Recently discussed in this thread about the problems in 10vs10 on 4vs4 maps. To improve this, I think it would be great to have some 10vs10 maps, which are bigger than the 4vs4, but not so extrem as Sword. On the current 4vs4 we only have 1000m frontline per player. This favours axis heavy tanks and arty and kills balance in phase B and C.
On the other hand Sword is too large. Most people who play 10vs10 (including me) do not want to control 2500m frontline. Also on this map it is very hard to help your teammates because of the long distances and every struggling player will make a large gap in the frontline.
I propose to test something around 1300m - 1500m frontline per player. This is still smaller than in 3vs3 (which has the shortest frontline beside 10vs10). But I hope the additional space for flanking will already improve the situation.
Easiest way to test this could be to make a smaller version of sword or to make test servers for 7vs7 on 4vs4 maps. Of course it only makes sense, if people will give it a try and not ignore it like the current 15min test servers. So what do you think? And @Eugen will this be possible? Making an existing map a bit smaller sounds quite easy...
Of course there are many other solutions to improve 10vs10. Like removing asymetric balance, dedicated divisions, special game modes, ... But all of them are much more complicated to realize. So I hope you will give it a try.
On the other hand Sword is too large. Most people who play 10vs10 (including me) do not want to control 2500m frontline. Also on this map it is very hard to help your teammates because of the long distances and every struggling player will make a large gap in the frontline.
I propose to test something around 1300m - 1500m frontline per player. This is still smaller than in 3vs3 (which has the shortest frontline beside 10vs10). But I hope the additional space for flanking will already improve the situation.
Easiest way to test this could be to make a smaller version of sword or to make test servers for 7vs7 on 4vs4 maps. Of course it only makes sense, if people will give it a try and not ignore it like the current 15min test servers. So what do you think? And @Eugen will this be possible? Making an existing map a bit smaller sounds quite easy...
Of course there are many other solutions to improve 10vs10. Like removing asymetric balance, dedicated divisions, special game modes, ... But all of them are much more complicated to realize. So I hope you will give it a try.