Need help with scientist recruitment

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Skyfus

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Some games I'll spend a solid 3k energy in the first 10 years trying to force an anomaly chance/survey speed/anomaly speed scientist so I'm not hung out to dry in the exploration race. I need a more sustainable/reliable way to do this.
 

InvisibleBison

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There isn't really any way to force a leader with a specific trait to show up. If you feel the need to get exactly a certain trait for your initial scientists, the simplest method is to just use console commands or a mod that lets you control what traits your leaders get. I'm not sure why you feel the need to get a specific trait for your survey scientists, though. Spending 3k energy on hiring five-ish scientists and buying enough alloys to build them all ships is going to result in far more surveying than a single scientist with a bonus to survey speed.
 
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Zagreb 887

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The only traits being worth spending 3k energy to find are maniacal of spark of genius if you seek the psionic tech. Anomaly chance/speed can be achieved with map the stars edict once you unlock the discovery tradition tree
 

Ryika

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What might help get you the results you're looking for, is to enter a contract with the devil. Essentially, sell your soul for better rng.
Not sure the devil actually exists though, so that might not be a workable option after all.

Joking aside, there is no better way. The leader pool roulette is a minigame you play if you feel like gambling for the potential of a strong bonus, particularly in strategies that focus a lot on a very specific thing, such as getting an Intellectual Governor in a tech rush.

It's not what you're supposed to do at baseline (not in the early game when Energy is still limited anyway), and I highly doubt that something as low-impact as a survey speed scientist is really worth being your primary target to go after, unless there are a few other traits that you'd also like to get.
 

Skyfus

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the simplest method is to just use console commands or a mod that lets you control what traits your leaders get.
Achievements tho
I'm not sure why you feel the need to get a specific trait for your survey scientists, though.
More anomalies/special projects = more permanent modifiers to exploit and quicker start to event chains like precursors
 
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Skyfus

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The only traits being worth spending 3k energy to find are maniacal of spark of genius if you seek the psionic tech.
Is this a thing? Do I put maniacals in social research?
Anomaly chance/speed can be achieved with map the stars edict once you unlock the discovery tradition tree
Yeah I like both
 

Skyfus

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That's true, but I'm all but certain that five non-meticulous scientists are going to uncover more anomalies than one meticulous scientist.
Yeah that's fair, I just feel kinda cheated when I know I'm missing out on something I could be using

Edit: I should probably just get over it, try the quantity over quality method and see what happens :D
 

Lykus Cerebros

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Yeah that's fair, I just feel kinda cheated when I know I'm missing out on something I could be using

Edit: I should probably just get over it, try the quantity over quality method and see what happens :D
I feel like more scientists and the Map the Stars edict is a better investment than that much energy.

You can send some of the extra scientist to hunt for your neighbors and once you encounter then survey back towards your borders for optimal chances of anomalies.
 

Zagreb 887

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Joking aside, there is no better way. The leader pool roulette is a minigame you play if you feel like gambling for the potential of a strong bonus, particularly in strategies that focus a lot on a very specific thing, such as getting an Intellectual Governor in a tech rush.

You're very generous to call it a minigame, because its kinda hard to find fun in hiring-firing leaders countless time. Imhi, its more a questionable design who hasn't been really touched for years (thank god, leaders don't cost influence any more).
There is a need for a system to have some control on leader traits, and not being dependent on the boring garbage RNG system from 1.0
 
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Bezborg

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You're very generous to call it a minigame, because its kinda hard to find fun in hiring-firing leaders countless time. Imhi, its more a questionable design who hasn't been really touched for years (thank god, leaders don't cost influence any more).
There is a need for a system to have some control on leader traits, and not being dependent on the boring garbage RNG system from 1.0
Lol I agree. A "minigame" hahaha...

It's just a really bad, primitive and annoying system that was glued together at the beginning of development, just to get it over with, and never looked back on.

I don't see why we can't out a price on traits, and select them. Want a good one, pay more. Nothing wrong with it, almost every rpg game charges more to hire a character with a higher level, as opposed to a lower level one :D the practice of valuating skills is well-established.

BUT - if we are to keep the bad random system, shouldn't the random options improve with our policies at least? Such as leadership boosters etc? Would such a society so focused on producing superhuman leaders even consider level 1 NPCs to hire to lead the empire's research? :D

Do people selected and shortlisted amongst billions in an interstellar empire to lead empire-wide research initiatives start from scratch and learn as they go? :D

ugh.

At the least, every leader should have an "heir" like the emperors, that levels up together with their mentor, and gains traits.. At least that.
 
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GloatingSwine

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To be honest pushing out moar scientists so you get first dibs on more space is probably going to be better for finding anomalies in the long run than waiting for that one Meticulous guy.