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fudd_bopo

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Ok so I tried to make this event recently, but it seems HoI don't like it...
anyone can help me get it to work?

It's supposed to make the ai players change a slider setting each year or so.
Code:
event = {
	id = 1000000
	random = yes

	name = "ai"
	desc = "ai_event"
	style = 0
	picture = "great_war_manifestion"

	trigger = {
		ai = yes
		random = 99
	}

	offset = 365 

	action_a = {
		name = "interventionism" # 
		ai_chance = 8
		command = { type = interventionism value = 1 }# 
	}
	action_b = {
		name = "interventionism -1" # 
		ai_chance = 7
		command = { type = interventionism value = -1 }# 
	}
	action_c = {
		name = "democratic" # 
		ai_chance = 7
		command = { type = democratic value = 1 }# 
	}
	action_d = {
		name = "democratic -1" # 
		ai_chance = 8
		command = { type = democratic value = -1 }# 
	}
	action_e = {
		name = "political left" # 
		ai_chance = 7
		command = { type = political_left value = 1 }# 
	}
	action_f = {
		name = "political left -1" # 
		ai_chance = 7
		command = { type = political_left value = -1 }# 
	}
	action_g = {
		name = "free market" # 
		ai_chance = 7
		command = { type = free_market value = 1 }# 
	}
	action_h = {
		name = "free market -1" # 
		ai_chance = 7
		command = { type = free_market value = -1 }# 
	}
	action_i = {
		name = "freedom" # 
		ai_chance = 7
		command = { type = freedom value = 1 }# 
	}
	action_j = {
		name = "freedom -1" # 
		ai_chance = 7
		command = { type = freedom value = -1 }# 
	}
	action_k = {
		name = "professional army" # 
		ai_chance = 7
		command = { type = professional_army = 1 }# 
	}
	action_l = {
		name = "professional army -1" # 
		ai_chance = 7
		command = { type = professional_army = -1 }# 
	}
	action_m = {
		name = "defense lobby" # 
		ai_chance = 7
		command = { type = defense_lobby = 1 }# 
	}
	action_n = {
		name = "defense lobby -1" # 
		ai_chance = 7
		command = { type = defense_lobby = -1 }# 
	}
}
 

Ayeshteni

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The command you are looking for is:

command = { type = domestic which = x value = y }

where x is interventionism, democratic, political_left etc
where y equals the value, 1, -1 etc

Ayeshteni
 

fudd_bopo

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Ayeshteni said:
The command you are looking for is:

command = { type = domestic which = x value = y }

where x is interventionism, democratic, political_left etc
where y equals the value, 1, -1 etc

Ayeshteni

Oh... I'll try that, Thanks!
 

fudd_bopo

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Just noticed that...
There's something with action_e , Like "unknown lhs" "line = 37"

So... any other idea of how to do this?
I could cut the event in a couple of pieces, would it work then?
 

hammerfalls

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fudd_bopo said:
Just noticed that...
There's something with action_e , Like "unknown lhs" "line = 37"

So... any other idea of how to do this?
I could cut the event in a couple of pieces, would it work then?

I believe cutting it down to several events is the only solution. I have never come across an event like this one, and thought its limited by code I think its a good idea to have the AI select its sliders.
 

fudd_bopo

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hammerfalls said:
I believe cutting it down to several events is the only solution. I have never come across an event like this one, and thought its limited by code I think its a good idea to have the AI select its sliders.

I'll try to cut it down then

Though, should I make 4 events or 7 events? what would work best? :confused:
 

hammerfalls

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fudd_bopo said:
I'll try to cut it down then

Though, should I make 4 events or 7 events? what would work best? :confused:

I would go with 4 if I were you. That was the computer has more selection over the course of its country and you have to type less.
 

Ayeshteni

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if its the same as EU2 and victoria, you can only have four options (a-d)

Sorry I didn't notice before :eek:o .

Ayeshteni
 

fudd_bopo

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Ok, now I've cut the event up in 4 separate ones looking something like
Code:
event = {
	id = 1000000
	random = yes

	name = "ai policy event 1"
	desc = "ai policy slider change event 1"
	style = 0
	picture = "great_war_manifestion"

	trigger = {
		ai = yes
		random = 99
	}

	offset = 365 

	action_a = {
		name = "interventionism" # 
		ai_chance = 25
		command = { type = domestic which = interventionism value = 1 }
	}
	action_b = {
		name = "interventionism -1" # 
		ai_chance = 25
		command = { type = domestic which = interventionism value = -1 } 
	}
	action_c = {
		name = "democratic" # 
		ai_chance = 25
		command = { type = domestic which = democratic value = 1 } 
	}
	action_d = {
		name = "democratic -1" # 
		ai_chance = 25
		command = { type = domestic which = democratic value = -1 }
	}
}

And I can fire them from the F12 console but it seems it wont fire otherwise, someone know why?
 

hammerfalls

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no date perhaps?

example:
Code:
################
# Minister of Security Section 34700 - 34709
#############################################
event = { # Rafael Vascoñez takes power
	id = 34700
	random = no 
	country = ECU
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 40107 # Rafael Vascoñez
		OR = {
			AND = {
				day = 1
				NOT = { day = 2 }
			}
			NOT = { local_flag = ECUSecurityRafael }
		}
		OR = {
			manpower = 20
			NOT = { minister = 40111 } # Julio Moreno Peñaherrera
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1948 }

	action_a = {
		command = { type = local_setflag which = ECUSecurityRafael }
		command = { type = local_clrflag which = ECUSecurityMachado }
		command = { type = local_clrflag which = ECUSecurityMoreno }
		command = { type = ministerofsecurity which = 40107 }
		command = { type = dissent value = -1 }
	}
}

notice the date and the name with no description
 

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fudd_bopo said:
Ok so I tried to make this event recently, but it seems HoI don't like it...
anyone can help me get it to work?

It's supposed to make the ai players change a slider setting each year or so.
You might want to check the AI_sliders.txt event file - it has slider moves for all the majors. As a result, your event should at a minimum check to see that it's dealing with a minor...