- Dec 21, 2004
I can not believe that I am about to do this but I have decided to launch another AAR. Writing my Swedish WC AAR was very enjoyable but it was also a learning process and some of the mistakes I made in preparing the AAR (namely the image host I chose) left me disappointed with the final product, so I have decided to do the same style AAR over so that I’ll have an AAR with pictures to mention in my signature.
The game will be played on Old Vicky 1.04 (no Revolutions) which means that I will have to micromanage my economy. Fortunately I have an established history of successfully managing a Victorian economy. :rofl:
The house rules will be my standard rules.
-No annexing China as an Unciv in a single war (unless it is the last nation left)
-Native soldiers may only in police duties (in their original sphere), or operations against a bordering nation of their original territory. That means no Korean troops invading Mexico
-No established exploits
-No F12 (except badboy of course)
Any other suggestions on House Rules are of course welcome. The first course of action in any Belgian game is to resolve the war of independence. I haven’t read the event, but if memory serves me correctly all you need to do is capture two Dutch provinces to trigger the recognition of Belgian independence event. So here’s the plan.
I already have troops in Liege, so I am sending a division to both Middleburg and Arlon. Hopefully that will be enough to trigger the event. I am sending the final division to defend Antwerp. Lastly I mobilized the entire Belgian reserve army (1 division).