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unmerged(49082)

Field Crown Hetman
Oct 2, 2005
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We had to wait for ages for 1.04 and now we have a new patch every ten days. :rofl: But seriously keep up the good work.
 

OHgamer

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Walen said:
We had to wait for ages for 1.04 and now we have a new patch every ten days. :rofl: But seriously keep up the good work.

Keep in mind these are not "official" patches, just my attempt to fix files with bugs that will be fixed should there be another patch, although when or even if that will be is unknown at this point. At least this will correct the problems that are fixable by modders to everyone's benefit in the interim.
 

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OHgamer said:
Keep in mind these are not "official" patches, just my attempt to fix files with bugs that will be fixed should there be another patch, although when or even if that will be is unknown at this point. At least this will correct the problems that are fixable by modders to everyone's benefit in the interim.

And for which I, along with many others I am sure, are HUGELY grateful for.
 

OHgamer

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Posted 26 April 2006

Here is the third unofficial hotfix I've developed for the bugged/problematic moddable files that have been found in 1.4.

*****

This hotfix includes :

Clipper Transport Supply Consumption fixed to 8 and organization fixed to 20 (had been switched)

Frigates now cost 0.6 MP/unit

Fixes bug with culture of Portuguese legion in GC Spain.inc

Fixes problem with where = -3 parameter in several events in randomevents.txt and mexico.txt

Fixes national culture mispelling in GC Kashmir.inc file and added tibetan as state culture

Tweaked 7208 and 7209 (Napoleon Assassination Attempt) so that they fire depending on whether Sardinia or Papacy has stronger army

Added War Exhaustion Trigger to ENG6943 Arrow Incident

Fixed SAX4707 and SAX4708 so that Saxony joins NGF rather than SGF if AUS loses Seven Weeks War

Fixed command error in 24034 to correct manpowerpool command

Added inventions triggers to inventions 105, 108, 111 and 113 to prevent loss of fort level

*****
Again these fixes are only to known bugs in moddable files, and do not involve any changes to the exe or to any major changes in game design.

These are on my store server. Just click the link below and you should get a dialog window asking if you want to save or open, i'd recommend saving to desktop first and then adding to your game. They are in a ZIP file format to condense download time.

Unofficial moddable file Hotfix #3 for Victoria 1.4

If you need all 3 Hotfixes, I have combined them into one download :

Unofficial moddable file Hotfix #1-3 Combined for Victoria 1.4

Note these fixes are not officially sanctioned by Paradox, and any responsibility for errors is entirely my own. I'm simply using the resources I have available to me to help correct problems and bugs that can be easily fixed. All the changes above have been suggested to the beta team for eventual official inclusion. For now at least, this will make these fixes available to players.

And please if you find any problems in these files, lemme know.
 

noddysseus

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Thanks very much once again OHgamer. It is great to see many bugs getting such attention!

One question though, any ideas if the Conservative Empire event (where it won't fire if Hannover/Bavaria/Austria don't exist) will be 'fixed' or is this the intention of this event?
 
Jun 19, 2004
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does anyone have these patches that can post them on a rapidshare or something please. Ohgamer's site is down
 

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RELee

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Me too. :)
 

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My server is back up so links in my sig now work.
 

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Monkey_Feces said:
Are the hotfixes supposed to reduce your division strengths from around 8000 to around 5000 when playing as france in the grand campaign?

No.

If you fund defense spending and arm maintenance at 100% your divisions should max out at 10K when fully staffed with manpower.
 

unmerged(36067)

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Nov 13, 2004
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That wasn't quite what i meant. Whenever you start a game, your divisions aren't maxed out in strength. Before I installed the hotfixes, my divisions as france in the grand campaign started with strengths around 8000. After I installed the hotfixes, my divisions start with around 5000 strength. It takes considerably more manpower to reinforce all of my divisions to full strength now. Was this intended by the hotfixes?
 

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Monkey_Feces said:
That wasn't quite what i meant. Whenever you start a game, your divisions aren't maxed out in strength. Before I installed the hotfixes, my divisions as france in the grand campaign started with strengths around 8000. After I installed the hotfixes, my divisions start with around 5000 strength. It takes considerably more manpower to reinforce all of my divisions to full strength now. Was this intended by the hotfixes?

Were you getting 8K/division at start with just 1.4 without the hotfixes or with 1.03C. There were changes in the computation of manpower and the relationship with army maintenance and defense spending made in the .exe so that it is computed differently in 1.4 than it was in 1.03C, but nothing that I can think of in the hotfixes that would change it further.