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Ayeshteni

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Trying to create my own scenario (for myself) and I am having a little bother.

I have created a scenario.eug file (the bottom of which looks like..)

Code:
    capital = { } 
    province = { } 
    } 





globaldata = { 
    startdate = { 
        year = 1100
        month = january
        day = 1
    } 
    enddate = { 
        year = 1453
        month = january 
        day = 0 
    }   
    papacy = {
    	control = { }
    }
    
    crusade = { 
	active = no ended = no target = 0 
	}
} 

include = "scenarios\AJF1100\AJFph_characters.inc"
include = "scenarios\AJF1100\AJFph_countries.inc"
include = "scenarios\AJF1100\AJF_scenario_dynasties.inc"
include = "scenarios\AJF1100\AJF_scenario_provinces.inc"
include = "scenarios\AJF1100\AJF_relations.inc"
include = "scenarios\AJF1100\AJF_titles.inc"


include = "db\events.txt"

The other files (except relations which is empty) have all the necessaries for a county in all the provinces (with Edgar ala Europe-splintered).

However, when I try loading up the game to see if its all hunky-dory it loads up ok, then crashes immediately at pause screen.

Is it because I have no papacy? Only counties? To the best of my knowledge all ids are unique.

yours, trying to get past first base
ayeshteni
 

Ayeshteni

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Byakhiam said:
I bet Papacy is your problem.

Ah. Will create the Papacy, give it a controller and see if that solves it.
Ayeshteni
 

Ayeshteni

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Didnt help.

However, I think I may have found the culprit. I had uniformly id'ed everything so

Bob the builder 1d = 112 from dynasty 112 rules county 112

unfortunately you have province 243 = Bodensee which has screwed that all up. (every other sea is within 800-900s).

will reconfigure, see if that helps.
Ayeshteni
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
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Bodensee is fun and games there in the middle. :D

Remember that you'll get things all screwed up, if you try using custom dynasty file instead of dynasties.txt in DB, since the game automatically reverts using that on reload.
 

Ayeshteni

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Byakhiam said:
Bodensee is fun and games there in the middle. :D

Remember that you'll get things all screwed up, if you try using custom dynasty file instead of dynasties.txt in DB, since the game automatically reverts using that on reload.

Will remember that.
However at the moment I am only using the dynasties (from the db but in another folder) so 100112 for province 112 to be more accurate.

The problem is its not fixed. :(

Is there a minimum number of duchies or kingdoms in (in other words you HAVE to have a kingdom and a duchy)?

As it is, I cant seem to continue if it crashes already and I cant find the culprit.

Each county has all the relevent entries and each id is unique. All county provinces have an entry (none in see provinces now :D ).

Will try to put a duchy and a kingdom in. see if that fixes it.
Ayeshteni
 

unmerged(21937)

Your Industrial Friend
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There is no minimum amount of duchies or kingdoms. You can actually have scenario start up all fine, even if you have just one county somewhere and then Papacy in some other place. It of course crashes if you move to empty province, but that obviously isn't your problem.

Crashing immidiately after loading is something I've never experienced myself though iirc. Maybe you possibly have some county controlled, but not owned? Something controlled twice? Something owned twice?
 

Ayeshteni

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Byakhiam said:
There is no minimum amount of duchies or kingdoms. You can actually have scenario start up all fine, even if you have just one county somewhere and then Papacy in some other place. It of course crashes if you move to empty province, but that obviously isn't your problem.

Crashing immidiately after loading is something I've never experienced myself though iirc. Maybe you possibly have some county controlled, but not owned? Something controlled twice? Something owned twice?

So theoretically I could just have Rome (papacy) and a county. Take out all the rest and then insert them in one by one until I find the problem? :wacko:

Ok

I dont think there is owned/control problems. The reason I noticed the bodensee problem is that in the second or two before it crashes I saw a flag in the bodensee. I havent noticed it elsewhere.

Does culture and religion matter? At the moment all the county placeholders are saxon/catholic?

*sigh* this is agonising. Will insert the 800-odd counties one by one then.
Ayeshteni
 

unmerged(21937)

Your Industrial Friend
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Having Bodensee owned prolly caused the crash then. Do you remember that there are few other provinces too outside the normal range, namely Bremen (995), Capua (997) and Orvieto (898).
 

Ayeshteni

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Byakhiam said:
Having Bodensee owned prolly caused the crash then. Do you remember that there are few other provinces too outside the normal range, namely Bremen (995), Capua (997) and Orvieto (898).

no. Only bodensee and the three you mentioned. the list is just counties upto 848 (excluding the dang bodensee 243)

Unfortunately it didnt solve the crash. All targets point to each other as far as I can tell. For example.

Code:
character = {
	id = { type = 10 id = 242 }
	name = "Edgar"
	gender = male
	dynasty = { type = 12 id = 100242 }
	country = C242
	religion = catholic
	culture = Saxon
	birthdate = { year = 1006 month = january day = 1 }
	dna = "25194814194053"
	attributes = {
		martial = 6
		diplomacy = 5
		intrigue = 2
		stewardship = 8
		health = 1
		fertility = 10
	}
	traits = {
	}
}
character = {
	id = { type = 10 id = 244 }
	name = "Edgar"
	gender = male
	dynasty = { type = 12 id = 100244 }
	country = C244
	religion = catholic
	culture = Saxon
	birthdate = { year = 1006 month = january day = 1 }
	dna = "25194814194053"
	attributes = {
		martial = 6
		diplomacy = 5
		intrigue = 2
		stewardship = 8
		health = 1
		fertility = 10
	}
	traits = {
	}
}

Code:
country = {
	tag = C242
	form_of_goverment = feudal
	capital = 242
	ruler = {
		startdate = { year = 1066 month = january day = 1 }
		character = { type = 10 id = 242 }
	}
	controlledprovinces = {
		242
	}
laws = {
semisalic_primogeniture_law = yes
traditional_custom_law = yes
ecclesical_balance = yes
}}
country = {
	tag = C244
	form_of_goverment = feudal
	capital = 244
	ruler = {
		startdate = { year = 1066 month = january day = 1 }
		character = { type = 10 id = 244 }
	}
	controlledprovinces = {
		244
	}
laws = {
semisalic_primogeniture_law = yes
traditional_custom_law = yes
ecclesical_balance = yes
}}

Code:
title = {
	tag = C242
	tier = county
	holder = {
		character = { type = 10 id = 242 }
		startdate = {
			year = 1100
			month = january
			day = 0
		}
	}
}
title = {
	tag = C244
	tier = county
	holder = {
		character = { type = 10 id = 244 }
		startdate = {
			year = 1100
			month = january
			day = 0
		}
	}
}

So I am at a loss.
Ayeshteni
 

Ayeshteni

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I have decided do create my scenario from the arse up and so far all has been going well. I have been going around the map creating the (2-4) provinces held by the kings personally and I have done about 15-20. I have been starting the scenario after each one to make sure it is all hunky-dory and it has....


until I placed the Fatimids. This is the largest one (it has around 9-10? provinces). Well when choosing the scenario a erro box pops up saying unknown field in [the scen eug file] 'capital ='

and it does it when I choose the fatimids to play. When loadingt the scenario it doesnt crash or anything.

I guess this is because the game is trying to move or fix the capital (however both the capital and province fields are empty in my scen eug file so the game cant read anything).

So how do I get rid of these error boxes? What do all the numbers in the capital and province field mean?

As I said all other demesnes have been fine and not brought up an error box. is the fatimids specifically hardcoded or something?

yours, hoping you can help fix this niggling problem
Ayeshteni
 

unmerged(21937)

Your Industrial Friend
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The numbers in the boxes define who owns what and where their capitals are in the country selection screen.

Try copying the numbers from some other sceanario to see if it helps. They don't really need to be correct at all for scen to work, but I presume it can be a problem if the fields are blank.
 

Ayeshteni

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:eek:o Well i am humble enough to laugh at myself for making rookie mistakes.

I missed a closing bracket in the scen eug file for my final entry (which was the fatimids)

The next line of course being the capital = {}

After 3 years modding paradox games you would have thought I could spot a missing bracket already. :D

Sorry for wasting your time Byakhiam. :(

Ayeshteni
 

unmerged(21937)

Your Industrial Friend
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It's one post to the postcount, so it's never wasted time. At least not of my time, that would anyway be wasted. :D

EDIT: Ontopic, what kind of scenario are you making?
 

Ayeshteni

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Nothing special. I was going to make a varient historical 1066 scenario, where the Saxon kingdoms of England still existed, - but I have decided not to make it historical. So it is just a 1066 scenario build from the arse up with no historical figures (it is only for my own entertainment after all.) I am finding it easier to start with the Kings (their personal demesnes), place them, then move to the dukes, place them (tag onto kingdoms if necessary), then place the counts.

England is divided into Saxon Kingdoms
Scandinavia is pagan, with no kings except;
Pagan Kingdom of Denmark with a Catholic King.
Jewish Septimania (and Jewish Khazaria)
Lotharingia
Splintered germany, with King of the HRE in Swabia and fractured duchies (Bavaria, Lower Saxony, Braunschweig, Franconia etc)

For the most part it is to hone my CK modding skills. (and to create a scenario of my very own :D ) I dont want to change any non-moddir files so my Saxon England courts are full with firstname-Saxon, lastname-Norman/English, which is slightly annoying (will have to fill the starting Saxon courts with true saxons)

I have utilised most of your Duchy setup in my Beta (modable) CK folder, well not ALL your setup: I have a different Scotland, only small changes to Italy - but I do have England, France, Germany and North Spain done. I havent done Eastern Europe, Rus and the Muslim lands yet.

Oh yes, on that note; One thing I have noticed using your setup in the vanilla 1066 scenario is that the Duke of Norfolk creates the title of Duke of York pretty quick (just thought I would mention :D )

But yes, its just a scen for my own enjoyment, and to hone my skills a bit.
yours
Ayeshteni