Pretty lame to not be able to enter allied lands or cross TI (terra incognita) patches because hurr durr you have essential mil access but aren't at war with the country that holds that tiny TI patch.
Pretty lame to not be able to enter allied lands or cross TI (terra incognita) patches because hurr durr you have essential mil access but aren't at war with the country that holds that tiny TI patch.
Think it's somewhat to avoid the exploit of just buying military access to everyone to explore. But an actual ally in a war should not suffer that, for sure.
tbh does it even matter if you somehow see Asia/India before spread of discovery?
There is not much to gain from it, except getting coalitioned by Sunni blob while you're removing them
Think it's somewhat to avoid the exploit of just buying military access to everyone to explore. But an actual ally in a war should not suffer that, for sure.
If that's the reason it's either a relic or durbal's point about DLC is accurate, because buying DLC should not replicate an "exploit", not that such a term is typically used in a respectable fashion anyway.
The implementation of "one-sided access is okay except when it isn't because reasons" doesn't work well for EU 4. Between forts, TI, and military access EU 4's movement rules have consistently regressed since earlier patches and that's pretty rough.
'Exploit' means using the rules of a game in an unintended fashion that the designers see as antithetical to their design. Under some circumstances exploits can totally subvert game design, so that there's only one reasonable valid tactic. The concept of exploit is subjective, for sure - but I was using it in the context of 'i think the devs wanted to avoid that being the best strategy'.