Now ive been working on my own Personal Use mod, by taking an old mod from Steam thats no longer being updated it seems, which is the ''The Borg'' Mod which adds the race + ships etc
Ive goten it work work and all, ships appear, but im having an issue trying to swap two specific ship models around to different place for Ship Designer.
The Destroyer Bows first slot where ship is then displayed and uses that model.
Swapped the Dodeca and Adaptor around, Adaptor use to be top and Dodec below, thierby not having to change the rest other then the actual field names ergo ''S3'' and ''M1S2'' plus the positions of the weapons where swaped.
When I go into the game and look at Ship designer, I still have the Adaptor model in the Gunship Bow and the Dodec in the Picket Ship part, and I wanted to make like I said the models swap places.. but its not working ;-(
here is the code in the ships_entities.asset file
##BOW
#Dodecahedron
entity = {
name = "theborg_01_destroyer_bow_S3_entity"
pdxmesh = "theborg_01_destroyer_bow_S3_mesh"
default_state = "idle"
state = { name = "idle" state_time = 5
event = { time = 0 node = "NameOfTheEngineTrailLocator1" particle = "avian_01_1_6_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
}
state = { name = "moving" state_time = 5
event = { time = 0 node = "NameOfTheEngineTrailLocator" particle = "avian_01_1_7_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
}
locator = { name = "medium_gun_01" rotation = { 0 0 0 } position = { -1.513 -0.270 2.490 } }
locator = { name = "small_gun_01" rotation = { 0 0 0 } position = { 0.093 -0.167 2.079 } }
locator = { name = "small_gun_02" rotation = { 0 0 0 } position = { 1.589 -0.127 2.098 } }
}
#Adaptor
entity = {
name = "theborg_01_destroyer_bow_M1S2_entity"
pdxmesh = "theborg_01_destroyer_bow_M1S2_mesh"
default_state = "idle"
state = { name = "idle" state_time = 5
event = { time = 0 node = "NameOfTheEngineTrailLocator1" particle = "avian_01_1_6_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
}
state = { name = "moving" state_time = 5
event = { time = 0 node = "NameOfTheEngineTrailLocator" particle = "avian_01_1_7_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
}
locator = { name = "small_gun_01" rotation = { 0 0 0 } position = { -1.174 1.732 6.279 } }
locator = { name = "small_gun_02" rotation = { 0 0 0 } position = { 3.923 -0.851 -4.280 } }
locator = { name = "small_gun_03" rotation = { 0 0 0 } position = { 1.495 1.157 -0.048 } }
}
Ive goten it work work and all, ships appear, but im having an issue trying to swap two specific ship models around to different place for Ship Designer.
The Destroyer Bows first slot where ship is then displayed and uses that model.
Swapped the Dodeca and Adaptor around, Adaptor use to be top and Dodec below, thierby not having to change the rest other then the actual field names ergo ''S3'' and ''M1S2'' plus the positions of the weapons where swaped.
When I go into the game and look at Ship designer, I still have the Adaptor model in the Gunship Bow and the Dodec in the Picket Ship part, and I wanted to make like I said the models swap places.. but its not working ;-(
here is the code in the ships_entities.asset file
##BOW
#Dodecahedron
entity = {
name = "theborg_01_destroyer_bow_S3_entity"
pdxmesh = "theborg_01_destroyer_bow_S3_mesh"
default_state = "idle"
state = { name = "idle" state_time = 5
event = { time = 0 node = "NameOfTheEngineTrailLocator1" particle = "avian_01_1_6_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
}
state = { name = "moving" state_time = 5
event = { time = 0 node = "NameOfTheEngineTrailLocator" particle = "avian_01_1_7_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
}
locator = { name = "medium_gun_01" rotation = { 0 0 0 } position = { -1.513 -0.270 2.490 } }
locator = { name = "small_gun_01" rotation = { 0 0 0 } position = { 0.093 -0.167 2.079 } }
locator = { name = "small_gun_02" rotation = { 0 0 0 } position = { 1.589 -0.127 2.098 } }
}
#Adaptor
entity = {
name = "theborg_01_destroyer_bow_M1S2_entity"
pdxmesh = "theborg_01_destroyer_bow_M1S2_mesh"
default_state = "idle"
state = { name = "idle" state_time = 5
event = { time = 0 node = "NameOfTheEngineTrailLocator1" particle = "avian_01_1_6_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
}
state = { name = "moving" state_time = 5
event = { time = 0 node = "NameOfTheEngineTrailLocator" particle = "avian_01_1_7_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
}
locator = { name = "small_gun_01" rotation = { 0 0 0 } position = { -1.174 1.732 6.279 } }
locator = { name = "small_gun_02" rotation = { 0 0 0 } position = { 3.923 -0.851 -4.280 } }
locator = { name = "small_gun_03" rotation = { 0 0 0 } position = { 1.495 1.157 -0.048 } }
}