• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Samuel Clemens

First Lieutenant
6 Badges
Jan 26, 2005
212
1
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • 500k Club
Please give an option to set all messages to pause. Every time I reload the game or get a new game I have to go through and set every message type to the pause game setting, very time consuming and irritating. Once I've done this I can just reset unwanted message type pauses to my leisure.

What about a system letting you save and load your starting game conditions and message options to different files that you can name, along the lines of the savegames?
 

Wezqu

Field Marshal
93 Badges
Jun 2, 2007
6.474
151
  • Rome: Vae Victis
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Magicka
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Stellaris: Necroids
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
Thanks. One thing: In my present EU3 folder theres an eu3.exe and an eu3game.exe.

eu3.exe is the launcher and eu3game.exe is the game executable. So when you click the icon on your desktop to launch the game you in reality launch the eu3.exe and the launcher appears then when you press "Start EU3" from the launcher it closes the launcher and activates the eu3game.exe starting to load the game.

So in short there should be both .exe files in there.
 
Last edited:

Junuxx

Field Marshal
44 Badges
Oct 19, 2008
7.374
2.284
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Cities: Skylines
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 3 Sign Up
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Cities in Motion
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Sengoku
  • Rome Gold
  • Crusader Kings II
  • Deus Vult
  • Majesty 2
If you mean this event then yeah it is bugged.

Code:
dutch_colony_in_south_africa = {
	
	type = country

	allow = {
		tag = NED
		not = { 1175 = { has_discovered =  this } }
		not = { 1177 = { has_discovered =  this } }
		not = { 1179 = { has_discovered =  this } }
		not = { owns = 1175 }
		not = { owns = 1177 }
		not = { owns = 1179 }
		colonists = 1
		num_of_ports = 1
	}
	abort = {
		or = {
			not = { num_of_ports = 1 }
			and = {
				not = { owns = 1175 }
				not = { owns = 1177 }
				not = { owns = 1179 }
				1175 = { empty = no }
				1177 = { empty = no }
				1179 = { empty = no }
			}
		}
	}
	success = {
		or = {
			owns = 1175
			owns = 1177
			owns = 1179
		}

As if I'm not reading this wrong this event can fire when some other nation owns any of the three provinces but it will abort if one of those provinces is not owned by NED or is empty.

Actually, it says to abort when all three provinces have an owner, but none is owned by the Netherlands. Looks fine to me?

However, the mission is allowed when all three provinces are already taken, but they haven't been discovered by the Dutch yet. This creates the loop.
 
Last edited:

a5ehren

Recruit
52 Badges
Jan 24, 2009
7
0
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Magicka
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Stellaris: Federations
  • BATTLETECH
  • Stellaris: Megacorp
  • Hearts of Iron IV: Cadet
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Leviathans Story Pack
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Getting the ledger crash on the CoT page (I believe I never actually see it). Fresh install, cleared map cache etc. So not sure why it is happening or how to fix it. No MODs either.

I'm getting this as well, and there doesn't seem to be a real Tech Support forum anymore...was there ever a conclusion about this?
 

Alan T

Private
80 Badges
Jan 31, 2007
19
0
  • Crusader Kings II: Conclave
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
A friend and I play a weekly multiplayer game that started experiencing problems previously in 3.1. Following suggestions from other threads, those problems went away when we followed Paradox's method of starting a multiplayer game: "Have both players join the game before loading the save file"

That worked fine from then on without any real problems until we decided to give the 3.2 Beta patch a try. We upgraded at some point in December and have now played something like 5 - 7 weeks with this patch. (approximately 3 hours each time). The behavior we are seeing is the same each time:

1) We follow the same procedure of having all members join the game before loading the save file.
1a) This is when something new started to occur, once the save finishes loading each time, he gets kicked out of the game lobby, or dropped. This then gives us one of two options: i) He immediately rejoins the game fine but the saved game is already loaded or ii) I exit out as well and re-host the game for him to re-enter, but then the same occurence happens once the saved game is loaded and ends up being an endless loop of each time the save game file loads, it kicks him from the lobby.

In order to try to fix the problem seen there in 1a, we started trying to email the file ahead of time to have locally on both computers prior to playing, but that did not seem to make any difference.

So basically the only way we can play now is through method 1ai) where he re-enters the game post-game save loading. This now is causing the previous problem of constant sync-errors at the start of each evening usually due to rebel spawning. This was our original problem in 3.1 that was solved by not loading the save game until everyone was in the game lobby. As we have tried this now for at least a month and a half, we're planning on downgrading back to 3.1 for next week's game to see if it fixes the problem again.

I figured either way it would be best to post this here, as this could be an issue before this patch goes live.


*** addendum.. some other things we have tried was to have both sides delete their map cache prior to playing this last week as well but that made no difference either.
 
Oct 12, 2008
11
0
Maybe it has been reported, but, anyway...

When you're in war with something "Revolutionary" (in this case, Revolutionary France) and bring it down in the course of the war (the nation changes back to 'normal', this case - France), hovering over the War Score shows no value, while clicking it causes a CTD. Sueing for peace works well, on the other hand. You just can't view that window with the summary of all battles, armies and who participates.

XP SP3 here and IN 3.1, but I didn't see anything about that in the changelogs for 3.2.
 

jdrou

Field Marshal
74 Badges
Jun 10, 2002
24.161
461
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Paradox Order
  • Stellaris: Digital Anniversary Edition
  • Humble Paradox Bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Europa Universalis III: Chronicles
  • 500k Club
  • 200k Club
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
  • Hearts of Iron Anthology
  • Victoria 2
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
I'm getting this as well, and there doesn't seem to be a real Tech Support forum anymore..
You can't see Tech Support or Bug forums unless you register EU3.
 

Brent15

King of Great Britain
60 Badges
May 3, 2003
2.167
229
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Mount & Blade: Warband
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis: Rome
  • Sword of the Stars
  • Sword of the Stars II
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
Whow! Anybody else getting naval support limit calculation problems? My support limit as England went down from 55 to 14! That means I'm paying 285% more for being over the limit.

On reload, it corrected. . .remained so for about four months then suddenly went down to 15!?! :wacko:
 

jdrou

Field Marshal
74 Badges
Jun 10, 2002
24.161
461
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Paradox Order
  • Stellaris: Digital Anniversary Edition
  • Humble Paradox Bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Europa Universalis III: Chronicles
  • 500k Club
  • 200k Club
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
  • Hearts of Iron Anthology
  • Victoria 2
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition

Brent15

King of Great Britain
60 Badges
May 3, 2003
2.167
229
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Mount & Blade: Warband
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis: Rome
  • Sword of the Stars
  • Sword of the Stars II
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
I appreciate the assistance.

It would help if the tool-tip gave a break down of exactly how support is determined. Here is the thing, my country does have a significant amount of non-accepted religion provinces and a high revolt risk.

But this really doesn't add up. My January 1st save has a support limit of ~50 and my January 16th save (on reload) only supports 14. However, if I reload from January 1st and play it through hands free for a year or two it stays at 55 the whole time. (and I'm quite confident that nothing has changed in those 15 days, I have pop-up notifiers for almost everything) So, I think its either not refreshing properly or its a calculation problem.

I've been away for awhile, but I'm a beta, so I can report this but I need to confirm that this is actually a bug. I have modded some grammar in the localization file (cause I'm particular about that kind of stuff) but I've got experience in that area and it shouldn't be a problem since the changes are superficial.

I'm at work now, but I'll see about posting screenies and the saves.

Thanks Jd
 

jdrou

Field Marshal
74 Badges
Jun 10, 2002
24.161
461
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Paradox Order
  • Stellaris: Digital Anniversary Edition
  • Humble Paradox Bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Europa Universalis III: Chronicles
  • 500k Club
  • 200k Club
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
  • Hearts of Iron Anthology
  • Victoria 2
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
I've seen a few other reports of weird fluctuations like this in IN; in one case it turned out to be the capital being besieged by rebels, making the entire country apparently have the 'no land connection' penalty. My suspicion is that there may be some other odd situations causing the NLC penalty in these cases (especially with the penalty having increased in 3.1). It's also possible there is a bug with the NLC detection code related to the addition of the 'distant overseas' modifier in 3.1.
 

Brent15

King of Great Britain
60 Badges
May 3, 2003
2.167
229
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Mount & Blade: Warband
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis: Rome
  • Sword of the Stars
  • Sword of the Stars II
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
JD you rock! :)

Turns out this NLC penalty is the culprit after all. It appears that when rebels spawn and loot your capital, the penalty is in effect until your province recovers from the looting. Which in my case, as England with a decent fleet and little left in the treasury was a really bid deal.

When I reloaded I had the perception that the problem was fixed (and it may have helped the game refresh the province loot status, I really don't know) but four months later another revolt in London and I didn't put the two together because I hadn't noticed it immediately the first time.

I'm not quite sure this is how they intended it to work, nor am I sure its all that bad but its something to think about. Anyhow, once again thank you.

Does anyone know if the time to recover from looting is variable? Based on my quick testing it seemed to be the case.
 

Maïdo

Major
7 Badges
May 21, 2008
513
0
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV
  • 200k Club
There's a mistake on the world map that haven't been corrected since EU3 vanilla...

Bourbon and Mauritius islands shapes should be inversed:

http://en.wikipedia.org/wiki/Mascarene_Islands

The description of the satellite pic is wrong since Bourbon (Reunion) is closer to Madagascar and Mauritius is Eastern in real life but their orientation is correct though. xD

By the way, Bourbon should be likely to produce coffee, I always get it to produce sugar or fish only, and, as Hawaii, should be like 80% mountainous.
 
Last edited:

Krawler

Private
30 Badges
Feb 6, 2007
10
0
  • 500k Club
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
The AI is no match for a human player in many regards. I have proposals for three changes regarding the warfare side of the game: the fort capturing/recapturing, asssaulting fortresses and retreating from naval battles. In game now this means you have a huge advantage or have to play by the same rules as the AI, including:
1. Move on directly after capturing a province (and don´t move your army back to defend the captured province if the enemy besiege it)
2. Never abort an assault, even if infantry strength drops to zero.
3. Never retreat from a naval battle even if you will lose the entire fleet, unless directly after the first 5 days of combat if you´re greatly outnumbered.

1. The fort capturing/recapturing. I wonder if something can be done about garrisons in captured provinces. Making AI armies stay longer OR increase garrison size after capture would be nice, but I could happily see both. As it stands, it is silly to leave just 100 garrison soldiers in any captures province. Especially since the AI moves their armies straight away and this makes recapture easy. Making armies stay longer in captured provinces, for some of the time, would be nice. Some rebels do this, for a few months at least, so it can be done. I also think that it would be good if the garrison size were to be increased after capture. To make them full stength would be equally silly as leaving a mere 100 men, so perhaps like a base of 250 + 25% of total fortsize could work. That means 500 in a level 1 fort province and 1500 in a level 5 fort province.

2: Assaulting. This one is pretty simple, just make the AI able to abort an assault or prevent the human player form doing it. Why not use the battle rule of 5 days unable to retreat the same for assaults, if the AI can be made to understand this.

3. Retreating form naval battles. Also straightforward, the AI can pretty effectively retreat from land battles, so it should not be hard to make them not waste their entire fleet just because it was initially a pretty even fight. Make the AI understand how to retreat anytime during the battle, as they now only retreat directly after the first 5 days when greatly outnumbered.

I think these proposals can make those parts of the game more interesting and challenging, which I see as a good thing. They can be argued for from an historical standpoint (to more or less extent), but gameplay is my main reason. Any thoughts on the ideas?
 

George LeS

Ruler of the Queen's Navee
8 Badges
Feb 13, 2004
4.850
16
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
The AI is no match for a human player in many regards. I have proposals for three changes regarding the warfare side of the game: the fort capturing/recapturing, asssaulting fortresses and retreating from naval battles. In game now this means you have a huge advantage or have to play by the same rules as the AI, including:
1. Move on directly after capturing a province (and don´t move your army back to defend the captured province if the enemy besiege it)
2. Never abort an assault, even if infantry strength drops to zero.
3. Never retreat from a naval battle even if you will lose the entire fleet, unless directly after the first 5 days of combat if you´re greatly outnumbered.

1. The fort capturing/recapturing. I wonder if something can be done about garrisons in captured provinces. Making AI armies stay longer OR increase garrison size after capture would be nice, but I could happily see both. As it stands, it is silly to leave just 100 garrison soldiers in any captures province. Especially since the AI moves their armies straight away and this makes recapture easy. Making armies stay longer in captured provinces, for some of the time, would be nice. Some rebels do this, for a few months at least, so it can be done. I also think that it would be good if the garrison size were to be increased after capture. To make them full stength would be equally silly as leaving a mere 100 men, so perhaps like a base of 250 + 25% of total fortsize could work. That means 500 in a level 1 fort province and 1500 in a level 5 fort province.

2: Assaulting. This one is pretty simple, just make the AI able to abort an assault or prevent the human player form doing it. Why not use the battle rule of 5 days unable to retreat the same for assaults, if the AI can be made to understand this.

3. Retreating form naval battles. Also straightforward, the AI can pretty effectively retreat from land battles, so it should not be hard to make them not waste their entire fleet just because it was initially a pretty even fight. Make the AI understand how to retreat anytime during the battle, as they now only retreat directly after the first 5 days when greatly outnumbered.

I think these proposals can make those parts of the game more interesting and challenging, which I see as a good thing. They can be argued for from an historical standpoint (to more or less extent), but gameplay is my main reason. Any thoughts on the ideas?

Not bad. About #1, perhaps the AI should get double (or more) the garrison regeneration rate, perhaps tied to difficulty. I don't know if the AI can be made to break off assaults; I'm inclined to guess that the solution would lie in restricting the player. (In EUII, there was a mod which prevented the player from retreating from combat, as the AI didn't do so.)

As for ships, of course the AI should have the same ability as the player. What's unclear is how it should work. One related thing I've long argued for is that beaten fleets automatically retreat to port, with no stops & no interceptions. In some cases the winning fleet should do the same (based on its condition). The kind of harrying pursuit we see in EUIII is based on land battles; it was very rare at sea. (Yes, I know about 1588.)

In general, I'd ideally like to see this decision taken entirely from the player's direct control, & replaced with a 2 or 3 option order, for highly aggressive or highly cautious action, + maybe an intermediate. You'd set that, but then the army decide accordingly.
 

orwell

General
84 Badges
Sep 2, 2006
2.256
63
  • Europa Universalis IV: El Dorado
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
When there's work on the next version/release of the patch, would it be possible to see a modifier page added that lists, like for decisions, what ones are effecting you? The current display was never designed to support as many modifiers as some of the bigger mods use, and it would be nice to have a clear view of what they are instead of hoping you've highlighted the right one.
 

deviataz

Private
96 Badges
Jun 30, 2007
22
0
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Majesty 2 Collection
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Cities in Motion
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
On a sidenote, for a proper installation of the beta patches on Windows Vista:
1) put the rar files in your EU3 directory
2) right click on each of them and choose "extract here" followed by: "overwrite all"

Why (Vista): Extracting the patch in a temp dir and then copying it's contents to the EU3 directory causes not all files to be copied over in the correct way (which results in the CoT page in the ledger to not work as it can't find a file the patch added). Even if you do choose "overwrite all" in the Vista dialog, it won't do it properly. Also when you open the rar files and move the files manually the patch won't install correctly, regardless of what you choose (skip, overwrite etc.) in the Vista dialog.
 
Last edited: