So the damage formula is:
final dmg = ability dmg x (0.9^((armor + shields + resist) - weakness))
Clearly from this formula the most amount of dmg you can do is times 1 dmg or true dmg, my question is can a unit have negative armor/shields/resist?
Let me specify.
Example: a unit has 2 armor and 0 shields and your unit has shield breaker module (which lowers shields by 2 per attack), will that enemies shield go to -2 or stay at 0?
I presume resist can go negative cause of all the effects such as broken mind (stack limit of 5), charred (does it have a stack limit?) and others. But where can I see resistances of units?
final dmg = ability dmg x (0.9^((armor + shields + resist) - weakness))
Clearly from this formula the most amount of dmg you can do is times 1 dmg or true dmg, my question is can a unit have negative armor/shields/resist?
Let me specify.
Example: a unit has 2 armor and 0 shields and your unit has shield breaker module (which lowers shields by 2 per attack), will that enemies shield go to -2 or stay at 0?
I presume resist can go negative cause of all the effects such as broken mind (stack limit of 5), charred (does it have a stack limit?) and others. But where can I see resistances of units?