Some games I'll spend a solid 3k energy in the first 10 years trying to force an anomaly chance/survey speed/anomaly speed scientist so I'm not hung out to dry in the exploration race. I need a more sustainable/reliable way to do this.
Achievements thothe simplest method is to just use console commands or a mod that lets you control what traits your leaders get.
More anomalies/special projects = more permanent modifiers to exploit and quicker start to event chains like precursorsI'm not sure why you feel the need to get a specific trait for your survey scientists, though.
Is this a thing? Do I put maniacals in social research?The only traits being worth spending 3k energy to find are maniacal of spark of genius if you seek the psionic tech.
Yeah I like bothAnomaly chance/speed can be achieved with map the stars edict once you unlock the discovery tradition tree
Yes, Maniacal increases the chance of Psionics and other Transcendence-related Techs showing up. Usually by 100%, but the exact effect depends on the tech.Is this a thing? Do I put maniacals in social research?
That's true, but I'm all but certain that five non-meticulous scientists are going to uncover more anomalies than one meticulous scientist.More anomalies/special projects = more permanent modifiers to exploit and quicker start to event chains like precursors
Yeah that's fair, I just feel kinda cheated when I know I'm missing out on something I could be usingThat's true, but I'm all but certain that five non-meticulous scientists are going to uncover more anomalies than one meticulous scientist.
I feel like more scientists and the Map the Stars edict is a better investment than that much energy.Yeah that's fair, I just feel kinda cheated when I know I'm missing out on something I could be using
Edit: I should probably just get over it, try the quantity over quality method and see what happens![]()
Joking aside, there is no better way. The leader pool roulette is a minigame you play if you feel like gambling for the potential of a strong bonus, particularly in strategies that focus a lot on a very specific thing, such as getting an Intellectual Governor in a tech rush.
Lol I agree. A "minigame" hahaha...You're very generous to call it a minigame, because its kinda hard to find fun in hiring-firing leaders countless time. Imhi, its more a questionable design who hasn't been really touched for years (thank god, leaders don't cost influence any more).
There is a need for a system to have some control on leader traits, and not being dependent on the boring garbage RNG system from 1.0