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Ronyx69

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May 17, 2017
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For networks, UV mapping in the Y direction is handled automatically by the game, which can be disabled using 255,0,255 vertex painting, in which case you have full control over UV mapping and it stretches together with the segment.

What I want is automatic tiling, but with the ability to control how much it gets tiled.

This is possible by changing
Code:
m_segments[0].m_segmentMaterial.mainTextureScale
But it doesn't save in the asset editor.

Is there a way to do it or do I have to make a mod that will save/read this value?