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PalmettoExplorer14

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Okay, I know where the file is to insert new governments, but after that I'm not sure what else to do.

I'm pretty sure I need to figure out how to insert the new government so that the game will do the empire intro, tooltip, etc. correctly. But I'm not sure how to do that.

Basically what I'm doing is creating a new government called Blessed Junta, a military junta that rules with the blessings of the priesthood. It'll use the pretty much exactly the same intro for military junta except with these changes:

With our world on the brink of anarchy and heresy, the military, with the backing and blessings of the priesthood, stepped in to restore the rule of law. A new order was established to safeguard our nation and our faith from all threats, both internal and external.

Does anyone know how I add that those changes into a copy of the military junta intro and then applied it to my blessed junta government type?

I appreciate any and all help, so help me out here.
 

Armithaig

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Gonna keep this short but hopefully sweet, shoot freely if there's somethin' more specific.

Relevant folders are;
1. \common\governments\
2. \common\start_screen_messages\
3. \localisation\english\

Make new files here with your custom bojangles, look at the 00_* files for examples.

Essentially the process is making your government in the first folder, reference it with has_government in the second folder and from there reference your text in the third folder with the "localization" key.
 

PalmettoExplorer14

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Gonna keep this short but hopefully sweet, shoot freely if there's somethin' more specific.

Relevant folders are;
1. \common\governments\
2. \common\start_screen_messages\
3. \localisation\english\

Make new files here with your custom bojangles, look at the 00_* files for examples.

Essentially the process is making your government in the first folder, reference it with has_government in the second folder and from there reference your text in the third folder with the "localization" key.

Cool! Thank you!

Appreciate the help!
 

PalmettoExplorer14

Colonel
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  • Crusader Kings II: Rajas of India
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  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Stellaris: Nemesis
  • Crusader Kings II: Jade Dragon
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Okay, everything works except when you try to create it in the actual species creator. However, I can edit it into whatever race I want and bam it works fine! Now to make sure it works with the Spiritualist faction.

Now to work on some namelists! I really need to upload some of my mods here and see what people think of them.