While I am at war with France for 9 long years I keep getting hit with the 0.25 Infamy a year per HRE province I occupy. That seems a bit harsh, I have to occupy them to get a good enough peace deal to release them as free states again. Yet I pay the price in Infamy?

BTW serious props for getting the Ottomans to be the scary guys of southern Europe. Normally in EU3 the Ottomans sort of flail around and get nothing done, in my test games they gobbled up the Balkans and all of Anatolian and are working their way through Hungary and through the rest of the mid-east. It's looking like some serious wars for Southern Europe are in store.
 

Viking

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The Taj Mahal mission doesn't work correctly. The mission doesn't set the flag. In the Tsunami game I managed to get the Taj Mahal mission 43 times in a row. In one week of game time.
 

Junuxx

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Something's wrong with HRE voting. Several electors are trying to vote for Sweden, which doesn't exist (I formed Scandinavia from Sweden about a century ago. Yes, I have restarted the game since then).

wrongvoting1.jpg


wrongvoting2.jpg
 

Mulla

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Mailand is Milan, right? Wouldn't quitting the HRE be a solution?

Yes, I forgot the english term and used german... I like the HRE and try to get emperor whenever possible, for a small country is the increase in manpower and stab enormous. Quitting the HRE makes worse relation when I am right.

Forgot you can recruit any type of advisor you want in HTTT?

With a type-1 advisor you get -0.05 bb per year... not overjoying. To get a significantly better one you have to spend a lot of magistrates and money over a long time.
 

Junuxx

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Yes, I forgot the english term and used german... I like the HRE and try to get emperor whenever possible, for a small country is the increase in manpower and stab enormous. Quitting the HRE makes worse relation when I am right.

Understandable. But I think that giving Milan incentive to quit the HRE is actually pretty realistic. Although the penalty does seem rather heavy.
With a type-1 advisor you get -0.05 bb per year... not overjoying. To get a significantly better one you have to spend a lot of magistrates and money over a long time.

I never have much of a problem with maxing it out. Except in the very early game perhaps.
 

Mulla

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I think, the penalty is a step in the right direction but much too wide.

As Azkor mentioned, the penalty for just occupying makes it nearly impossible to free the states, you should get praise and glory, not bb for releasing HRE members from other nations.

As this penalty is primarily aimed at nations outside HRE and makes severe problems to play members (and forming Germany nearly impossible), it should be formed this way. If a non-HRE nation occupies HRE territory it should recieve a penalty, if a HRE-nation occupies HRE provinces from non-HRE nations (e.g. France captured Baden, Austria occupies Baden) it should receive non, it should rather get a bonus from other HRE members (as hero of the HRE). HRE-nations occupying HRE provinces from other HRE-nations should get no penalty (just for occuoying) or at least less penalty.

Same for owning non-core provinces in HRE, the penalty for non-HRE nations should be higher then for HRE nations.

To avoid non-HRE nations to bypass this penalty by simply take the province from the HRE, there should be a HRE-core. The people just know, that this region is in fact part of the HRE and should be in the empire again.
 

Sute]{h

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To avoid non-HRE nations to bypass this penalty by simply take the province from the HRE, there should be a HRE-core. The people just know, that this region is in fact part of the HRE and should be in the empire again.
Or the decision should also give a BB hit? Say 2 BB points for removing a province from the HRE. It would be more elegant than using a gameplay mechanic designed for something else.
 

Mulla

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Sute]{h;11031271 said:
Or the decision should also give a BB hit? Say 2 BB points for removing a province from the HRE. It would be more elegant than using a gameplay mechanic designed for something else.

OK, I just wanted some form of penalty for it, sounds good.
But with a core (or something similar) you could have missions for HRE members or especially the emperor as "bring province XY back under the shelter of HRE" or the like. Same for "free province XY from the outlanders of ZZ".
 

Sute]{h

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OK, I just wanted some form of penalty for it, sounds good.
But with a core (or something similar) you could have missions for HRE members or especially the emperor as "bring province XY back under the shelter of HRE" or the like. Same for "free province XY from the outlanders of ZZ".
I recommend you try the SRI mod or Magna Mundi.
 

unmerged(66213)

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Something's wrong with HRE voting. Several electors are trying to vote for Sweden, which doesn't exist (I formed Scandinavia from Sweden about a century ago. Yes, I have restarted the game since then)

What is the religion of these electors? What was Sweden's religion when it still existed? Are there any countries in existence, at all, who have that religion and are a monarchy (without a regency council, unless there exists an heir)?
 

Junuxx

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What is the religion of these electors? What was Sweden's religion when it still existed? Are there any countries in existence, at all, who have that religion and are a monarchy (without a regency council, unless there exists an heir)?

Normandy is Reformed, Thuringia is Protestant and Silesia is Sunni.

You're probably on the right track there, because a very successful Papal State and me have almost smothered the reformation completely. The only other Protestant country is Burgundy and they might have had a regency at the time.

But then I don't know why their vote shields show Sweden, as I've always been Catholic in this game. It's a funny game though.
 

Martman

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Normandy is Reformed, Thuringia is Protestant and Silesia is Sunni.

You're probably on the right track there, because a very successful Papal State and me have almost smothered the reformation completely. The only other Protestant country is Burgundy and they might have had a regency at the time.

But then I don't know why their vote shields show Sweden, as I've always been Catholic in this game. It's a funny game though.

Their shields show Sweden because it is the 'default' country in EU3. Whenever something glitches (like a country doesn't load properly) Sweden is used as the placeholder.