Systematic errors in measuring customer preference might distort the potential market for HoI4.
@Dlin369, I'm not picking on you. Your observation helps by starting the conversation about "what is the potential market for HoI4?"
It could well be that the market for an alternate history WW2 game is greater than the market for a non-alternate history WW2 games.
The tricky part is determining how big (or small) the market is for non-alternate history WW2 games.
What, if any, logical fallacies apply to this idea "Paradox game designers design HoI4 to include alternate history because the alt-hx sells"
Some folks may conclude, "It's obvious that people want alternate history games because that is what sells"
Here are some systematic errors that may or may not apply to the "it is what sells" logic:
What systematic errors could be applied evaluating the thesis "Paradox should include alternate history to HoI4 because the alt-hx sells" ?
They're a lot of restorationist stuff because it sells a lot according to telemetry.
@Dlin369, I'm not picking on you. Your observation helps by starting the conversation about "what is the potential market for HoI4?"
It could well be that the market for an alternate history WW2 game is greater than the market for a non-alternate history WW2 games.
The tricky part is determining how big (or small) the market is for non-alternate history WW2 games.
What, if any, logical fallacies apply to this idea "Paradox game designers design HoI4 to include alternate history because the alt-hx sells"
Some folks may conclude, "It's obvious that people want alternate history games because that is what sells"
Here are some systematic errors that may or may not apply to the "it is what sells" logic:
- "Volunteer bias"
- "Self fulfilling prophecy"
- "Self selection bias"
- "Survivor bias"
- "Bandwagon fallacy"
What systematic errors could be applied evaluating the thesis "Paradox should include alternate history to HoI4 because the alt-hx sells" ?
- 18
- 5
- 3
- 1
- 1