• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Aztlantix

Major
55 Badges
Aug 27, 2016
535
1.136
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Dharma
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Battle for Bosporus
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
So I've created new Norse faith using Rite tenet, but for some reason this faith spawned with new religious head anyway, why?

20220607174118_1.jpg
 

prismaticmarcus

Field Marshal
Moderator
70 Badges
Sep 28, 2014
7.305
11.434
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Empire of Sin
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Cities in Motion 2
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines Industries
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Res Publica
i'm not really understanding the question. what were you expecting to happen?
 
  • 1Haha
Reactions:

Silens

General
58 Badges
Nov 3, 2017
1.780
6.186
  • Crusader Kings II
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Warlock: Master of the Arcane
  • Stellaris: Necroids
  • Island Bound
  • Cities: Skylines
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
i'm not really understanding the question. what were you expecting to happen?

Directly from the ingame description of the Rite tenet: New Faith keeps their old Head of Feath on creation

What should've happened: new faith should've kept the old Head of Faith, but instead got a new one.

Sounds like a bug to me.
 
  • 7
Reactions:

Allen418

First Lieutenant
25 Badges
Mar 29, 2022
204
302
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Pillars of Eternity
  • Stellaris: Humanoids Species Pack
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
I read it to mean the new faith created from the faith with the rite tenet, so because asartu didn’t have the rite tenet, the new faith didn’t keep the old head of faith.
 

prismaticmarcus

Field Marshal
Moderator
70 Badges
Sep 28, 2014
7.305
11.434
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Empire of Sin
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Cities in Motion 2
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines Industries
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Res Publica
Well, isn't the point of the Rite tenet that you keep your current HoF when you found a new faith?
doesn't that only apply to a couple of religions? i don't think norse was one of them. have a look at the dev diary
 

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.615
13.425
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
doesn't that only apply to a couple of religions? i don't think norse was one of them. have a look at the dev diary
If that's the case, then other faiths/religions need to be blocked from taking the tenet, since it doesn't do anything useful at that point.


It doesn't fit with how the tenet is described though, in game, or on the wiki.
 
  • 12
  • 1
Reactions:

prismaticmarcus

Field Marshal
Moderator
70 Badges
Sep 28, 2014
7.305
11.434
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Empire of Sin
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Cities in Motion 2
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines Industries
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Res Publica
Provided you don’t meet certain red lines for your old Head of Faith, at the cost of a tenet slot, you can keep your old faith’s Head of Faith while converting.

i bet paganism is a red line but i might be wrong
 

Silens

General
58 Badges
Nov 3, 2017
1.780
6.186
  • Crusader Kings II
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Warlock: Master of the Arcane
  • Stellaris: Necroids
  • Island Bound
  • Cities: Skylines
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
doesn't that only apply to a couple of religions? i don't think norse was one of them. have a look at the dev diary

The tenet has two effects:

rite_tenet.png


Only the second effect is limited to Christian faiths, the first effect should apply to any religion with a HoF.

Otherwise it would be a completely useless tenet with no effects. Keeping your old HoF is the whole point of it.
 
  • 8
  • 1Like
Reactions:

MateuszS

General
70 Badges
Mar 31, 2015
2.222
1.078
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Megacorp
According to tenet characteristics in game files, more extremist faiths (that have tenets, such as cannibalism, gruesome festivals or incst doctrine) should preserve these tenets/doctrines in offshoot rite faiths to work properly.
 
  • 2
  • 1Like
Reactions:

Mastigos

Banned
1 Badges
Feb 10, 2022
166
411
  • Magicka: Wizard Wars Founder Wizard
I'm trying to understand if the Rite tenet is a tenet that you need to opt into as part of your new faith which preserves your old HoF, or if it's a tenet which automatically affects all offshoot faiths from the faith which has Rite by granting them their HoF (provided that the offshoot faiths are similar enough).

Honestly, if it's the second option, I'll cream my pants. It will finally encourage reformation without penalizing the "child faith" but rather be an investment from the "parent faith."
 
  • 3
Reactions:

m0xxY

Captain
Jul 10, 2021
425
1.343
The tenet has two effects:

View attachment 847784

Only the second effect is limited to Christian faiths, the first effect should apply to any religion with a HoF.

Otherwise it would be a completely useless tenet with no effects. Keeping your old HoF is the whole point of it.
It makes me wonder if the Rite tenet should actually be restricted to faiths that already start with it (a bit like the Mystical Ancestors cultural tradition).
 
  • 2
Reactions:

Silens

General
58 Badges
Nov 3, 2017
1.780
6.186
  • Crusader Kings II
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Warlock: Master of the Arcane
  • Stellaris: Necroids
  • Island Bound
  • Cities: Skylines
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
I'm trying to understand if the Rite tenet is a tenet that you need to opt into as part of your new faith which preserves your old HoF, or if it's a tenet which automatically affects all offshoot faiths from the faith which has Rite by granting them their HoF (provided that the offshoot faiths are similar enough).

It's the former.

Playing as Mozarab, I start with this tenet. Catholicism, obviously, doesn't have this tenet. The effect is that Mozarabism has the Catholic Pope as HoF. Same with Insular Christianity, they also have the Rite tenet and therefore the Pope as HoF.

There's a special decision for Mozarabs to permanently bind the faith to the Catholic HoF or to break away from Rome. Both will replace the Rite tenet, but you keep the Pope as HoF if you take the former.
 
  • 4
  • 3
  • 1Like
Reactions:

m0xxY

Captain
Jul 10, 2021
425
1.343
Playing as Mozarab, I start with this tenet. Catholicism, obviously, doesn't have this tenet. The effect is that Mozarabism has the Catholic Pope as HoF. Same with Insular Christianity, they also have the Rite tenet and therefore the Pope as HoF.
Can I just point out that you don't need the Rite tenet to share a HoF. Example: Conversos have the Pope but don't have the tenet.

All the tenet really does is make it so that if you create a new faith based on the starting faith with the Rite tenet, that new faith also keeps the starting faith's HoF.

Honestly, it seems like a waste of a tenet in almost any instance - you only get three after all.

If you ditched the Rite tenet as Insular, they'd still have the Pope... and they'd also have a better tenet.
 
  • 2
  • 1
Reactions:

Allen418

First Lieutenant
25 Badges
Mar 29, 2022
204
302
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Pillars of Eternity
  • Stellaris: Humanoids Species Pack
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
According to tenet characteristics in game files, more extremist faiths (that have tenets, such as cannibalism, gruesome festivals or incst doctrine) should preserve these tenets/doctrines in offshoot rite faiths to work properly.
So just to finish the thought… Then when OP got rid of Blots, it probably barred the shared head of faith.
 

void0x00

Captain
19 Badges
Sep 10, 2020
352
590
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Empire of Sin
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Magicka
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
I think it is a bug, if you have 2 holy site, you will create a HoF after you adapt the HoF
tested with asatru after grant independent to those holy site, HoF shared.
and with catholicism after conquest 2 holy site, new HoF is created

btw, seems there is something not allow Blot to share HoF, as I dont think NOR of 2 same condition make sense.
Code:
            ## Cannibals vs. non-cannibals of any kind.
            custom_description = {
                text = incompatible_tenet_shared_hof_cannibals_vs_non_cannibals
                NOR = {
                    # Cannibal-you doesn't get why your non-cannibal HoF freaks out when you offer them a hand...
                    AND = {
                        flag:tenet_ritual_cannibalism = { is_in_list = selected_doctrines }
                        NOT = {
                            religious_head.faith = { has_doctrine = tenet_ritual_cannibalism }
                        }
                    }
                    # ... or cannibal-HoF thinks you need to chill the hell out whilst they eat this dude.
                    AND = {
                        flag:tenet_ritual_cannibalism = { is_in_list = selected_doctrines }
                        NOT = {
                            religious_head.faith = { has_doctrine = tenet_ritual_cannibalism }
                        }
                    }
                }
            }
            # Some tenet/doctrine configurations are unilaterally exclusive.
            ## HumSac/GruFes are disliked by anyone who doesn't also actively believe in such.
            custom_description = {
                text = incompatible_tenet_shared_hof_world_vs_humsac_grufes
                # Your HoF will not put up with your HumSackery if they don't also go in for it.
                trigger_if = {
                    limit = {
                        OR = {
                            flag:tenet_gruesome_festivals = { is_in_list = selected_doctrines }
                            flag:tenet_human_sacrifice = { is_in_list = selected_doctrines }
                        }
                    }
                    NOR = {
                        religious_head.faith = { has_doctrine = tenet_gruesome_festivals }
                        religious_head.faith = { has_doctrine = tenet_human_sacrifice }
                    }
                }
            }
EDIT:
diff from what the comment said,
seems it only blocks when new and old faith both have blot, but the new faith can have blot and share the HoF who does not.
and for cannibalism, add cannibalism blocks rite, but remove cannibalism wont
 
Last edited:
  • 4Like
  • 3
Reactions:

Rikkisix

Sergeant
20 Badges
Dec 2, 2021
81
123
  • Stellaris: Galaxy Edition
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
So I've created new Norse faith using Rite tenet, but for some reason this faith spawned with new religious head anyway, why?

View attachment 847692
Pretty sure this is a bug. I made a post about it when FOI game out. That or Rite is just VERY anti Human sacrifice which is er... a bit rude a lot of cultures and religions share love by cutting off heads. (Joke there.)




If i had to guess. Maybe they meant Rite to be Christen / Islam only and both those religions aren't big on the whole... Well you know

Maybe make a bug report. Never done it myself, i just tell one of my buddies to do it for all the bugs i find.
 
  • 1
Reactions:

Aztlantix

Major
55 Badges
Aug 27, 2016
535
1.136
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Dharma
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Battle for Bosporus
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
From all the comments the obvious Idea is that new asatru faith should also have sacrifice tenet.

I kinda tricked the game by initially taking some random tenet instead of sacrifice in faith creation window and then changing it to rite tenet.

But choosing rite directly instead of sacrifice is actually not possible
 
  • 2
Reactions:

void0x00

Captain
19 Badges
Sep 10, 2020
352
590
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Empire of Sin
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Magicka
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
From all the comments the obvious Idea is that new asatru faith should also have sacrifice tenet.

I kinda tricked the game by initially taking some random tenet instead of sacrifice in faith creation window and then changing it to rite tenet.

But choosing rite directly instead of sacrifice is actually not possible
sacrifice won't cause it fail to share the HoF,
how do the game ensure it is just by prevent you take rite.
but the checking checks against all 3 without considering it is getting to be replaced.
and it blocks rite if both the new faith and the HoF has sacrifice.
so if the old HoF has sacrifice, new one can't have.
but if he doesn't, new faith can have it.
 

Magil

Captain
43 Badges
Jan 6, 2017
331
898
  • Crusader Kings II: Charlemagne
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Cities: Skylines - Green Cities
  • Stellaris
  • Stellaris: Synthetic Dawn
Does the faith creation screen give any feedback on whether or not the Head of Faith will be preserved? I know, for example, if you choose a Spiritual Head of Faith for your religion, it will tell you whether or not one will be created when the faith is created (this requires a holy site, I believe). Seems like it should, if it doesn't.
 
  • 1Like
Reactions: