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Hiram_Maxim

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What are you talking about there is several ways to do it without conquest. You can diploannex and you can inherit both ways don't need conquest.

GB didn't come into being with England assuming control of Scotland or Castile taking over Aragon. It'd be nice if In Nomine simulated this in some form.
 

Niptium

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The whole clean-your cache if you wnat to play multiplayer is new to IN. I don't know why users should do that before playing online now ? Can it get resolved in 3.2 official release ?

And I had a couple of events related to monarchy when under a republic... it was weird. (The State is Me ! L'État c'est moi)
 
Last edited:

unmerged(102442)

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Regarding 3.2: Few here mentioned the useful things it does fix, namely the absurd defections due to religious rebellions.

The AI also manages its armies better in 3.2: They don't just send all of their troops to the colonies, thus leaving their european territories undefended. Spain now has a large army in Spain all the time, and it wasn't the case before

The AI now builds ships and keeps a considerable fleet around. That by itself imakes the patch worth it.

As regards to improving on the 3.2 bta patch:

1)
Blockading: the AI only sends in stacks of 3 or 4 ships with the large fleet not close by. This makes sinking the blockading AI fleets extremely easy. In one cmpaign, the AI had 100 big ships, I had 20, but its large fleet was far away allowing me to sink the 4 ship stacks it sent to blockade without worry. I'd then retreat to a port only for it to send another lonelyy 4 ship stack to blockade.

2. Pirates. It is silly for pirates to appear in my home waters all the way past 1800. Which port do they come from? Historically they needed bases from which to operate, they didn't just appear on the sea. They are easy to sink, and are more of a micromanagament nuisance.

3) Perhaps the AI could be mademore aggressive even on standard settings: The AI nations only very slowlyy occupy most of the African states, although there are benefits to doing so (including large amounts of gold from peace settlemetns, and only a small army is required fot this. Same for India: in most of the games it's left alone, or only a tiny fragment of it is conquered.

4) This was't the case before in 3.1, but noww on many occasions by 1800 Russia is either tiny or doesn't form. All the Siberian territories stay uncolonised, etc. Perhaps even the Golden Horde AI shold get an option to form Russia, as it usually stays the most powerful force in that area(with the change governement decision present in3.2, many times it doesn't break apart

5) During wars, the AI should manage its armies better: on occasions it builds a huge stack, where there isn't need for one and only suffers horrendous losses due to attrition. It also doesn't protect the provinces it has succesfully sieged well enough, allowing the player with a small army to immediately move and resisege, whilst the large AI stack is off to the next province.

6) When playing a European power, te rewards for colonizing far off provinces should be a bit bigger: unless the player forces himself to play historically, the benefits for not doing so and focusing exclusively on conquering neighboring european nations are bigger.
 

bubell

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What makes you think they had a 1% chance to compete your merchant away?

2 ways

1. 100-99=1

2. I downloaded as Muscovy and read "you have a 1% chance of competing him away".
 

Spruce

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bug = as Germany (from Prussia from Teutonic Order) I couldn't excommunicate as I became papal controller
 

Brent15

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bug = as Germany (from Prussia from Teutonic Order) I couldn't excommunicate as I became papal controller
Were the Papacy's relations with the target low enough? <100
 

Mark Ragnar

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I've experienced this bug; for me sometimes the "Excommunicate" or "Crusade" options don't appear at all sometimes. If I do have the Excommunicate and try to excommunicate someone with too good Papal State relations, I did get the "XXX is too beloved by the Pope" message. My problem was that I became controller to cancel the excummunication of my ally and declare a crusade on the OE (there was no current crusade" and the options did not appear to do either. I did have those options in an earlier stint as the papal controller.
 

Niptium

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I don't know if it has been mentionned, but I have experienced - and others too in MP and in SP, a mission continuously spamming the player...
 

bubell

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I grant that you have a point, & make it well. However, while it would be nice to have an AI that competes as a human would, that isn't always possible. IMO, the effect is what matters most. From what I've seen, & others have said, the new rules make it almost impossible to be both mercantile, and competetive in all the world's COTs. If you want to dominate your own, go Merc; if you want to trade in many, go FT. (Note, though, that Merc nations can compete in, & dominate, largely unknown COTs.)

The bottom line is that it seems to work. It's no longer possible to be the richest in the world by 1470, because we're smarter traders than the AI.

The only effect I get is aggravation. Or are you saying I'm taking it too personally. lol. Seriously, in the Venice example, I'm Mecklenburg, 4+ free trade with all the bells and whistles, have a trade agreement with Venice and a trade effiency of 109% and suddenly, Venice loses its monopoly and then I lose a merchant because....? Dont think so.
 

Spruce

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Spruce

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another bug =

As Germany (land tech 40) I release Croatia in 18'th centurty and they have land tech 11.

Must be a bug !

I became Germany from Prussia, and Prussia came from Teutonic Order !

Seems the land tech is stuck in time for my released nation.

If I force others to release, all works well.
 

unddu

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What I would like to see is:

A) More way to influence cultural assimilation: It's nice to have such a thing, but it makes no sense if I can't actively influence it. I know that Divine Supremacy and Church Attendancy Duty spead it up, but it's still random, please give us tools to do more assimilating. /borg mode off.

B) The whole advisor part of the game is still messed up. Please give us tools to influence advisors. problem being most evident if you conquer huge parts of the globe (say a WC), you will then end up with like 3 advisors in your pool.....

C) Please clean up the provincial decisions screen in the ledger. As things stand now its still useless.

Change it to mimic the build ledger a lot more: Have the name of decision in the place where normally you would see a picture of a building and then show the small letters to enact the decision underneath that picture for the eligble provinces. AS things are now you have no idea which decision does what, so you still have to hover above it and are still unable to quickly enact decision for multiple provinces..


Love the game though :)
 

james24eagle

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I've read the earlier posts but maybe I missed it...

Is the New 3.2 Beta (27th Nov) patch the final version or will a "final" version of the patch be released, and; will it then be posted on the EUIII launcher for download.

I'm getting an error regarding the executable file everytime I try to unzip the 3.2.rar into the folder. I'll go ahead and post this in the Tech support forum, but any help thoughts on this would be appreciated.
 

Wezqu

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I've read the earlier posts but maybe I missed it...

Is the New 3.2 Beta (27th Nov) patch the final version or will a "final" version of the patch be released, and; will it then be posted on the EUIII launcher for download.

I'm getting an error regarding the executable file everytime I try to unzip the 3.2.rar into the folder. I'll go ahead and post this in the Tech support forum, but any help thoughts on this would be appreciated.

Your problem isn't the game its vista as your game is in program files folder. Run winrar as administrator then it lets you overwrite the exe file.

Games should always be installed somewhere else than Program Files folder and even more so in Vista.
 
May 19, 2005
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I would really like to see naval battles times reduced. It took me forever to kill a small fleet with 50 ships, whats worse is that I wanted to move my troops to the other side but had to wait for them to finish. I would also like to mod diplomacy options.
 

Rich Oliver

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Please give an option to set all messages to pause. Every time I reload the game or get a new game I have to go through and set every message type to the pause game setting, very time consuming and irritating. Once I've done this I can just reset unwanted message type pauses to my leisure.

Less important: it would be nice to be able to pause the game for diplomatic offers and be able to look at them without having to answer them immediately.

On advisers I still feel the best solution would be to get rid of them, they don't add anything to the game for me.
 

Niptium

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It happens to AI also and its a bug in the mission in question.

Then the COLONIZE South Africa Mission for the Netherlands is bugged...
 

Wezqu

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Then the COLONIZE South Africa Mission for the Netherlands is bugged...

If you mean this event then yeah it is bugged.

Code:
dutch_colony_in_south_africa = {
	
	type = country

	allow = {
		tag = NED
		not = { 1175 = { has_discovered =  this } }
		not = { 1177 = { has_discovered =  this } }
		not = { 1179 = { has_discovered =  this } }
		not = { owns = 1175 }
		not = { owns = 1177 }
		not = { owns = 1179 }
		colonists = 1
		num_of_ports = 1
	}
	abort = {
		or = {
			not = { num_of_ports = 1 }
			and = {
				not = { owns = 1175 }
				not = { owns = 1177 }
				not = { owns = 1179 }
				1175 = { empty = no }
				1177 = { empty = no }
				1179 = { empty = no }
			}
		}
	}
	success = {
		or = {
			owns = 1175
			owns = 1177
			owns = 1179
		}

As if I'm not reading this wrong this event can fire when some other nation owns any of the three provinces but it will abort if one of those provinces is not owned by NED or is empty. So this creates a loop that makes the mission to be given and then aborted and so creating the mission spam.

Still I don't remember this event been reported so go right ahead and report it if it isn't.