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Meridian235

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After making the transition from regular to iron man, I decided to take a whirl at forming Netherlands from a Dutch OPM. The first few tries as Utrecht didn't go so well, but I managed to last until the early 1600s in my last game as Friesland before getting eaten by France. It's a bit of a different animal on Iron Man without the save scumming, and taking down the BBB isn't quite as easy anymore.

This isn't going to be a France thread, but they were the biggest problem, cutting me down from full control of the Dutch and Flemish states to my single starting province in one fell swoop. I let them have the French provinces along my southern border, but they still desired my lands. Austria was my ally for most of the game, and we lost multiple wars defending the HRE against them. I was allied with Castile, Austria and the Commonwealth, but it wasn't enough in the end. Austria was weakened from losing multiple previous encounters, and I never had a chance to bring the full alliance against France until it was too late. The BBB would attack a HRE OPM before our truce was over, and once again it would be Austria and Friesland vs the blob. Frustrating, but this won't be the last time I play this start. France needs a beatdown earlier in the game, I can't let them blob up or I will pay for it later.

A few notes on the Friesland start:

1) Starting as an administrative republic is amazing. The .2 reduction to autonomy at the start of the game feels gamebreaking.
2) You can hit the Caribbean from Holland with Dip9 + third Exploration idea.
3) Even with quantity, I felt small and weak. Elan owned me, I need something to stand up to it.
4) Expansion + Quantity gave me three colonists the instant I hit Adm 10 and more than made up for waiting an extra 25 years.
5) All that colonizing ability didn't do me a lick of good against France.
6) Eating Burgundy used to feel hard. Now it's easy, but removing one of France's biggest threats makes them stronger.
7) I feel like a good way to deal with France might be to avoid Austria as an ally and attack them with Castille when they go to war with the HRE
8) England just sits there glaring at me from across the channel. I should eat them to make myself stronger. Ally Scotland?
9) Going Expansion first got me an early merchant and a diplomatic relation, but there are better choices.

So it's time for round two.

Expansion + Quantity + Exploration was good in theory. No doubt that four colonies on the go so quickly was powerful, but that doesn't matter if you get eaten by France. Plutocratic has bonuses to morale, force limits, and manpower recovery. With military focus + leader, I can both keep up in military tech and fill the idea group, getting the extra merchant and -2 unrest along the way. It's clearly superior in the very early game, and will help a lot vs Burgundy. It's a decent stopgap vs Elan, but does nothing to close the gap between my crappy generals and the god-tier ones France spits out. Let's not forget that they take offensive as their second idea group, further exasperating the situation.

Here's my problem. Let's say we take plutocratic first. Are we really better off with that than with Quantity? Plutocratic starts strong with +FL , +10 Morale in the first two ideas, but doesn't get another real military idea until the last one, which is manpower recovery. We're inside the HRE, so the unrest bonus isn't as good as it would be for say... Novgorod. Quantity gives you a double manpower bonus and +50% force limits. Neither pack the punch of offensive or defensive.

Double military ideas is possible. As a administrative republic I don't think I would have much trouble filling both Plutocratic and Quantity while keeping ahead of time in military tech. Both groups have a force limit and manpower recovery bonus. Throw in 10 morale, a bigger manpower pool, and all the other cool stuff that these two groups provide (cheaper troops, MP point savings on buildings, a merchant, -2 unrest, -5% tech cost, +25% naval force limits, -10% attrition). Heck, even merchant steering and goods produced aren't horrible in the colonial game we are planning. There's a lot of good stuff here, and it can be done.

Here's the problem. Expansion is the straw that stirs the drink. A relations slot represents an ally like the Hansa or an extra vassal. How many military ideas is that worth? You lose not one, but two colonists if you include the one from the policy, and you're going to have one colonist at ADM10 instead of three. You lose 20% colonial growth from the Exploration/Expansion policy, and 10% global settler increase from your third idea. You're missing out on +20% global trade power. That's a hell of a lot to give up, and I'm really not sure it's worth trading all that for 10% morale, +10% manpower recovery and +6 force limits from plutocratic. I'm concerned taking Quantity and Plutocratic isn't going to be enough to beat France anyway.

What I'm thinking is to stay the course with my three chosen idea groups, but to change my approach. France starts the game as an ally against Burgundy and England is hostile, so why not turn them against each other? Invade the British Isles. In a perfect world this could be done before DIP7, letting us take one of the western English provinces and starting our colonization early. In the real world, the English fleet needs to be taken care of first. If we start with Quantity, we'll have the +Naval FL idea early, and we MAY be able to focus our economy entirely on heavy ships and cogs. This would allow our ally France to cross the strait in peace, using our cogs to transport their men. Alternating beatdowns on England and Burgundy might keep France occupied for long enough to slow down the smashing of the western HRE and Italy. Controlling London and the rest of the channel provinces might give us a chance against France. We go Quantity/Exploration and get a head start on the new world, then decide if expansion or a second military idea would be more productive. Our -2 atonomy would make those english provinces useful, sooner, and we end up playing a reverse-England strategy.

The big question is if I will have enough time to conquer England before France and the HRE coalition turn on me?
 

FreeSoc

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The key to taking on France as the Netherlands is to ally Castile and Austria and then hit them really, really hard when they're at war with someone else; they'll be distracted and will probably have split up their armies to conduct campaigns in various areas, at which point you should smash them. Occupy as much as you can and then force as much out of them as you can in the peace. The 15-year truce timers are probably the most irritating thing about mutilating France, to be honest.
 

Meridian235

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That was the idea. I had Poland on-side as well, but the problem was that they never ever ever stopped attacking the HRE. They would swap from Savoy to Leige to Luxembourg and back again, never waiting the 5-10 years for Austria and I to get out of truce so we could attack with Castile. Since I wasn't war leader, I couldn't call Castile myself, nor Poland or the Hansa or any of the rest of my allies. It was only after Castile had broken off our agreement due to colonial concerns that France finally attacked me directly. Allying Austria just seems like a poor plan, but good luck getting that alliance later in the game after eating/integrating Burgundy.

Not saying your strategy doesn't have merit, but that was precisely the plan last game and things went all pear shaped. Maybe I got a really agressive France that just hated Austria?
 

FrosT37

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Wars against France are always wars of attrition. To win, you need to cripple their manpower and economy while preserving your own. This is difficult because French provinces are rich and plentiful.

Systematic looting is how you can manage this in practice. The money you get from this allows you to pay for mercenaries, and these mercenaries will allow you to preserve your own manpower.
 

Matsume

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man, i've just got my 'Je maintiendrai' and 'Sinaasappel!'.

I did just one try and that was extremely effective, here what i did with Friesland.

First day start to improve austria and another great power nearby (denmark, poland,...).
Fabricate claim on weakest neighbour (the one with less or weaker allies).
Build army to force limit.
Improve relations to about 50 with neighbours (It will help you later)
Wait till burgundy start a fight againts the empire or is attacked by le blue blob (that should not take long)
Let burgundy's enemy destroy the main burgundian army , then take the "Save the dutch people in holland" mission and declare on burgundy(fabricate a claim if the mission dont show up).
Dont worry if you attack 'alone' as long as there is another power fighting burgundy.
Pick the fights strategically (only join a battle that you have 200% chance to win) to gain some war score.
Hire some mercs to siege holland, zeeland and antwerpen.
If you pick your battles right (And i mean only joining after the battle have already started) and did everything right, you should have control
of Holland, Zeeland, Breda and antwerpen, time to score that sweet peace deal.
Take holand, breda and antwerpen for yourself (about 96% OE) and release Holland.
As you would have guessed a mighty coalition probably will have formed by now, but dont worry, Austria and your other ally is probably strong enough to enforce a white peace with the coalition
(I was so successful that was able to take utrecht in the coalition war!)
Have fun with yout new territories and your obscene trade income.
The better part of all this is that the conquered provinces rebel type probably will be "Nationalist Rebels", but your own culture is dutch so they never actually rebel.

From there is just a breeze with all that money. In my game i went on a rampage on the british isle.
Have fun.
 

yerm

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The problem with Quantity is... quality. You only get infantry CA and manpower/fl boosts while France is going offensive and getting 20% morale and 10% discipline, possibly more, plus better generals.

I go Gelre (I'm weird I guess) and my strategy is possibly odd and not the best... I try to, as their ally, waste France's armies and manpower by using them in my wars. I try to keep France as busy as I can, while using Austria as rarely as possible, so that France ends up worse off than their rivals despite you getting all the profit of it.
 

TheMeInTeam

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You can either try to stack multiple great power alliances and crush France, or ally France + Austria

While NED certainly can go colonial, you don't have to do so. Nothing in its NIs aside from its trade capability makes colonial appealing, but you can pull a lot of trade w/o having colonies.

So, you have a few areas to expand:

1. Burgundy (use France), try to get the provinces from it you need for NED.
2. HRE (painful with the AE)
3. England

England? Yeah. If Irish minors can conquer England, you can conquer England. In fact, you can do so more easily, because with your traditions and node you're considerably more rich than Irish minors and can contribute more to naval engagements, such as the tipping point to sack the royal navy alongside France (I have managed this via alliances as Munster, so NED or a dutch minor can do it for sure). I bet the English army would be pretty interested in defending Meath if you siege it, and I bet it would have a hard time getting back if some boat inconveniently found its way in that strait when they tried. Then bust out Wales with rebels and take some stuff near London.

Good ideas over time are trade (you can lock down good power in one of the game's stronger nodes and use France as a pawn to win trade wars for tons of early money --> advisors), administrative, quantity, plutocratic, offensive, and whatever else you like (maybe toss in exploration, maybe religious to holy war CN provinces away for 0 DIP cost). ADM boosts FL and makes mercs more affordable, and you're going to be rich enough to front lots of merc infantry. With English land, you'll be pretty disgustingly strong. Considering their alliance with Portugal, you might be able to sneak your dirty paws into their land too.
 

volseraph

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A couple thoughts from my recent Friesland->Netherlands game (which is going well, into the 1700s; France has one province left):

I went with Diplomatic early and deployed + bulked up vassals extensively. Getting supportive stacks of 15-25 from engorged vassal Munster, Brabant, Hansa, and Normandy saved my bacon against France many times; they get a lot more troops out of the land than you would anyway. AoW gives you much better control over vassal troops and makes it easier to maneuver them into defeating the French.

Skip Quantity. Get Reformed as soon as you have the opportunity. War Fervor + Plutocratic + Defensive = +40% land morale, which is enough for your troops to go toe to toe with the French. I almost always exceed them in morale, actually.

Also, beat the English (especially their navy) to bits as often as possible. With command of the English Channel, you'll have the cash to go far, far over forcelimits and fill up your armies with manpower-saving mercenaries.
 

Vaggeli

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The way I form Netherlands is as Friesland. They start with a random leader so I keep restarting until I get at least 4/4/4. I put focus on diplomatic, hire an advisor that gives +1 diplo point, and get trade first and rush it. I ally Hansa and oldenburg and declare war on burgundy when they are at war with austria or france and take holland and antwerp. I declare war on my opm neighbors and demand money from them, using that to spam light ships to protect the English Channel.
 

Meridian235

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You can either try to stack multiple great power alliances and crush France, or ally France + Austria

While NED certainly can go colonial, you don't have to do so. Nothing in its NIs aside from its trade capability makes colonial appealing, but you can pull a lot of trade w/o having colonies.

Some really great ideas in this post. Nothing says I have to go colonial, and I do know how to take down France as a land power with the right ideas. The question is, can I do it with the WRONG ideas. Sandbox game and all, I want a colonial Dutch empire. The colonial part went awesome. Despite the late start at DIP9, I managed to colonise 5 provinces in the lesser Antilles and take the entire coastline of the US before getting crushed in a land war. Portugal monopolized the Caribbean, Spain went for Mexico, and England took Canada. That left the US and Cape for me. That part worked great.

Expanding further into the HRE is a fool's errand. I used Munster and East Frisia as humiliation PP generators while waiting for the Burgundy truce timer to wear off. That was really helpful. Vassalizing 4-province Trier later in the game and making them into a march? Not so much. I don't think I'll bother, as the AE is just too much. It's tempting to take East Frisia, Hamburg, and Bremen though. The Hansa was such a good ally that I just couldn't do it.

So my expansion options after taking Burgundy are basically England and France. I suppose I could attack Scandanavia, I hadn't really considered it. The HRE just isn't an option, as HRE coalition + France isn't something I think I'm skilled enough to take on.

I do really like the idea of going Plutocratic/Defensive, and stacking that with Reformed for the morale. I don't like losing the extra colonist and relations slot from Expansion, but there's always the fourth idea group for that.
 
Last edited:

yerm

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I don't see how you're going to hold off France with Exploration, Expansion, Quantity. You have to control them early. This does NOT have to mean YOU take their land; just so long as they get stomped. My strategy as I mentioned was to abuse war and peace mechanics with them as an ally by having them do ALL the work, leaving them devastated, while giving them nothing in return. I'd think if you're willing to fight a losing war against someone who wants their crap, keeping war lead means you should be able to dismember them to their opponents in surrender.
 

Sjakie

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I don't see how you're going to hold off France with Exploration, Expansion, Quantity. You have to control them early. This does NOT have to mean YOU take their land; just so long as they get stomped. My strategy as I mentioned was to abuse war and peace mechanics with them as an ally by having them do ALL the work, leaving them devastated, while giving them nothing in return. I'd think if you're willing to fight a losing war against someone who wants their crap, keeping war lead means you should be able to dismember them to their opponents in surrender.

I'm 200 years in, have had only one encounter with France in those 200 years and I already have a land force limit of 137 and a march Liege with 15-20k troops. I only have ten provinces in Europe. Only the Dutch and Flemish ones, minus Limburg for aesthetic purposes. Ideas are Exploration, Quantity, Expansion, Plutocracy and Maritime. Next one I'm taking is probably trade.
 

yerm

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I'm 200 years in, have had only one encounter with France in those 200 years and I already have a land force limit of 137 and a march Liege with 15-20k troops. I only have ten provinces in Europe. Only the Dutch and Flemish ones, minus Limburg for aesthetic purposes. Ideas are Exploration, Quantity, Expansion, Plutocracy and Maritime. Next one I'm taking is probably trade.

I'd have to see the map of course, but it would seem the difference here is that you are not touching Brussels and possibly, inheritance-depending, not really rubbing much against France? I guess this raises a third option to the first two (kill France as their enemy or help them get killed as a bad ally) which is don't even go near them.
 

Meridian235

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I'm 200 years in, have had only one encounter with France in those 200 years and I already have a land force limit of 137 and a march Liege with 15-20k troops. I only have ten provinces in Europe. Only the Dutch and Flemish ones, minus Limburg for aesthetic purposes. Ideas are Exploration, Quantity, Expansion, Plutocracy and Maritime. Next one I'm taking is probably trade.

Okay well then you did what I tried to do and failed at. First question: Was this iron man? Second question: How did you keep France at bay?

Also I know this wasn't 1.8 because you took exploration first... that changes things a lot since you can't hit Bermuda from Utrecht anymore..
 

Sjakie

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I'd have to see the map of course, but it would seem the difference here is that you are not touching Brussels and possibly, inheritance-depending, not really rubbing much against France? I guess this raises a third option to the first two (kill France as their enemy or help them get killed as a bad ally) which is don't even go near them.

They get a negative modifier for when they want provinces your vassals own. I've had them have -77 for just one province (Artois) at some point. They seemed to aim for Savoy mainly.

Okay well then you did what I tried to do and failed at. First question: Was this iron man? Second question: How did you keep France at bay?

Also I know this wasn't 1.8 because you took exploration first... that changes things a lot since you can't hit Bermuda from Utrecht anymore..

Yeah, I only play iron man. Funnily enough I didn't really have much trouble keeping France at bay. I just allied them 20 or so years into the game and it's been a decently stable alliance up til now. I'm trying to carve Liege and Köln into 50-55 base tax marches and not rely on any allies at some point.

Exploration first, yeah. I knew I didn't want to do anything on mainland Europe past getting those ten provinces I wanted and eventually making some marches. I knew I would get exploration, expansion and quantity as my first three ideas and the order was the only question. It took until diplo tech 9 til I got my first colony in the Carribean. After that, with four colonists and 6-7 colonies at a time it's easy to snowball in America.

This is what the border has looked like for the past 100 or so years. Only time I went to war was when they attacked Savoy and my ally Austria called me in.
b27910e9ff277d36950fa5a412dc78b7.png
 
Last edited:

Achanei

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TMIT pretty much covered the european parts, except maybe denmark which is a decent ally while the kalmar union lasts, and easy pickings to steal more trade from lübeck after they lost sweden.

I did an untrecht > netherlands game in 1.7 and just want to mention, if you want to go colonial it is quite easy to jump in on the castilian reconquista and grab yourself a province or two - with that, you can reach america with dip 3 already. this makes castile and portugal hate your guts though, so you really want that french alliance. since WETN is gone now and with AoW trade power propagation, the channel endnode is arguably the very best since carribean, SA and african/indian trade can be funneled all tthe way up to st. lawrence, but not the other way. having a granada core also makes it very easy to delay the iberians from reaching asia, more trade company merchants for you.
 

Meridian235

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I do like that southern March. I would think France would desire those provinces anyway and hate your guts. They did, and broke our alliance in my game... and I even gave them the French quarter. I guess the key is keeping that vassal there? You can tell you allied France here, because no way they end up with none of the Wallonian provinces otherwise.

At least I know it's possible. As an aside, colonial range is a pretty silly mechanic. The fact that NED needs to get around the Cape by colonizing the Caribbean, then jumping to Brazil, and finally to the Ivory Coast is a bit silly. Technically you could put the second colony in a jungle in Africa, but you shouldn't and wouldn't when Rio is sitting right there. There's got to be a better way to restrict colonizing while staying closer to the historical record. I know technically Cape wasn't colonized until 1652, but it could have been much sooner than 1492.
 

Sjakie

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I do like that southern March. I would think France would desire those provinces anyway and hate your guts. They did, and broke our alliance in my game... and I even gave them the French quarter. I guess the key is keeping that vassal there? You can tell you allied France here, because no way they end up with none of the Wallonian provinces otherwise.

At least I know it's possible. As an aside, colonial range is a pretty silly mechanic. The fact that NED needs to get around the Cape by colonizing the Caribbean, then jumping to Brazil, and finally to the Ivory Coast is a bit silly. Technically you could put the second colony in a jungle in Africa, but you shouldn't and wouldn't when Rio is sitting right there. There's got to be a better way to restrict colonizing while staying closer to the historical record. I know technically Cape wasn't colonized until 1652, but it could have been much sooner than 1492.

You can colonize Fernando Po, then Kaap de Goede Hoop. That's what I did to get around Africa.

I reckon constantly being at war with Castile and Great Britain did my relation with France some good. The Royal marriage of the Dutch republic is great too for that small extra bonus. I'm not sure how exactly the desires your provinces works, but France hasn't bothered me one bit. They either desired one province for -77 or they desired 5-6 provincies for only -40 or so total. When I do go to war it will be on my own terms and I should have 150k+ troops with vassals, without allies.
 

Meridian235

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You can colonize Fernando Po, then Kaap de Goede Hoop. That's what I did to get around Africa.

Well you can, but you can't reach Fernado Po from anywhere in Europe or the Caribbean at DIP9. You need to either bounce off Brazil, own that one desert on the west coast of Africa, or slog your way through the jungle. Europe => Barbados => Rio will get you into St. Helena as well, but it's a damn silly way of doing things when the real Europeans would just have sailed down the coast of Africa.

The DDRJAKE greed in Gibraltar thing works well for Genoa, but it isn't too great for anyone else.
 

slv

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Tried Friesland->Netherlands run.

It seems that first idea should be military, since you want exploration as a second idea and you need a military one to compete with France.

In 1.8 start is somewhat harder, since East Frisia is now in Lubeck node, it lowers your early trade income significantly.
For some reason I got warned bu Burgundy (Gelre and Utrecht were warned too, though), which never happened back in 1.7 :). Allied with Hansa and (barely,had to take diprep advsisor) Austria. Got some gains in the east (Eastfrisia, Osnabruck).
Austria calls to arms vs Burgundy. While me sieging Holland and looting everything Inheritance fires (possibly better to ally France instead of Austria to prevent this, but France did not want to ally for some reasons).

Instant break of alliance cause "wants your province, car and your favourite cup". Well, allying France attacking Austria works. But France after that is a pain. Got lucky and France got smashed (being lucky does not help if you fight Sweden stacks) in my coalition war vs Denmark, Hansa, Austria, Poland,...

But to be honest, France anyway was tough. How to prevent Burgundian inheritance from firing too early? If it fires you will have two superpower enemies (austria right now and france later). Sure it's manageable (especially if you delay your exploration and pick two military ideas :) ), but unfortunate.